May Comp.

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Animator: Al Vardaro

Description: Three character scene. Used Maya to do the animation, all key framed. Downloaded the rig.

Experience: Only with class assignment.

Time taken: two weeks

Comments:

(Commenting only available during the rating period)

Akif Kucet:

There are some problems about timing.And you can make character's motion more smoothly.

Juan Calderon:

Good establishing shot. The first characters movements when he moves towards the striped shirt character needs a more swing action for it's in between, as it makes it's way to the close up, the hand movement should be a little more spread out. When the first character is in its close up and about to spell,"B-O-D-Y-S thats when you give a performance for his head movements and blink actions. you should use a combination of UPS and downs and left.
as for the second character (striped shirt) , it seems as though he's staitc throughout the scene. you sould create sketches and storyboard him a little more, don't over do his character or you'll take away from the other characters, but have him doing something so he doesn't seem static. You also want to give some head movements to the striped shirt character when he starts speaking and involve some hand movements, remeber the animation rules, Appeal and your slow in and slow out is very important, another rule you have to remember which could help you in this peace is the Follow through. I don't see to much secondary action. like hands gesture as he says words or eye brows working with the eye blinks.
I likehow you have a the little child in the ba ck doing somewaht of a secondary action, thats very good, because it doesn't make the character static.it feels as though the kid is alive and it's also something a child would be doing.
Your video output came out to stretched out, make some time to figure out placing a better video resolution, because it seems as though you ran out of time the I find my self struggling to try and make out what the character faces look like, because the video is to stretched. but over all good idea

Andrew:

work on posing especially with screen left character. not enough dynamic poses

Noah Arntson:

The first speaker seemed to stop too abruptly after his lunge into to tell his secret.

Nate Lane:

awesome man. I One thing that I think you could tweak around is the pose when the first guy spells out bodys, and then he holds that pose. I think that you could go into another pose after he says that, instead of holding it. I don't know, just my thoughts. Keep it up!

Jason Smith:

Add some more poses to the 2nd character (in purple), he's just standing there. Nice staging but watch the lip sync if you're going to do a close up shot.....

Janarthanan:

Cinema scope?????
seems like next stage to blocking..
needs lot of improvement..
or am sorry..i couldn view it clearly..as the picture is squeezd..

Caryn:

Hard to tell when the animation is stretched across like that.

Mayank:

camera is cracking animation.......

Ashwani:

nice

Mike Courtney:

keep the characters alive even if they're not talking

Andy Bewernick:

Very linear, I might have tried working on making it more fluid in it's motion. It feals snappy, try looking at the Maya graph editor to tweek the curves.

Amdbcg:

too jerky of movements - needs to be fluid
(aspect ratio was a little annoying too)

Thiago Calçado:

Nice camera, but need to work more on animation.

James Fearn-Wannan:

The movements are pretty stiff and a bit clumsy, really. Also .. you may want to get some practice assembling and exporting video files.

Stephen:

The frame size is distracting so it's hard to figure out the actual animation. Also I'm not really sure what bodies the character is referring to.

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