June Competition - Georg

Final Rating: 3.73. Finished: 24 out of 27 entries.
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Animator: Georg

Description: I mainly concentrated on the face and the lip sinc animation. it was my first try to do lip sinc.

Experience: not very much

Time taken: about 15 to 20 hours, maybe 25

Comments:

(Commenting only available during the rating period)

Adam Levin:

I like where you were going with this, but this feels incomplete. The movement has a stop and start feel to it. If it was done in stop-mo it would feel better, but it looks a bit off for 3d. The mouth's pops are especially distracting

Ryan Hobbiebrunken:

Good job! IT just needs some TLC! The final pose isn't quite workin for me. Maybe bring the hands to the chest instead of out like that. Watch the bottom half of the body. Make sure to add just enough down there to make it feel alive, if just a teeny little movement. The lipsync is a tad off at the end. Overall, it could just use some polishing up! Good stuff!

Shahbaaz Shah:

Fun acting! arms a little too stiff for me.

Brad Bradbury:

theres an odd pop at frame 2 on 'her' right shoulder. That arm really feels robotic and IK in the begining.

Dan Dulberger:

I like the begging. After that I would've like to seen the arms stay more alive, instead of the slow drift to the ground.

Dwarakanath Jnaneswar Ekkirala:

the gesture you have from 60 to 70 can be on "living", i mean, it starts before she says "Im..living".. it could start on living and end on living.. Finger work needs to be done. and mouth shapes could be asymmetrical a bit.. other than that.. looks good!

Florent Perrin:

Perhaps you should have a study of basic mechanics, because my feeling is that your movements come from nowhere... From there, you acting doesn't work as much as it could.

Ryan King:

I think there might be too many mouth shapes at the end of the lip synch. The beginning seems to be working smoothly then towards the end it starts to get a little poppy in the mouth. Good work though.

Aaron Clement:

Needs more moving holds... feels too stiff. Some penetration of the arm at the end. Reminds me of Wallace and Gromate.

Gregory Marlow:


Lip sync is a bit poppy.

Alonso Soriano:

Nice that you're hitting poses and sticking them. Tricky character to work with because there is not line of action you are getting from this sitting pose, so you can't use the body to help sell the emotion very well. Body's not responding to the movement of the head, it should be. The hand on the chest, and the hands clasping each other, I don't feel the contact. Mouth's pretty poppy, and wide a lot. Body needs more attention, it feels pretty posed once and left alone. Each new pose should tell me something new about her new thought and emotion, these ones aren't really. Decent approach, I like that it's restrained, try and think more about the whole body, and more about the what thought you're trying to express with each pose next month.

-Alonso

John T. Coomey:

watch the mouth shapes. they are very clicky like they are on stepped keys. wach your hand movements too. at the moment they are very point to point. bring in arcs and appealling paths of action. Good job tho

Christian Leon Christensen:

kinda wallace and gromit lipsync. good work

Christiaan Moleman:

Hard to reconcile the model with the voice, but I like the style of the animation. You could do more with the lower body. Shift around a bit...

Virgil Mihailescu:

hehe, the lipsync looks aardman, cool stuff ;) the body animation could be more detailed, and the poses more expressive.

Taber Dunipace:

Lower body is frozen and the left hand only moves once in a linear fashion. Animation is rough but is still somewhat pleasing because of the charm of the character. Needs to be smoothed.

Mike Courtney:

The hand on the cushion is dead until moved to the other hand. The lip-sync seems jerky. The pose with the hand stretched out could be a bit stronger.

Kyle Mohr:

Good job picking out the points to change the pose at, it's not too busy which is a good thing.
I'd suggest really working on timing, slow in, overshoot, slow out, etc, and the concept of force and drag. It can really add a lot of weight to your animation, such as her hand when she makes the gesture on "town". Let her hand drag at the wrist, and then catch up, overshoot, and cushion into it's final pose. It'll really help to give it believability and avoid hitting invisible "walls"!

Keep up the hard work!

Eric Stirpe:

Wallace and Grommit style facial rig? Niiice.

luis veiga pumar:

lipsync timimn is good, a bit poppy though, d feels a bit wallace and gromit, if that's what your going for. not sure if there are frames to close together or if your curves have jumps/blips in them.

but lipsinc is readable.

body movement is very weak and needs work on, at the moment it's the piece that let's it all down.

but if worked on potential to be a very good piece

Dylan Maxwell:

the eyes in the beginning are good. the animation itself is a bit clunky, especially the mouth. It looks a little like you're shooting for a stop motion feeling but not quite getting there.

Carlos Fins:

Some of the things I noticed about this piece is that the posing could use some work. Also, the lower body is frozen throughout.. even though the arms are moving..there should be just the slightest movement in reaction to what the upper body is doing.

Jason Campbell:

Watch the arcs on the elbows, they should tend to fall toward the body under the weight of the arms. The fingers are a great place to work in overlapping and secondary animation they need to feel as if they are being controlled and not frozen in one position.

Jett Atwood:

The hand gesture at the beginning is generic and doesn't convey much. Also the hand clasp at the end feels kind of poppy without it feeling like the character is THINKING as she's deliveirng the lines...it's like she's moving without *thinking.*
The line is deeply internal with a lot going on under the surface and it doesn't feel like that got captured with your animation.
It's not BAD per se...but it feels like a first pass. Keep plugging!