Serj
Comments:
(Commenting only available during the rating period)
Danny Garnett:
pretty nice, some of the poses seem to snap into place. could use a little smoothing out.
Rich Lauzon:
Not Bad. It seems that the expressions and the dialogue are competing for screne time. other than that its Good!
Taber Dunipace:
I don't understand the scenario here and if I were a first time viewer, I would be very confused. His lipsync is too slow for the auidio and goes off toward the end. Overall he's very jerky and wobbly. More polish is needed and attenion given to making us really believe that this is a living character.
Jett Atwood:
Over posed...the animation is very busy...he's constantly in motion to the point his gestures are meaningless as to what he's actually saying.
P Walters:
The jump back is the weakest. The other thing is, could he be doing something other than hand gestures? I like the turn to the camera and the walk forward.
Frank Collazo:
nice idea
Virgil Mihailescu:
I think that rig is hard to handle... if you don't have 2D animation experience. the lipsynch was cute, but very loose... my advice would be to try to get more solid mechanics, and then acting, on a simpler rig. looking nice, but needs more structure. also, think more about the idea and the logic behind the acting choices.
miles southan:
Good work. The fingers feel stiff though. You also want to keep an eye on your arcs and watch out for floatiness in the arms. The stretch on the head on the big jump back is too extreme at 223-224. It doesnt make sense that it would overshoot the position of the head in previous frames, it would just drag from that apex.
Missy Feaster:
Not bad, but too much nondescript gesturing in the middle.
Dan Dulberger:
Pretty limber for such a heavy built guy. Good fun animation though.
Matt Bjerk:
sinc seemed a teeny bit off
Salvador García Luque:
excellent model, and excellent prsonality, but I think is to much jaw movement
Chad Hannah:
great weights!
Aaron Clement:
I think this is the first clip with only one character in it... you did well with only one character. Felt a little wiggly at times...like there was too much squash and stretch in his body... was a little distracting. Watch the twinning... also try to overlap things more... good silhouette, though
Gregory Naud:
The "beats" of the dialogue are not clearly marked so we don't really feel a rythm in the animation
Christiaan Moleman:
I like the choice of the hands out "wait" pose, but your mechanics need some work.
I think you need to overlap the hands more - they seem to move at the same time a lot.
The squash around 16 is an interesting idea but it doesn't work very naturally, mostly I think because his butt comes down too soon and too fast and maybe cause it just squashes up a little much.
You kind of hit a wall with the lean to the right on 60.
And watch the head pops from 219 to 225.
Christopher Lutz:
Lip sync is a bit mushy, body is shaking a bit too much. Animation lacks 'snappiness'. Ohterwise, quite nice.
Yeray Díaz Díaz:
Nice job on the poses. There's a little too much movement for my taste. Maybe a closer camera would have fitted better.
Piotr Krysik:
Too much movement going on here. For such a toon character he moves too smooth. Try to practice fast move-and-stops from pose to pose or gesture to gesture. And the lipsync needs a lot of work too.
Robert-Jon Eckhardt:
The body is very wobbly throughout the whole animation, I don't really get why. I also think the lip sync doesn't really make him say the words and he could use some more strong poses.
The jumps and turn are strong though.
Bilal Ahmad:
you should've introduced the 2nd character
Matt Garward:
Nice work overall. One thing I found a bit distracting was his body and neck, that they seemed to be constantly shifting, enough to draw my eye to his torso instead of his face. I believe this model has an IK body? If so yuo may need to watch that his body stays more on-model more often. He has some nice stretch and jiggle in some places, but when he's standing relatively still, his body needs some stillness as well. Nice work on the hands, and the asymmetrical facial expressions are good.
Kev Haynes:
Looking good, in the body, waist appears to hit a few walls though. The lip sync needs alot of work, I think you might be trying too many mouth shapes. Also need to rethink your mouth shapes in a few places. I cant frame by frame this and tell what this guys saying.
Zach:
The lip syncing wasn't quite on, also there was no second character and the animations seem jumpy
Gregory Marlow:
Too much motion on the mouth
Victor Wong:
Acting (broad gestures) is OK, but the legs are really moving too much for what's required. Lip sync is a little off.
Chris Smith:
Not bad animation, besides the obvious lack of lip synch. That should definitely improve. You seem to start the lips moving too late, when they should start moving BEFORE he starts talking....
srikar:
nice! but where or whom he is addressing is not quite clear...
Roshan.k:
too much woobling on body!
Olivier Ladeuix:
make sure the body accents happen at the same time as the audio clip accents.
Mike Courtney:
Just before "ethical" there is a foot slide. The lip-sync could be improved. The poses are alright.
Max Herzfeld:
Good work but there's too much unnessessary movement.
His whole body jiggles in a jello like way and some expressions get in the way making the acting cramped.
Also ending jump goes so far with hardly any downward force to power it.
Overall good work.









Animator: DanieleScali
Description: I would have to make better , with much time.
Experience: not a lot
Time taken: approximately 20 hours