strut your bupkis!
Comments:
(Commenting only available during the rating period)
Ken Rice:
pretty good animation but it felt a little mechanical to me: left character starts square to the camera then ends up turning 90 degrees.
Ryan Lowe:
good overlapping.
Emmanuel:
The character to the right feels like it's still in step mode. Nice gestures on the left character.
Jon Houston:
Stiff, needs more action
Louis Ng:
I like the big guy's last few poses. :)
It would be nice if u had moved the camera closer to the actors. A Long Shot of them brings us too far from their feelings and words.
Daniel Huertas:
nice job on the lipsync... the body acting just didn't work for me... keep it up
Jonathan Wondrusch:
i dont feel like the characters are involved in the situation until half way through when they face one another. It lowers the interest and intensity of the scene the way you have it staged initially.
Taber Dunipace:
Nice and simple. Clear staging and action, but a little boring. Need stronger attitudes from the characters to understand what they're thinking and feeling.
Dan Dulberger:
Not bad. The fat guy could've started out in a better position though. The current pose is too symmetric.
sean connolly:
i like some of the suddle bits you put into the acting. like when the big guy stands on his tip toes and some of the minor head movements. it might help if at the end the big guy stood at more a 3 quarters view to the camera. good job though.
James O'Neill:
I like the poses, they read well. I feel there could be more overlap, and smoother resolutions to action. Add more follow through.
Russell:
The one frame offset on sergio is way too snappy. Especially on the word "What".
Sergios mass needs to be considered in the timing of the poses. He is buff and will take a little more time to get from one pose to the next, especially when settling.
sharad kumar:
sergie is off balance in the last pose....
Jonathan Paquin:
Needs alot of smoothing. The animations feels too linear, like the arms are always hiting invisble barriers.
Erik Westlund:
Initial reaction of Strut character (Sergio?) is natural and shows the right amount of disdain for what he is hearing. Both characters in a wide shot with feet pointing straight forward and weight balanced evenly... too much symmetry, especially to start with. Character in 3D don't need to face each other directly to appear to talk to one another. You end with both characters in profile; something usually to avoid in an acting sequence.
Mike York:
I like your idea but I think this feels a little stiff. His hand seems to go into his Left leg between frames 220 - 225









Animator: vince gorman
Description: tough
Experience: 4-5 years
Time taken: 1 1/2 weeks off and on