Final Rating: 3.21. Finished 162 out of 197 entries.

18 views including the voting period.


Animator: Mike Kroll

Description: I wasn't planning on competing so early in my animation training, but here I am. This isn't particularly elaborate, but I hope I have put together a reasonable effective shot. Savage it as you will. I look forward to the feedback.

Experience: Several months

Time taken: About a week and a half


(Commenting only available during the rating period)


You could open the jaw much more for the 'Aaa' sounds

Jesse J. Jones:

Arms seem bent out in an unnatural way. Usually to get a character in a pose like this, i have to stretch the arms to get them to relax. Also the pose at 170 looks odd... Maybe try something with a better silhouette.

Kristin Turnipseed:

Feels quite stiff, really get in and add some more poses and movement.

Aaron Rivera:

Good lip syncing but I feel like there needs to be more body movement. His arms are crossed most of the time, removing potentially great arm accents, and nobody moves unless someone is talking, which makes it look awkward. The expressions are good though.


Very stiff position, can't see any real key. Pose to Pose animation is the easiest to keep a graph clean. If you have trouble keeping it cleaning (as we can see when animation jumps, due to keys placed to close, or lost on the graph), consider placing strong keys (just those needed to support and enhance the dialog) on all controllers, place inbetweens on main controllers, place others punctually to keep everything smooth.

Benjamin Berg:

Looks alright but there's popping in the animation which is very distracting but can be fixed if polished. Also, I would change the camera angle so we can see more of his face.