by Lukasz Wenc
(Commenting only available during the rating period)
Possibly the most fitting use of the sounds so far. all the sounds and animations fit perfectly. Well done!
too even in the slow movements
Not bad, the last fall was floaty. Not sure if that was meant to be slow-motion or not, but if it was it wasn't obvious. Interesting object jumping around.. maybe pick something more interesting next time rather than default teapot! ;)
The teapot has the capacity for squash and stretch, but I think it's under-utilized, which weakens the animation. His original hand position on the stick is strange - a silhouette of that pose might be considered NSFW, and could be strengthened. His left hand is open and stiff most of the animation. But I like the idea, the composition, and the movements are fairly smooth, overall. The poses are mostly good but around F76, it's very hard to know what he's looking at - certainly not the teapot!
nice. that shatter was pretty impressive.
There's no contact frame when he hits and breaks the pot, which is causing it to look like he never connects (because he doesn't). You may want to go in and add that connection frame.
When the character falling it will be more fast and tight animation.
One can see the use of the very basic Principle..of Squash and stretch.. Great Workk..
The story is a little confusing but the animation looks alright except for the guy smashing the pot at around frame 114 where is doesn't seem to have enough power to break anything. Also when he falls at the end it feels floaty.
Animator: Lukasz Wenc
Description: Night guard has troubles watching exhibits during night shift :D
Experience: 3 years in games
Time taken: 2 weeks afterhours