Poker Night
Comments:
(Commenting only available during the rating period)
Marco Palmieri:
poses are not clear enough. needs to be snappier too with maybe some nice overlapping actions..
Job vd Heuvell:
nice poses! but the movement feels a little too lineair and pose to pose like.
Andrew:
needs anticipation between the poses. right now they just move from pose to pose in a very linear fashion. some better facial expression would help too
Dave Poler:
Jaw seems very floppy, it moves way too much. Characters freeze up a lot.
Nate Lane:
cool man, like the poses. Nice work! One thing that I think that you could maybe improve is to really change up how you go from pose to pose. right now your going strait from pose A to pose B. Try going from A to C to B. My 2 cents. Keep going man!
Noah Arntson:
The shoulders and arms seem a tad stiff, if you loosen those up and smooth the neck moves I'd like it more. Good pouting with the little kid.
anuraj:
try to make more cartoonic movements...good effort
Eric Huelin:
Hists: Good camera layouts.
Misses: When he says âuhâ he's looking somewhere but not at the kid, every character is rather stiff.
Jason Smith:
Nice staging! I think you could push the poses more and play with the timing. Lip sync was off too..... Loved the black and white look.
Vanessa Blair:
I don't see any arcs in your animation. A simple break down key (or two) between frames 95 and 120 might help achieve a good arc of your first character's head turning. This goes for the third character as well. Utilizing arcs in the arms will make the characters less stiff. Arcs are our friend!
Janarthanan:
Lags in Lip sync..
Lot of penetration..
Floaty actions..
also poses are not interesting...
none of the actions r registering..
Gud effort..needs lot of improvment..
NeilB:
Cute treatment. This is a stable starting blocking, ready to move on to the next stage of building overlap and arcs. The second speaker turns way too soon.
Mayank:
nice work
Ashwani:
good
Mike Courtney:
very pose to pose and linear, add some overlapping animation
Amanda Gil:
Black and white! Good idea! the composition is good too, but the animation could be much better.
James Fearn-Wannan:
Hm feels a bit stiff..
Juan Carlos Valdez:
too robotic
Juan Calderon:
keep working on facial animation and when to hit the vowel sounds for cues on how to move your characters head and eyes and blinks and hands.
heres some suggestion on how to make more time and how to approach animation
as with all your animation, some of the advice I would give is always develop you characters give them a back ground and develop their characteristic that should be model sheet you also might want to create a simple model sheet about his posture and his actions of movement. once you have established that you can be gin to create thumbnails and develop a story behind the lip sync and try to keep you character in line with what you want to project as you develop the thumb nails always keep in mind on creating Key poses and extreme poses that you can later on use for developing bigger sketches. then these sketches can be used to pose your character on the computer and that will help you start blocking your character. it's a lot of work but it helps to plan you scene and performance on paper before you go on to the computer
Erik Westlund:
While movements are a bit awkward and stiff the acting choices in body language make a lot of sense to me. More nuance in facial animation would help along with more asymmetry in poses. Nice use of lighting to limit the view to what you have in your staging.
venkatesh:
ok
good
character acting poses some fine 50%and facials and jaw movement is not good
Ben Harper:
I like the setting but the animation is a bit stiff for me.










Animator: Dan Chamberlin
Description: Two guys playing poker while a bored kid watches.
Experience: 3 years schooling
Time taken: couple weeks