Aliens stole my ZX

Final Rating: 4.72. Finished: 42 out of 119 entries.
Previous Animation
Next Animation

Animator: Ezra Allen

Description: Ran out of time so no render. I hate spline IK!
Also its supposed to hold on the last shot but it keeps chopping off the end??

Experience: lots, about 5 years professional. Games industry only.

Time taken: 3 days

Comments:

(Commenting only available during the rating period)

Erik Westlund:

Concept for audio is very believable. Major ideas of 'espionage and murder' are supported with prop. Reliance on words textured over props is hurting you. Wide-open mouths with lots of big teeth are overused in this sequence. Aliens are constantly grimacing at each other including while speaking. Blank eyes that have no discernible pupil are not helping either. Body language is strong and effective but is being overpowered by problems with facial animation.

Jonathan Wondrusch:

The animation is fine, but its very general. Nothing that stands out to me. Id try and spend more time planning and find as good of acting choices as you have a premise.

Jean-Luc Delhougne:

You have some nice secondary moves in there, but strong poses are missing...

Jon Houston:

more action on the "bupkiss" character

Paulo Cesar Biajante:

great idea! I felt a little lack of conflict with the carachters..

Ryan Lowe:

great characters. awesome animation MOST of the time. you know where you need to nip and tuck. reminds me of naughty dog/insomniac studios.

Taber Dunipace:

I was distracted by a few things: the characters' apparent lack of pupils, the first shot of some thing too fast to see, and the stuff on the back of the case.

James O'Neill:

I would suggest to be a bit more subtle on the facial animation. The lip sync is a bit extreme, try to not to say every syllable. The camera moves are a bit distracting for the alloted time, maybe think of just letting the characters tell the story instead of trying to do that with the camera.

John T. Coomey:

this is looking great. the only things that stuck out are the lip snc, which felt a little dubbed and at the end it stop abruptly. If you want to keep within the 11seconds you should think of acting idea that wont stop so abruptly or just give it that extra half second of action to let thing settle and read better.... also on shot 4 the screen left character dosn't seem to be hitting his beats on time

great job though

Marco Palmieri:

lock off your cameras! motion isn't bad. needs work!

Dan Dulberger:

Those characters have a hard time conveying emotion. Some obvious reasons are the lack of pupils, constant grinning teeth... I suggest you try to do something about it till next competition, because you clearly can animate, but allof it might not be getting across 100%.

Russell:

The camera moves are way too excessive. They are distracting and take away from the animation.

Adrian Baluta:

The acting is good,but you should exagerate some parts of the acting to put accent on movement.Overall is a good animation and nice ideea with the heand.

Anandaroop Mukherjee:

good

Chris Brock:

lips don't seem to match up right to the sound some times but other than that great animation

Romain Digonnet:

There's missing facial animation. I feel like only the bottom part of the face is animated (maybe it's the rig).
But the animation is pretty good.
I don't understand the end though...

Sam Caudill:

good original characters...

Dennis DeMercer:

Wish I could see those pupils.

pep:

I think the characters'design made it hard to read the lips, and it affect part of the animation.
I also do not get why he turned the suitcase in the end.
But I do like the reasonable response of the character on the left.

Brian Boswell:

The briefcase turn at the end was too sudden, and seemed unnecessary.

Elisa:

I understand the design of the characters, but since they show their teeth too much, u can see clearly the lip sync
This way, it feels that they are smiling just too much in a tense situation.