there is a moment
Comments:
(Commenting only available during the rating period)
C. J. Cow:
mine! starrrs!!!
Nathaniel Villanueva:
i dig the style that you are going for here. the face is really out there, and i think you lose some of the emotion, because its so exaggerated. also that right arm is a bit distracting though. i think in general, the movement should be toned down, and a bit more polished, some of the movement is really choppy.
David Atkins:
actually a good start. the poses in the mouth are a bit wierd. you are on to something
Eric Huang:
Great poses! The character feels a bit rubbery and the back is a little stiff.
Chris Welsby:
some work on the lipsync needed here. sometimes, especially when a charcter is speaking quickly the mouth only needs to move a small amout to convey the words
Tom Law:
I like the subtle squash and stretch you've put in the head.
Kristoffer Clark:
The animation is still pretty poppy, and the mouth shapes are too strong. I like some of the gestures but they are very theatrical.
Tyler Phillips:
There's some strange popping into positions, other than that it's got some good acting. Also, her mouth looks a little strange.
Cole Higgins:
cool movement. But the movement doesnt fit the dialogue
Yahya:
Thats a very interesting style of animation man.
Aaron Clement:
Feels a little sudden and random. Good silhouette.
P Walters:
movement is very jerky, block out the big movements, then go in and detail.
Dan Dulberger:
Hehe, looks very different. Somehow alittle stopmotion/classical animation. I think because it's slighlty jerky at times with quick moves. Start pose, hands over head, seems an odd choice. The thumbs get in the way sometimes.
garvey harris:
she was alive during that performance
Mike Pinkin:
The mouth is a bit outstretched, could be toned down a bit, but the overall movements are fluid and timed appropriately. Nice job.
Ezra Allen:
not sure about that first pose, maybe try acting stuff out more infront of a mirror.
Jarred de Beer:
Quite nice! I feel the lip syncing around 'I can resist it' and the sniff isn't too clear, and her arms don't quite seem to know what they're doing. Otherwise good!
Daniel Harriman:
good effort. Some of the motion is quite smooth. Your choice of actions and poses need work though. The character doesn't seem to be talking to anyone- she's looking all over the place. Each action has to contribute to the characters thoughts. Good effort tho, keep it up!
Florent Perrin:
good intentions, lacks of choices and polishing.
Mike Courtney:
The arcs in the animation could be improved. Try making them more organic. Especially at the beginning on the right wrist, it goes from beside the head to a middle point to outstretched. I shouldn't be able to see a mid-point.
Simon Bean:
The lipsyncing is distracting because the mouth opens so far. The hand motion isn't really realistic. Looks like she's gonna poke her eye out or somehting and just misses ;) I really love the motion of the hand swinging at the end - Dunno if it helps the acting overall, but i like it. Hope that helps :)
Andrew Stovesand:
I like the animation just the lip sync is a bit off and the sniff is a bit overdone. Alright
Max Herzfeld:
Your animation style is really unique. Lots of great details in the arms and fingers. However it looks like you spent more time getting a few details just right then getting all the basics involved
Eric Scheur:
I really like how lose you're getting with the face! That's not an easy thing to do, and a lot of the time CG can seem so very very stiff.
I also like how you're holding your poses, making sure that you don't distract the viewer with too much going on.
Overall, it feels like you might be a little uncomfortable with your hands and arms. Those are tricky to get ahold of, but they feel like they could be a bit stiffer. Right now, there's a bit of a rubber-hose quality to them... lots of overlap that you could tone down so we really get the sense of muscle and bone.
Also, the hips strike me as something that you might need to work on. Especially from around 36 to 71, they seem to glide easily from place to place--it could be that this is because the camera is moving, but it's difficult to tell because there isn't any point of reference in the background. If it is the hips, though, then you need to consider how the body shifts its weight from one foot to the other, in order to really feel those hips moving in a believable way.
In addition to that, it looks like the placement of her hips on frame 1 is much different from where the hips are from frame 62 onwards--as if she's shrunken a bit, or maybe she was standing on tip-toes in the beginning.
One way to help avoid this (and forgive me if you're already doing this), is to create a floor for her to stand on. Even though it's out of frame it will help give you a good sens of where her feet are. You can even animate the feet, so you have reference points for where he weight is throughout the scene. Animating the feet might seem a bit over-ambitious because they don't appear in frame, but they'll be a big help in keeping the rest of the character believable. Plus, since they're off-screen, you don't have to polish them. ;)
There's a lot of potential here, and I look forward to seeing your future entries in the competition! Cheers!
Felix:
hmm strange but okay... expressions not bad, but motions are kind of odd, like clay animation.
Taber Dunipace:
Weird. I though she was going to fly apart at some points. This is a fun animation but it's all over the place. You need to simplify your scene and focus on the key story telling poses.
Virgil Mihailescu:
the one thing I like about this animation is that the rig has a very flexible mouth (unlike most free rigs out there who force you to restrain considerably in your facial animation) :D well, ok, the animation itself needs a lot of work, looks pretty messy.
Michael Richard:
looots of movement there, in everything.
Gregory Marlow:
holy crap, settle down with the mouth movements. looks like a ghost is try to tear her lips off.
Erik Girndt:
The starting pose is a bit strange and the camera moves are distracting. Her movements are quite fast and hard to read.
Victor Wong:
Lip sync seems a little off, possibly because the mouth isn't forming the syllables one is expecting. The camera movement is a little confusing, leading one to suspect some volume changes. Also it helps if the speaker is actually focused on a particular spot off camera, ideally whoever he/she is talking to.
Henning Koczy:
I like your style, though a little overactive for this clip. Just work on lipsync for next time and this will be great.
Bilal Ahmad:
nice effort!
Sean Graham:
Like the attempt at exaggeration in the lipsynch. Like the stage usage and her poses seem natural. There are a lot of pops and jitters that take away from the performance though.









Animator: C. J. Cow
Description: I wasn't actually planning on entering this month's competition, but then the new Teddy came along and I just felt it deserved to be brought to life...
Experience: a few years in school
Time taken: 3 days