there's always a moment
Comments:
(Commenting only available during the rating period)
Jason Pennington:
The mechanics of the animation are good. Follow-through, overlapping, they're all there. But the acting confuses me. At first I thought she was talking to a stuffed animal or something. But is that thing supposed to be alive? And did I see its eye pop out at the end?
Justin Weg:
I don't think you needed the cut. She also moves around a bit too much.
Renaud Déchaux:
It's hard to say how is your animation, because there is things very good, and others things not very good. I think you need to work the
fluidity between your extreme poses, and your animation will be better! nice job!
C. J. Cow:
this camera works so much better than the one before, good job!
Micah Betts:
watch your anticipation and follow through, a lot of things seem to stop on a dime
Paul Yan:
Watch out when you cut your camera from one side of a character to another for no particular reason. First she's talking to screen left and then she's talking to screen right - my immediate impression was someone else was looking at her.
Max Herzfeld:
It's good but very confusing.
Movements are too smooth, you need punctuations in your movement.
Camera is good.
The eye pops out randomly after it's punched.
There's just so much going on it's difficult to focus on anything.
bruno hamzagic:
I liked some actions that you choose, but some times i felt a brusque tweenning brake and the eyes and expressions a little statics.
Eric Huang:
nice concept :), needs to be smoothed out more... it's too pose-to-posey for me
Tom Law:
The sudden camera movement seems too abrupt for me, perhaps it should have happened more around frame 60.
Tyler Phillips:
I think she could blink a bit more. Also some of the holds look a little long or to still. By the way, is that Shrek doll she's holding?
Cole Higgins:
not sure why she doing that to the doll. The concept of your animation is unclear. Why is she doings that to the doll?
Aaron Clement:
Just a bit pose to pose... have more ease in and out. Don't have everything happen on the same frame... brake it up a little. Good staging.
garvey harris:
you can animate, I just question your choice of interpretation - when I used to go to acting classes a suggestion I made that made a lot of sense was that if you were on a bus or a in car and passing by and saw the character acting out the part, without hearing what was being said, how much of the expression and body language tells you what is going on?
I think the key here is resisting, and accusing the other character that they also had a moment of weakness, so far I'm not seeing that being expressed enough
Ezra Allen:
Ha extra points for being weird! what the hell is going on with the green doll?? theres a movie licence here!
Dan Dulberger:
Arms move too fast and with too much accuracy (for the speed). If I would try to wipe my nose that fast I would risk giving myself a nosebleed.
Bilal Ahmad:
my own animation, no critique!
Daniel Harriman:
Decent choice of actions however the execution of those actions needs work.
Simon Bean:
Bit snappy- why move the green thing 3 times through the "moment" phrase? IMO Over-complicates the action. Novel take, but a bit random having her address a toy or whatever it is. BTW Is she punching it?? because there's no force? You can obviously animate, for me I'd like to see more considered acting. Hope this helps :)
Mike Courtney:
During the first shot of getting the toy out of the closet, the animation is jerky. An eyeball pops out of the toy for no reason at end.
David Ruzicka:
the green thing flies in the air between 130-145 and later too. I don't think it helped your animation.
Sean Graham:
A lot of potential. Could use some loosening up of the character. Pretty stiff. Not sure whether this character has eyelid controls, but there isn't a blink in the entire piece.
Christiaan Moleman:
The turn at the start hits a wall. You should ease that out.
Move the whole body when gesturing... everything is connected. Also the collision between the girl and the things she's holding is not working. It's shifting around a lot as she moves her hand.
Alexis St-Laurent:
There is a cut in the camera, the character should not change from the right to left side of the screen. Also, she moves too much, we can't decide what she is trying to tell
Gregory Marlow:
constraints dude...constraints. that doll is all over the place.
Taber Dunipace:
The animation lacks anticipations and arcs. A lot of body parts pop out of nowhere and her movements are hard to follow at times. The acting choicese in this piece aren't bad, but they're brought down by the animation.
Alonso Soriano:
a little stiff everything. that prop is causing you more problems then it's worth with deformations and contacts, choose an easier to work with one next time
Victor Wong:
There is a weight issue with the doll; I don't get the sense of it being floppy on its own. You should also consider allowing the character to blink, giving you a chance for a natural change of expression.
Henning Koczy:
Bit too much... with the hand.









Animator: Bilal Ahmad
Description: this girl's trying to share her hurt feelings with her stuffed toy :)
Experience: still learning and trying to grab the basic principles
Time taken: 3-4 days