Final Rating: 4.60. Finished 69 out of 310 entries.

564 views including the voting period.

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Animator: Hacho

Description: found some nice rigs on the workshop, looked nicer than the normal Maya ones and the TF2 ones have gotten stale as of late, so credits to SedimentarySocks for creating them.

Experience: around 4 years

Time taken: a weekend and a few weekdays I was off from school

Comments:

(Commenting only available during the rating period)

Maryline Chemoula:

It's good the first character is very well done
The second character is less good. In my opinion she points at the house too late. The fact that we don't see her when she laughs is also a problem in my eyes

Also beware of camera changes that break the 180 degrees rule.

OceanicBoy Joey:

Animation is soso. But love you could get on hands with overwatch xmodel rig! XD

Niamh:

It feels floaty before the dialogue starts and I don't understand what the character is doing because of it.

VanG:

Overwatch!..You work for Blizzard?

Marcella D.:

I think the girl in the beginning could work just fine for the whole scene

Sabrina Winkel:

I like the camera angle at the end

Hannah:

watch that camera flip there. also nice rigs

Gaucelm De Villaret:

Okay, you are using official game models, puts you in an advantage... but the emotions/expression are a bit too subdued for this kind of exercise... what is fitting for an in-game cutscene is not really something for an animation exercise...

Richard Adams:

Beautifully modeled and rendered. Too bad the animation isn't quite as good. I do like how the younger woman flips her hair before saying "..um.." The mom pointing her thumb behind herself as she says "house" doesn't quite work for me. Feels more like a "get out" gesture than a "in here" gesture. Cupping her mouth with her hand in a "just between you and me" would've worked much better.

Fernando Incetta:

Good idea overall, try to rely less on the automated splines and work more on your pose-to-pose. Good luck.

Chad Cox:

Well done. I would just suggest not breaking the directors line, the characters are distinct enough to get away with it, but it doesn't seem motivated, so it is a little disorienting.

Lam Kok Kang:

sfm?!

Richard Green:

Umm is that Tracer? Pretty sure that's copyrighted! Decent animation though.

Joaquin Casas:

Overwatch =O