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#1 07-27-2010 2:42 pm
- thelittlepenguin84
- Registered: 03-30-2010
- Posts: 81



fresh start/relearn the basics
Hello,
I feel I'm in the need of starting my maya tutition over again. I rushed the early steps and now appreciate I need to go back and focus on the basics if I am to improve.
As I am learning from home, I'm unsure where to start. Of course there is the bouncing balls, but if I was to build up a showreel where should I begin. Which and how many should I be working upon? I would love pointers as to what I should be focusing on in each, making me aware what each exercise will introduce to my palette of skills.
Second question is how long should I expect this process to take? I've come to realise I can't rush this process, however I am target driven. If this takes a long time, so be it. However, I need something to aim for.
Thank you
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#2 07-27-2010 10:02 pm
Re: fresh start/relearn the basics
Hey there!
I'm also working on the basics and I had the same problem as you, I think most people have it. You do a couple of ball bounces when you first begin and then move on to some really complex shots and after some time you feel you have to start again with the basics.
I've been animating for an year and a half and I'm still working on really basic animations like ball bounces and pendulums and stuff like that. The amount of time it takes really depends on you, I'm still in school so I don't have much time to do animation. I'm working on animations like these: Ball bouncing, ball with tail, pendulums, a real pendulum like those of the clocks swinging
and then I figure out different exercises to do with those. Like have an inanimate ball fall down stairs (heavy & light), different weight balls falling, a ball which is alive and can move by itself. Then you have the timing, make a cartoony ball bouncing, a ball bouncing in a way that looks real. The same with pendulums and balls with tails. There are lots you can do with only those.
Don't just do 1 animation of each. Do LOTS! Make 5 animations of a ball falling down the stairs and you will see that each time you will notice new stuff and you will do it quicker. Remember to post them here to get critiques and improve them more each time. Something that is really useful for me is watching how a ball was animated in some movie, for instance, or you can even check all the Animation Mentor animations that are on youtube and write down everything you see, even the timing. Write how long it takes a heavy ball to fall, a light one. Then try to do your own animation applying everything you have learned.
After moving on with other exercises, I would keep on going to the previous one and doing it a couple of times, like keep on practising ball bounces although you've made 40 and they all look great. And you should specially animate something you feel weak on, for instance if you feel that your pendulums animations aren't that good, don't avoid them, don't be afraid to make a horrible animation. That's the animation you just practice the most. Maybe you don't have that problem but I have it and for me it's a bit hard to go past this "fear" and do the animation. So remember to make lots of tests!! And try to make them short at first, don't make your first ball bounce animation 1 min long. I would start doing those once you feel you are almost done with the basics and make them as a final exercise.
I hope this helps!
Good luck!
Jero
Last edited by Jero 3D (07-27-2010 10:05 pm)
"Don't make it real, make it believable" - Ollie Johnston
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#3 07-27-2010 10:49 pm
- thelittlepenguin84
- Registered: 03-30-2010
- Posts: 81



Re: fresh start/relearn the basics
I made this in february, two weeks after i began learning 3d animation. I had done a few months of modelling before and learning the interface.
Appreciate the bouncing ball comments and certainly need to relax and make some rough animations that are not a minute long. I tend to try something really complicated, too fast, which is why I'm enquiring about exercises and appropriate timing. I need to be patient. I wanna learn the basic stuff really well.
For instance, with something as basic as the bouncing ball, I'm confused what determines the rotational values. Surely it rotates as it goes up, and when it goes side ways, but what determines how much it rotates?
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#4 07-27-2010 10:51 pm
- thelittlepenguin84
- Registered: 03-30-2010
- Posts: 81



Re: fresh start/relearn the basics
p.s. I know the clip is produced badly, thats why I wanna pace myself and learn properly. It was produced in 3-4 weeks.
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#5 07-27-2010 11:57 pm
Re: fresh start/relearn the basics
I think you're getting in over your head with some pretty advanced body mechanics stuff. Definitely go back and continue with the basics, and slowly build up to advanced stuff. I'd even go back and re-do the Digital Tutors tutorial of the weight lift.
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#6 07-28-2010 9:02 am
- thelittlepenguin84
- Registered: 03-30-2010
- Posts: 81



Re: fresh start/relearn the basics
exactly, thats what i plan to do. restart completely. just hoping somebody can offer some sort of structure etc.
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#7 07-28-2010 10:01 am
- zombryn

- From: UK
- Registered: 11-20-2008
- Posts: 71
Re: fresh start/relearn the basics
Here's a structure from a Spungella blog:
Bouncing ball
pure physics
physics with tail
obstacle course
=> same as before but with added squash and stretch
=> same as before but with added character
Human
walk
run
sneak
=> expand cycle into unique shot
Body Mechanics
jump
fall
tumble
faint
getting out of/into chair
walking up/down stairs/ladder
getting/climbing over obstacle
swinging from something to something
lifting/carrying/pulling/pushing something heavy/medium/light
any athletic activity
fights (punch/kick/slap/martial arts)
All the structure's will be pretty much the same. You'll start with bouncing balls, add tails to them etc then give them character. Then move on to body mechanics using humanoid rigs starting with walks/runs/jumps and you advance from there to harder movements.
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#8 07-28-2010 10:54 am
- thelittlepenguin84
- Registered: 03-30-2010
- Posts: 81



Re: fresh start/relearn the basics
To begin then, what is 'pure physics'? Also what are the determining factors of a balls rotation?
Also with the above structuce, how long should I be targetting myself. The exercises produced in february were produced excessively fast. Lots of mistakes. Need to pace myself and respect the basics.
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#9 07-28-2010 11:13 am
- zombryn

- From: UK
- Registered: 11-20-2008
- Posts: 71
Re: fresh start/relearn the basics
Pure physics means replicating exactly how a ball would move in the real world e.g a simple ball bounce.
It depends how much time you have on your hands. Personally I'd give myself however long it takes to learn something properly until I get it right.
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#10 07-28-2010 12:07 pm
- thelittlepenguin84
- Registered: 03-30-2010
- Posts: 81



Re: fresh start/relearn the basics
any ideas on what determines the rotational values of a ball?
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#11 07-28-2010 12:15 pm
- thelittlepenguin84
- Registered: 03-30-2010
- Posts: 81



Re: fresh start/relearn the basics
of course, by this I mean when it is in mid-air. When on the ground the rotation values are determined by its circumference. As the ball moves it of course rolls. But how much will a ball roll if not in contact with another surface?
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#12 07-28-2010 4:13 pm
Re: fresh start/relearn the basics
When I make a ball bounce I usually have done this way for example: When it's leaving the ground it rotated 0º, when it's in the highest point I rotate it maybe 170º-190º and when it falls I rotate it 340º-370º. I sometimes change this as I don't want the ball to always land with the same rotation values so maybe I make it leave the ground and it's rotated 100º and then in the last pose I just make it be 460º. I make it rotate 360º in a whole bounce. With the breakdowns favor any pose just so it doesn't look all the same.
I'n really small bounces I might make it rotate just 180º or less. There is probably some scientific explanation to how much it rotates in the air but add some random value and start playing with it until it looks ok.
"Don't make it real, make it believable" - Ollie Johnston
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#13 07-28-2010 5:35 pm
Re: fresh start/relearn the basics
I like zombryn's list, but I wouldn't jump into cycles just yet, cuz, they're really hard (even the pro's think so). I'd move that section to the bottom of the list.
As for the rotation, I doubt there's some sort of mathematical formula (if there's a formula to explain anything in animation I'll be surprised; it's pretty much about how it "feels"). And I don't think I have to tell you to keep the 12 principles in mind when you're doing these exercises, as that is what a lot of your animations so far lacked.
Good luck, and remember, you're never beyond learning. ![]()
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#14 07-28-2010 6:02 pm
- thelittlepenguin84
- Registered: 03-30-2010
- Posts: 81



Re: fresh start/relearn the basics
thank you. Yep, aware of the principles. Starting again so I can learn how to use them properly.
I'm aware I will have bumpy ride along the way, already got few questions for later on, but knowing im starting bouncing balls, the questions can wait. Especially as they do invole the walk cycles.
As for Jero 3D's advice with rotation. Thank you. The guidelines are massive help and breaking it up for smaller bounce, takes care of problem. Just find own feel inbetween.
Lastly, I'm in process of making pendulum. I'm sure i'm going to figure this out.
>Create platform. create three balls. create joints.
>Constrain each ball to joint, constrain top joint to platform.
>Smooth bind the cylinder to the chain of joints.
However, how do I rotate all joints at once. There is a short cut, I watched a tutorial months ago. Just can't remember
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#15 07-28-2010 6:30 pm
#16 07-28-2010 6:49 pm
Re: fresh start/relearn the basics
There's no need to smooth bind the cylinders, all you need to do is parent them.
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#17 07-29-2010 2:48 am
Re: fresh start/relearn the basics
Yeah, as Camaro said, you don't need to use joints and skin the cylinders. Simply create a box for the base, then 4 spheres and 3 cylinders. Put the first sphere under the base, then a cylinder, another sphere, a cylinder, another sphere and a cylinder and finally a ball at the end. Then you just need to parent them all the way up so the Base is the highest one in the hierarchy. I would only rotate the spheres since also rotating the cylinders becomes hard to animate and it's hard to change things.
Good luck!
"Don't make it real, make it believable" - Ollie Johnston
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#18 07-30-2010 2:27 pm
- thelittlepenguin84
- Registered: 03-30-2010
- Posts: 81



Re: fresh start/relearn the basics
thank you.
This thread has answered a lot of questions. I look forward to the next few months where I shall be putting your advice into practice
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#19 08-02-2010 11:12 am
- thelittlepenguin84
- Registered: 03-30-2010
- Posts: 81



Re: fresh start/relearn the basics
ok, started the pendulum animation today. by parenting as you have mentioned, i can no longer set a rotation key. as soon as i do, it breaks its connection from the rest of the pendulum?
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#20 08-03-2010 9:00 am
- thelittlepenguin84
- Registered: 03-30-2010
- Posts: 81



Re: fresh start/relearn the basics
hello people, I am still hoping to find a quick solution to this problem. Trying to create a pendulum. I been told i don't need a joint chain, but if i just parent, then Im finding trouble keyframing anything.
thelittlepenguin84 wrote:
ok, if im using maya, what is causing my problem. I'm constraining downwards, so the platform is parented to the top sphere, the top sphere is parented to the first cylinder, the first cylinder is parented to the second sph....
but after parenting, it seems to disable keyframing, or more specifically, keyframing breaks the connections
I hope to start the pendulum tonight after work. If the problem continues, I will create using a chain of joints and just turn off the geometry so i can select them easier
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#21 08-03-2010 10:05 am
- Wismeier

- From: Sweden
- Registered: 04-24-2010
- Posts: 159
Re: fresh start/relearn the basics
Hey man! ![]()
Is it just the animation part you're getting back to the basics with or is it all aspects of Maya (lightning/rendering/animating/rigging ect.)? If it's just the animation part, I wouldn't recommend trying to do your own rigs. There are plenty of good ones free on das internet.
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#22 08-03-2010 10:25 am
- thelittlepenguin84
- Registered: 03-30-2010
- Posts: 81



Re: fresh start/relearn the basics
My main focus is the animation. But hoping but learning some basic aspects of the other areas, it will provide more
freedom for exercises.
I'm thinking long term, where I wish to be in a year. I'm modelling a landrover at the moment, with all little details. Also, hoping over the year, to pick up basic uv mapping, basic rigging and some lighting.
Now, I'm certainly aware of the pendulum rig on creative crash. However, I love solving little puzzles. It should be pretty basic to rig, so by learning this lesson, it will provide a foundation for me to build upon.
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#23 08-03-2010 10:42 am
- thelittlepenguin84
- Registered: 03-30-2010
- Posts: 81



Re: fresh start/relearn the basics
just downloaded the one from your blog. I would ideally like to make my own. However, will be using this later if not. Thank you for providing a link
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#24 08-03-2010 7:13 pm
- Wismeier

- From: Sweden
- Registered: 04-24-2010
- Posts: 159
Re: fresh start/relearn the basics
I can definitely see your point! It's like in my school. We learn everything in Maya. I thinks it's kind of good in the beginning. We can try everything and then later decide what we want to specialise in.
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#25 08-04-2010 7:09 pm
- Stina
- From: Sweden, Visby
- Registered: 06-11-2010
- Posts: 8
Re: fresh start/relearn the basics
This was very informative to read for me too, so thank you to littlepenguin and everyone who answered! I've been animating for around 6 months, and recently started with Maya. Since it's summer now and I got basically one month of free time I've been wondering what I should focus on animation-wise, and this thread gave a couple of really good suggestions that I will work with. ![]()
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