#126 04-25-2010 10:43 pm

michaelcawood
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Re: Devils, Angels & Dating - CG Short


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#127 04-26-2010 3:21 am

booleanspline
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Re: Devils, Angels & Dating - CG Short

Once again, thanks for posting these. They're very informative. You do a good job of explaining things as well. Hmmm, when you import video into flipbook, how are you getting color? I import using avi and using flipbook studio, my vids are black and white.

I would really like to get in on this, right now though I'm working on walks and body mechanics. How much more animation is there? Will you still need help in 3 months? Are there simpler shots someone with out as much skill can get? Thanks, keep up the good work. I enjoy watching the progress.


If that is your real name.

http://joeybarr.blogspot.com/

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#128 04-26-2010 2:54 pm

michaelcawood
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Re: Devils, Angels & Dating - CG Short

I'm sure we'll still be animating in 3 months time. We do have some less complex animation to be done, but for the most part it's background characters, and often not the lead characters which I find most aniamtors don't want to do. I can assign that work to animators that show promise but not necessarily the reel to prove they can take on a lead character, but so far 90% of those assignments have ended in me wasting a lot of my time guiding them... until they effectively give up. So, ironically, I'm currently expecting to do all easy/less glamorous work myself.

The task of directing this film is huge so regrettably I don't have time to actually teach anyone animation on the job, all I can do is direct performances and make very minor animation notes. This project is really best suited to experienced animators looking to diversify and polish their reel. Less experience aniamtors would find their time better spent here on the 11 Second Club building their skill set.

As for the colour in Flipbook... I'm not sure but isn't there a button on the top that switches how it displays, or some option somewhere?


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#129 04-26-2010 5:38 pm

michaelcawood
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Re: Devils, Angels & Dating - CG Short

Podcast Episode 10 is out... the usual links or you can go here:
http://devilsangelsanddating.ning.com/p … imation-in
or here:
http://feeds.feedburner.com/AnimationInProgress

The VFX artist known as Softdistorion and I talk about collaborative film-making over the internet, then I take the opportunity to give a status update on Devils Angels and Dating.


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#130 05-03-2010 9:41 pm

michaelcawood
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Re: Devils, Angels & Dating - CG Short

Dan Lauer made the team a GUI for picking the character controls.

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#131 05-10-2010 7:41 pm

michaelcawood
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Re: Devils, Angels & Dating - CG Short

Our latest animatic with lots of new animation. We're now 25% through the animation phase and eager to hear from other talented animators.

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#132 05-30-2010 8:29 pm

michaelcawood
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Re: Devils, Angels & Dating - CG Short

We've all been busy animating... with about 29% of the film through animation now. Here's our latest edit updates for the teaser trailer and a clean version of the full film.

Direct Link


Direct Link



We're on the approach to rendering the teaser trailer so we're looking to get some of the effects worked out. If anyone would be interested in helping with a robust and repeatable beam effect check this out:
http://devilsangelsanddating.ning.com/f … eam-effect

We recently completed our application for a grant... fingers crossed!
http://api.ning.com/files/zFYPr5pO0Z4zyLMInIESNyUBZ8ZcDjBP75JYcNoxLZPcWTQpDthLbDY5u-L1yLsL/Grant_Application.jpg

Last edited by michaelcawood (05-30-2010 8:29 pm)


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#133 06-03-2010 3:50 pm

michaelcawood
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Re: Devils, Angels & Dating - CG Short

We've been doing incredibly well for an online team with no budget. I can't stress how impressive it is, and I'm in a huge debt to such an amazing community of artists persisting to perfect their craft.

We're now 30% through the animation process, which only started animating back in January this year. You'd expect the first few months to have teething troubles while we worked out the kinks in the pipeline and the rigs, but we've moved into a decent routine pretty quickly and the process is very stable now. I've talked to a lot of other short film directors and they've all stressed how hard it was to get animators, so what we've achieved here is very unique.

We're on the approach to getting the teaser trailer done. Most of the animation is done with just a few shots still in progress. I'll be spending the next month picking up the scraps and helping with the lighting and rendering setup. Then we can expect a large chunk of rendering and compositing time. If we have any team members with strong Maya Mental Ray experience we'd love to hear from you to assist. Hopefully we'll have it all done in time for Siggraph in LA, which I'll also be attending. Here's the latest Teaser Trailer edit:
http://devilsangelsanddating.ning.com/v … imatic-v54

If you know any Austin, Texas based generalists with strong Maya skills please send them our way as we can certainly use the extra on-site help over the next couple of months to get the teaser trailer done, while we're juggling the rest of the production.

The latest full film animatic is here:
http://devilsangelsanddating.ning.com/v … imatic-v54

Thanks to everyone that's made the project what it is today!


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#134 06-22-2010 3:46 pm

michaelcawood
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Re: Devils, Angels & Dating - CG Short

New music, animation, and lots more... our latest animatic updates:
Teaser Trailer:

Direct Link


Full Film:

Direct Link


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#135 06-30-2010 5:16 pm

michaelcawood
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Re: Devils, Angels & Dating - CG Short

http://api.ning.com/files/nR*1ToUyzZ1ojJITbG8KUGK8vfaqMaJsZy7nSJWB9HT9HvkGeT-r-rxwC0jZSNt2/Death_Test_Render.jpeg?width=720&height=405
Rendering is about to start.


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#136 07-02-2010 8:36 am

franko
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Re: Devils, Angels & Dating - CG Short

Hi Michael. Some feedback. I saw Devils, Angels and Dating recruiting mentioned in a local digital artists list down here in Oz. Congratulations on getting the word out. I'll pass that advert on to some out of work graduates I know.

Last edited by franko (07-02-2010 8:36 am)

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#137 07-07-2010 5:39 pm

michaelcawood
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Re: Devils, Angels & Dating - CG Short

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Continuing to develop the rendering pipeline, this is another work in progress. I was hoping to have included the better lit scythe and motion blur but had some obstacles so this is what I have so far. She doesn't have Ambient occlusion here but we're considering using that. I need to learn more about how to set it up. The God rays seem rather lifeless and I'm wondering if simply animating a rotation down the length of the beam could be enough to give it some life. The particles are only in the background here as I've not setup a mask to allow them to appear in the foreground yet. I've still not solved the reason for the clouds not rendering in batch rendering mode, but after recreating the entire cloud scene from scratch... I realized I could just import the reference to solve that problem temporarily.


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#138 07-09-2010 9:50 pm

michaelcawood
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Re: Devils, Angels & Dating - CG Short

Time for an update. We've been starting to render shots, working out the render pipeline with the goal of rendering as much of the teaser trailer shots as possible over the next few weeks. The first shot we chose was a nice close-up of Death to keep things simple and you can check that out here:
http://devilsangelsanddating.ning.com/v … render-wip

While that's going through some final stages of refinement and grading we're turning our attention to a Devil shot that's a bit wider. With the help of the team we should have most shot types planned out and ready to setup for lighting and rendering in the next week or two at which point we can probably take on a few talented lighters to help us out.
http://devilsangelsanddating.ning.com/photo/devil-rise

Stoyan has been working away on the score and gave us a full first pass of the score for the entire timeline, so we're no longer using any temp tracks. You can hear it in the latest animatic that went up today:
http://devilsangelsanddating.ning.com/v … imatic-v56

Danielle and Alex have both been busy painting to help us define the colour script for the film. We also compiled a single image with a large number of those paintings so that we could refine the overall vision.
http://devilsangelsanddating.ning.com/p … visedv02-1

Iskander and I tidied up the last few niggling issues with our rigs recently including fixes for Cupid's eyelids and his holster chest strap, as well as making the neck control more accessible on all the characters. Dan made us a GUI picker for each character a while ago too which many animators prefer to use.
http://devilsangelsanddating.ning.com/v … gui-picker

There's been a lot of behind the scenes asset shader updating which we should start to see in the renders over the coming weeks. We can thank Kurt for his help in that area... it's not glamorous work but somebody has to do it and deserves a great deal of praise for his help in a lot of the rendering pipeline plan.


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#139 07-14-2010 2:52 pm

michaelcawood
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Re: Devils, Angels & Dating - CG Short

At this point it's pretty clear we won't have a fully animated and fully rendered teaser trailer before Siggraph as we'd hoped. It's not the end of the world but it is a sign that, as I've pointed out before, you just can't really set a deadline for a team of volunteer collaborators spread over the internet. Better to let people work at their own pace and manage the work across the project as things lose pace in certain areas. You can see where the state of the teaser trailer is in this snapshot of the tracker.

http://api.ning.com/files/kV6D7rnphoLlZZUyIkeuAHfHQm5OWOqcVL8hzX6AbAanpKfX62t6JbwHCydSTRtBe6Q3zdj5rQ90wUWLWgIs4VpE59k1NUS9/TeaserTracker.jpg?width=721

We were lucky that we had so many shots in progress as it meant that as the shot's I'd planned to put in the teaser slowed down or stopped it was possible for me to choose different shots to replace them, which reduced our Animation dependencies down to only a few animators. But even those animators got side-tracked and we don't have 100% of the animation done. But we did rather well regardless, and as the pace picks up again after Siggraph we should have enough animation for the teaser soon.

I underestimated how many people we'd lose as we moved into the northern hemisphere's summer and on the approach to probably animation's biggest calendar event of the year, Siggraph. It's understandable that (I'm guessing) there are a lot of team members preparing portfolios. I'm just hoping we get most of that talent back again in August. But I'll redouble my efforts to find new talent anyway just in case we don't.

Rendering has been our biggest issue though. In order to really crack the surface we needed the assets, textures, shaders and light rig done months ago. I pushed for it but it turned into a bottleneck. Even now we don't have every last issue ironed out, so even if we wanted to render everything it wouldn't be final. So that's an area I'll have to keep pushing.

Beyond prep for rendering, the actual render setups have been making progress. Or at least the ideas behind the plan. I've been learning a lot, perhaps more than I'd planned! But it's all worthwhile and the more I know the better the plan we have in place and the faster we resolve issues.

Rendering became the highest priority on the approach to the show so I threw myself in. Essentially the deadline forced us (as a team) to redirect our efforts and there's been a lot of progress made even if we didn't meet our end goals. But the downside is that since I've taken my eye off other areas things have slowed down in departments that were working. I stopped animating, many other animators starting getting less in depth feedback from me, etc... and animation suffered. We also received a full musical score that I've been unable to spend any time providing feedback for... and that's criminal considering how important the score is! So I'll be changing gear, letting rendering go back into the hands of the experts to some degree and refocusing on animation.

Here's a peek at a couple of the work in progress renders that should help kick start the rendering side of the pipeline.

Direct Link



http://devilsangelsanddating.ning.com/v … ndered-and

I'd like to thank those team members that have put in the hours or simply been here to support the rest of us. It really makes a difference and I know who the super heroes are. It won't be forgotten!

As a little perk we're hoping to have some of what we have screened at the Austin Siggraph Chapter event before the main Siggraph show in support of a Texas Animation Festival planned for later in the year.

Last edited by michaelcawood (07-14-2010 2:53 pm)


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#140 07-21-2010 1:22 pm

michaelcawood
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Re: Devils, Angels & Dating - CG Short

We now have three shots in a work in progress rendered state and it's looking good.
http://michaelcawood.com/images/CGShort/sh0070_DVL_rise.jpg
http://michaelcawood.com/images/CGShort/sh0400_DTH_swoon.jpg
http://michaelcawood.com/images/CGShort/sh0010_sky.jpg

Here's the latest teaser trailer including those shots.

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#141 08-09-2010 4:49 pm

michaelcawood
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Re: Devils, Angels & Dating - CG Short

There's been some really cool animation going on and I just wanted to take a moment to highlight some of the best examples here. They're still work in progress but even at this stage you can see how promising they are.

Direct Link


Direct Link


Direct Link


               

Direct Link



And here's one mostly rendered:

Direct Link



We're going to be ramping up ready for more new animators soon so now's a great time to sign up and register your interest if you want a new shot for your reel.
http://DevilsAngelsAndDating.com


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#142 08-10-2010 3:13 pm

michaelcawood
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Re: Devils, Angels & Dating - CG Short

This version of the animatic features new animation, colour script panels, live action video reference footage, new shots and changed shot lengths.
http://devilsangelsanddating.ning.com/v … imatic-v60

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#143 08-23-2010 3:42 pm

michaelcawood
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Re: Devils, Angels & Dating - CG Short

Here's a few recent cool highlights form the film's work in progress.

An effect for a dress transforming by Jon Ambrose
http://devilsangelsanddating.ning.com/v … on-test-20

Direct Link



The bubble effects by Iskander Mellakh
http://devilsangelsanddating.ning.com/v … nd-goals-1

Direct Link



Animation by Michael Cawood
http://devilsangelsanddating.ning.com/v … cision-v02

Direct Link



Some blocking for a cool scene by Dorian Soto
http://devilsangelsanddating.ning.com/v … ockedmov-2

               

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#144 08-25-2010 7:23 pm

michaelcawood
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Re: Devils, Angels & Dating - CG Short

Episodes 11 and 12 of the Podcast are available - Animating and Modelling with Ryan Hagen
http://feeds.feedburner.com/AnimationInProgress

Episode 11 - Michael Cawood talks to Ryan Hagen about his long time involvement with the film including modeling the Devil character and how he got involved in the first place. This is the first part of a two part discussion. This episode also includes a project update.

Episode 12 - Michael Cawood talks to Ryan Hagen about animating the Devil. They go into detail into the thought processes behind the performances and the challenges of working on the film. This is part two of this discussion.

You can play the Podcast or subscribe with iTunes, RSS or your favourite feed reader. I'd like to thank Larissa Ness and Andrea Perry for the Music. Enjoy the Podcast. Please leave a comment with your feedback and don't forget to leave a review in iTunes to show your support.
http://devilsangelsanddating.ning.com/p … -12-of-the


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#145 08-31-2010 1:05 pm

michaelcawood
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Re: Devils, Angels & Dating - CG Short

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This update has seen some things trimmed out of the edit. Some sections were dropping the pace a little so I cut a few shots. The biggest cut was the entire section after Cupid's defeat through to the fade to black. It was a nice piece of business and has in earlier edits it's been an important addition to the film but as the pace picked up in earlier sections I watched it and felt it killed the pace without providing enough important information that wasn't more effectively conveyed in the final ending after the fade to black. So essentially I settled for the quick kiss on the cheek later on in order to show that the relationship had progressed. This was about 20 seconds of the edit that was cut, and included no animation since I'd been thinking for some time the ending was a little inefficient.

I could be too close to the film now but my next concern is that the ending is too cliché and obvious. Maybe bringing Cupid back and having the characters swap wands is nice twist, maybe it's obvious. Not sure. But either way the final kiss is really obvious... maybe it's what it needs but if anyone has any interesting suggestions I'm still open to developing the ending as long as we're not adding significant screen time.

Another addition to this version of the edit is a sight crude tint and colorization to the central window to provide a hint at the color pallet. This is based on the new color script paintings at the bottom middle of the screen. I'll see if people like this new trick, if not I may drop it in the next version.


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#146 Yesterday 2:37 am

michaelcawood
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Re: Devils, Angels & Dating - CG Short

It's back to business as usual this last month which was been a breath of fresh air for me. I've actually been animating alongside my day to day project management juggling. We have managed to knock out a few things to keep the animation crew moving along though including:

A Podcast chat with Ryan Hagen about the Modelling and Animation of the Devil:
http://feeds.feedburner.com/AnimationInProgress

A new animatic, with a shorter ending and a few shots removed to tighten the pace:
http://devilsangelsanddating.ning.com/v … imatic-v62

New reference footage that fleshes out the second half of the film:
http://devilsangelsanddating.ning.com/v … ootage-v60

We've had some cool tech going on:
http://devilsangelsanddating.ning.com/v … obbies-v02

Color script images for most of the film:
http://devilsangelsanddating.ning.com/p … script-v05
http://api.ning.com/files/SaA9ovVOxkDhTJjbBoMmoYHlEb66VGzrQJKbZyCSNmxjhDdTq3STmCctvy5kfqzn/Colour_Script_v05.jpg

We're now 39% through the animation for the film. If anyone is looking to get more involved please get in touch as we do have plenty more animation to do, there's still a lot of great challenging shots.

I'll get back to my shot now... it's so nice to be settling down to such a rich selection of shots.


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#147 Yesterday 6:14 pm

ravigovind
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Re: Devils, Angels & Dating - CG Short

wow mike, the film is in quite a good shape.....great stuff, pls keep it up!!


----
Ravi Kamble Govind
http://www.rvganimation.com
ravi@rvganimation.com

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