#1 09-11-2007 1:43 am

Tremont
Upstanding Citizen
From: Phoenix
Registered: 09-06-2007
Posts: 22
Karmojo: 31

Run Cycle Help

I made this run cycle last night, and it seems to me, that frame by frame it seems good enough for a first run cycle, but watching the video at normal speed, its seems too chaotic...any help pls

www.joenonstop.com/animation.html

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#2 09-11-2007 2:47 am

DharAM
Rockstar
From: San Francisco, California
Registered: 06-28-2007
Posts: 409
Karmojo: 75

Re: Run Cycle Help

Yeah, from what I can see, there is no head follow through. Basically what needs to happen is the chest movements need to be smaller than the head's.

And the arms need to have bigger motion to keep the balance on such a fast run.

Here's one I did a while back

http://www.hash.com/forums/index.php?ac … p;id=27425


"Technology doesn't make the motion picture, people do. You're not an animator just because you can move an object from point A to point B. (You're) someone who breathes life into a character, which is something the software and technology can't give you."

- John Lasseter

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#3 09-18-2007 7:23 pm

Mythsnlore
Rockstar
From: Southern California
Registered: 06-12-2007
Posts: 299
Karmojo: 79

Re: Run Cycle Help

Everything on the body is flashing around the screen so fast that I can't follow the motion. It's really important to have the hands and feet lag back enough that we can see where the last position was. That way it draws a line between positions that our eyes can follow. I sort of think that right now the hands are the most successful because I can follow them, but DharAM is right, they would probably need to be wider to balance the leg movement.

I suggest shooting some video of yourself running, and frame by frame it to see what's going on.

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#4 09-18-2007 9:17 pm

Grim Eddy
Upstanding Citizen
From: California
Registered: 06-12-2007
Posts: 113
Karmojo: 32

Re: Run Cycle Help

i didnt look at it for long, but what i noticed immediately is that his spine doesnt move at all.


Animator in Progress

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