#1 06-19-2017 8:25 pm

Infernoflower
Registered: 05-28-2016
Posts: 21

June 2017 WIP - Infernoflower

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This is a higher quality version of my 11 Second Club Animation for June. How can I improve it, and how can I allow Smooth Mode in the batch renders?

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#2 06-20-2017 8:12 am

kalel6
From: Dublin, Ireland
Registered: 10-02-2015
Posts: 87

Re: June 2017 WIP - Infernoflower

Hi, when you say how can i improve it. what are you referring to? there are only about 4 poses? in the blocking faze you should prob have about 40 poses. have you animated this yet? or is this the most up to date animation?


“Imagination is more important than knowledge. For knowledge is limited to all we now know and understand, while imagination embraces the entire world"

https://vimeo.com/217295331

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#3 06-20-2017 5:46 pm

Infernoflower
Registered: 05-28-2016
Posts: 21

Re: June 2017 WIP - Infernoflower

I want to know if the poses I have blocked are good enough and if I should spline the animation with the poses I have.

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#4 06-20-2017 7:10 pm

RyanHagen
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Registered: 06-16-2007
Posts: 989
Karmojo: 48
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Re: June 2017 WIP - Infernoflower

Here's my take, your posing could be quite a bit stronger for your storytelling poses.  I would work something in especially towards the ending.  Perhaps you could get a good pose in there of the cop patting him down during "it's cool to have a code name".  Also, I think you could strengthen the pose you have with the one arm up.  Instead of doing that, you could use the "criminal" as a brace and have the cop brace his weight on his shoulder(screen right) and have him lean in over the "criminal" to deliver that line, really paying attention to the weight and balance there.  I think it's just lacking in storytelling poses right now.  I would definitely animate as much as possible in stepped before switching to spline, breaking things down between storytelling poses as much as possible and working within your posing.

Overall, I think you can work on the staging as well, right now they're screen left, I think you could put the "cop" more on a 3rd screen right. Giving them some breathing room there, and perhaps more of a medium shot.  I would try several different things there.  You could possibly get away with having part of the "criminal" off screen for the first line.  Cutting back to a medium shot when the "criminal" addresses the "cop".  I would experiment with that first.  Keep rockin'

No need to create new threads btw.  People will scroll to read threads.  You can also edit your thread to change the title and remove individual posts you make.  Would you care if I got rid of your other thread?


Ryan
Animator
"Frustration is the handmaiden of creativity" ~ Chuck Jones

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#5 06-21-2017 7:34 am

snuffymcsnuff
Registered: 02-04-2013
Posts: 57

Re: June 2017 WIP - Infernoflower

Yeah, what RyanHagen said. I counted 6 poses in your blocking, and that's hardly enough for a stepped pass, let alone a spline pass. Not to mention you have nothing happening at all for the first 3 seconds. It's fine if you want to focus on subtlety, but you should still get your main acting choices into the blocking process. You could try acting it out yourself and see how many key storytelling poses actually occur in such a long timeframe.

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#6 06-21-2017 10:37 am

kalel6
From: Dublin, Ireland
Registered: 10-02-2015
Posts: 87

Re: June 2017 WIP - Infernoflower

this is not a blocking pass, for a stepped blocking pass i would put in about 20 poses, then.... before even attempting to move to spline i would put in 20 therebetween, and id put in about 40 extremes or what ever extremes are required for every movements. basically, before moving to spline i would have 80 to 100 blocked - stepped poses. then spline it, and then you need to work on all the arcs time, sacing and curves. if you only have 6 poses i cannot see anyway this will be finished in time. I have started yesterday - i shot ref, im late starting this month. but in 1 day i would block 2 to 30 poses, then the next day block 20 to 30 inbetweens, and then all the extremes, and on day 5 i'll move to spline, and on day 6 i'll spline more, and on day 7 ill polish for about 8 hours. Then submit. 6 poses is not going to give you anything resembling an animation passing as life.


“Imagination is more important than knowledge. For knowledge is limited to all we now know and understand, while imagination embraces the entire world"

https://vimeo.com/217295331

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#7 06-23-2017 6:41 pm

Infernoflower
Registered: 05-28-2016
Posts: 21

Re: June 2017 WIP - Infernoflower

For the first frame, should I move the criminal away from the cop's arms so that he is offscreen?

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#8 06-23-2017 8:47 pm

RyanHagen
Upright Citizen
Registered: 06-16-2007
Posts: 989
Karmojo: 48
Moderator

Re: June 2017 WIP - Infernoflower

I think you've gotten some good feedback. I don't think the idea you have is bad, you just need to get more in there in terms of posing and breaking things down.  Start trying some things and update the video and you'll get more feedback.  Keep rockin'


Ryan
Animator
"Frustration is the handmaiden of creativity" ~ Chuck Jones

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#9 06-24-2017 2:51 pm

Infernoflower
Registered: 05-28-2016
Posts: 21

Re: June 2017 WIP - Infernoflower

Thanks, RyanHagen.

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