#1 09-16-2012 2:39 pm

bhuwan10
Registered: 08-25-2012
Posts: 11

may be

it is blocking. i need suggestions to improve my final output

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#2 09-16-2012 6:46 pm

wolfor
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Registered: 03-23-2008
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#3 09-16-2012 7:08 pm

bhuwan10
Registered: 08-25-2012
Posts: 11

Re: may be

hey sorry .

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#5 09-16-2012 8:01 pm

bhuwan10
Registered: 08-25-2012
Posts: 11

Re: may be

any suggestion for me??

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#6 09-16-2012 8:47 pm

wolfor
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Re: may be

sure!
Lets start with the staging, you shouldn't stage your character directly from the front, in the middle of the screen.
Rotate the camera a bit to the side, and move the figure a bit to the side of the screen. For further information on that, look for the 'rule of thirds' and maybe read this article:
http://www.11secondclub.com/helpful_hints/breakingout
On the animation, I would very much encourage you to take a lot of reference footage, to get these movements right. For example, her throwing the ball doesn't seem convincing, because she is moving totally wrong for that (and the camera isn't at a good place to see that properly) Actually, you make the viewer think why she even has this ball, why is she playing with it, and why is she throwing it at the camera in the end?
This is a very good read as well: http://www.11secondclub.com/helpful_hints/acting_it_out
Also, you are gesturing too much. Her upper body is moving about quite much, but only forward and backward, never sideways? looks like she swallowed a stick. Remember that every movement of, say, the arms, make her torso move with them.

Sorry if all of that comes about a bit harsh, and in a very unordered manner (I'm quite tired already), but I would actually suggest you might want to start with working on more basic shots before trying character animation. When you are learning to swim, you wouldn't jump in the deep end first either, would you?
Please keep going, and don't give up!

Also, please keep in mind that this is just my opinion on your work, and you're not obligated to follow my suggestions in any way, I wont be offended if you don't smile

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#7 09-16-2012 8:57 pm

bhuwan10
Registered: 08-25-2012
Posts: 11

Re: may be

ya  thanks for suggesting me . but about  throwing the ball at camera becuase i don't want see the other body that why i  throw tha ball at camera .. and camera view is not perfect because its simple blocking .

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#8 09-16-2012 9:02 pm

wolfor
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Registered: 03-23-2008
Posts: 4452
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Re: may be

Ah, I see. Like I said, turn camera a bit, then the throw will be much more readable as well.
And try to put the camera at it's (more or less) final place in the planning stage before blocking, this might save you a lot of work afterwards when you realize in the polish phase that you need to change the camera and see that the animation doesn't work from that angle...

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#9 09-16-2012 9:07 pm

bhuwan10
Registered: 08-25-2012
Posts: 11

Re: may be

ya i will change the angle . when it will final.

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