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#1 07-09-2012 1:29 pm
My lil' Animation Dump
I have decided to make a thread to chuck up some of my animations for crit and stuff. Here is what I am working on at the moment, just wanted to do a picking up heavy object exercise really, tried to give a lil narrative though.
Lemme know what you think!
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#2 07-10-2012 7:28 am
Re: My lil' Animation Dump
if you're attempting a heavy object exercise, i would suggest making the box he's holding a little heavier ... currently it looks like something he can lift without REAL effort ... the heavier the box gets, the more arched the spine will be, the more contrast in the actions you'll get.....
ps - to make this one heavier, make it fall down a bit after the box leaves the surface of the table.
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#3 07-13-2012 9:15 pm
Re: My lil' Animation Dump
Thanks for the reply, here is an update!
Not trying to make it suuuper heavy, just trying to stay within the realms of realism kind of thing, let me know what looks wrong. I am not liking the timing when he first looks to the object so will have to change that.
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#5 07-15-2012 7:38 am
Re: My lil' Animation Dump
Hey Leo,
This shot is looking nice, frame 138 could do with dropping down just a little from the table instead of going straight up just to add that little bit more weight.
by that I mean frame 137 is just clipping the edge then on frame 138 you should have it off the table but slightly dropped instead of taking it up straight away.
on this frame 138 you could then drop his shoulders, head, and chest just a little bit to support the move, and when I mean a little bit I really do mean a little haha.
Another thought could be to have him take the weight of the box into his body when he has picked it up by arcing his back and resting it on his body then after he gets his form back he could walk off with the box and take a little look back at his desk to check if he has left something then give him a bit of a sad face because he is leaving. haha
Last edited by bownster (07-15-2012 7:42 am)
Keep Calm And Carry On Animating
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#6 07-20-2012 8:40 pm
Re: My lil' Animation Dump
Cheers guys I worked more on that shot but have left it now! (it was very boring to me) So here is a acting piece I am currently blocking out.
Lemme know what you think etc. Also quicktime seems to have made the audio come up ahead of where it should be.
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#7 07-27-2012 5:25 pm
Re: My lil' Animation Dump
EEuugh, not really where I want it, any tip's on how to improve would be greatly appreciated!
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#8 07-29-2012 4:30 pm
Re: My lil' Animation Dump
Another update, all linear and still fairly rough. lip sync blocked and no facial expressions yet. Also does anyone know why quicktime is throwing of my sync so much?, I've had this before but forgot how I fixed it!
Cheers people
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#9 07-30-2012 8:39 pm
Re: My lil' Animation Dump
Started splining, think I'm gonna trim it so it is only this long
let me know any thoughts you may have
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#10 07-31-2012 6:39 am
- NAbreu

- From: San Francisco
- Registered: 03-15-2012
- Posts: 79
Re: My lil' Animation Dump
Hey Leoman,
I like where this is going!
Right now it seems like all the characters actions are segmented. They don't flow into each other which makes them all feel very "posed". In some cases you might actually want this (like the sigh right after he closes the door or the "woo") but in most i would say you need to make his actions feel like they flow into each other better.
Also, i'd say push the poses on the "woo!" and on the "not easy" line to be a bit more dramatic. I feel like they are still kinda ehhh...
Cheers!
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#11 07-31-2012 8:39 pm
Re: My lil' Animation Dump
Cheers NAbreu, I've tweeked thoses parts you said, for now I'm gonna move on to the next one. Gotta keep improving! feel free to give more ideas, even if I may not come back to this it would be good to know what sucks etc
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#12 09-22-2012 8:45 pm
Re: My lil' Animation Dump
Just starting up a new piece. I'm looking for some advice on compostion on this one before I really start blocking out. This is what I am thinking at the moment.
The idea is that they are police interrogators talking to the suspect on the other side of the table. Do you think it would be better to show a third person? maybe with an over the shoulder shot or something?
hmm looking at it now I think I would flip this so standing guy is on the other side
Last edited by Leoman (09-22-2012 8:46 pm)
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#14 09-22-2012 11:27 pm
- SteWhite
- From: Nottingham, England
- Registered: 06-06-2012
- Posts: 68
Re: My lil' Animation Dump
I prefer option 2, but without the character on the left showing
keep up the good work! ![]()
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#15 09-24-2012 3:30 am
- Pips

- From: India,Chennai
- Registered: 01-08-2012
- Posts: 58
Re: My lil' Animation Dump
@Leoman all your blast's r gud
keep doing.
For your third composition I prefer 2nd option,it make audience more interesting.
“If you can't fly then run, if you can't run then walk, if you can't walk then crawl, but whatever you do you have to keep moving forward.” -Martin Luther King Jr.
Sabari ~
https://vimeo.com/sabari
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#16 09-24-2012 7:20 pm
Re: My lil' Animation Dump
update, started blocking, couple of inbetweens in some places
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#17 09-25-2012 8:24 pm
Re: My lil' Animation Dump
spent a few more hours on it today, hopefully tomorrow I can get to splining ![]()
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#18 09-26-2012 7:24 pm
Re: My lil' Animation Dump
Had to be quite honest with myself and change it, felt like the change between poses was too extreme on the guy to the left, here is an updated version (linear not spline)
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#19 09-27-2012 8:05 pm
Re: My lil' Animation Dump
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#20 09-28-2012 9:28 pm
Re: My lil' Animation Dump
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#21 09-29-2012 5:34 pm
- Devilbrush
- Registered: 02-16-2012
- Posts: 11
Re: My lil' Animation Dump
Hey,
Cool idea, i like it ! ![]()
As I always say, I ' m still a student so take carefully my words ! ![]()
Here some things that pop to me :
The first pose has something that doesn't convince me so much. I think his pelvis and his spine should be more rotate towards the other guy, right now is completely facing the camera, so i would suggest a slightly twist on his spine, so we can also see some silhouette, because right now it ' s pretty flat.
I don't understand why at frame 41 the red guy looks into the camera, maybe is something that you want to do or maybe not but in my opinion he should look at the third character from the beginning.
The movement of the right arm from frame 80 to frame 100 seems awkward to me. He moves the arm until frame 93, that he completely stops and just the forearm moves for the last 6 frames. What you want to do is correct but i think that maybe you have an unnecessary key on the arm and looks like a pop to me.
You maybe may want to add a breakdowns in between frame 100 and frame 120 for the left arm: right now if you focus on the path that the hand is doing is linear. With a breakdowns you can reach a really nice arc there. For the other arm maybe you want to use few frames for a small anticipation of the hand, right now Malcom is going from pose A to pose B, the timing of the action is even and could be more snappy for me.
I ' m a little bit concern about the last pose. You are shifting the weight from the left leg to the right leg, but you are not showing this shifting with the spine. So i think you could maybe push the line of action of the spine in the last pose, to have a better silhouette.
And maybe it could be cool if you can put two bones in that block notes just to make it less stiff!!
Cheers and i hope it helps.
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#22 09-29-2012 8:52 pm
Re: My lil' Animation Dump
Devilbrush wrote:
Hey,
Cool idea, i like it !
As I always say, I ' m still a student so take carefully my words !
Here some things that pop to me :
The first pose has something that doesn't convince me so much. I think his pelvis and his spine should be more rotate towards the other guy, right now is completely facing the camera, so i would suggest a slightly twist on his spine, so we can also see some silhouette, because right now it ' s pretty flat.
I don't understand why at frame 41 the red guy looks into the camera, maybe is something that you want to do or maybe not but in my opinion he should look at the third character from the beginning.
The movement of the right arm from frame 80 to frame 100 seems awkward to me. He moves the arm until frame 93, that he completely stops and just the forearm moves for the last 6 frames. What you want to do is correct but i think that maybe you have an unnecessary key on the arm and looks like a pop to me.
You maybe may want to add a breakdowns in between frame 100 and frame 120 for the left arm: right now if you focus on the path that the hand is doing is linear. With a breakdowns you can reach a really nice arc there. For the other arm maybe you want to use few frames for a small anticipation of the hand, right now Malcom is going from pose A to pose B, the timing of the action is even and could be more snappy for me.
I ' m a little bit concern about the last pose. You are shifting the weight from the left leg to the right leg, but you are not showing this shifting with the spine. So i think you could maybe push the line of action of the spine in the last pose, to have a better silhouette.
And maybe it could be cool if you can put two bones in that block notes just to make it less stiff!!
Cheers and i hope it helps.
Thanks Devilbrush! Great critique. I should be posting an updated version of this shot tomorrow at some point.
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#23 09-30-2012 7:15 pm
Re: My lil' Animation Dump
So this is where I got it to today, probably gonna move on to other animations now. but still crit because I will come back to it when I decide to cut together a new showreel!
It's not great but this is only my 5th or 6th acting with dialogue piece. feel like I'm slowly improving.
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#24 10-01-2012 5:18 pm
Re: My lil' Animation Dump
Walk cycle practice..
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#25 10-07-2012 6:20 pm
Re: My lil' Animation Dump
Quad run practice
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