#1 07-09-2012 1:29 pm

Leoman
Model Citizen
From: England
Registered: 08-07-2010
Posts: 51
Karmojo: 53

My lil' Animation Dump

I have decided to make a thread to chuck up some of my animations for crit and stuff. Here is what I am working on at the moment, just wanted to do a picking up heavy object exercise really, tried to give a lil narrative though.

Direct Link


Lemme know what you think!

Offline

 

#2 07-10-2012 7:28 am

shounak10
Helper
Registered: 12-16-2010
Posts: 165
Karmojo: 19

Re: My lil' Animation Dump

if you're attempting a heavy object exercise, i would suggest making the box he's holding a little heavier ... currently it looks like something he can lift without REAL effort ... the heavier the box gets, the more arched the spine will be, the more contrast in the actions you'll get.....
ps - to make this one heavier, make it fall down a bit after the box leaves the surface of the table.

Offline

 

#3 07-13-2012 9:15 pm

Leoman
Model Citizen
From: England
Registered: 08-07-2010
Posts: 51
Karmojo: 53

Re: My lil' Animation Dump

Thanks for the reply, here is an update!

Direct Link


Not trying to make it suuuper heavy, just trying to stay within the realms of realism kind of thing, let me know what looks wrong. I am not liking the timing when he first looks to the object so will have to change that.

Offline

 

#4 07-13-2012 10:26 pm

Earl
Model Citizen
From: Tokyo
Registered: 08-21-2009
Posts: 42
Karmojo: 54

Re: My lil' Animation Dump

Might be nice to see him turn and start to walk away. Looks good so far.

Offline

 

#5 07-15-2012 7:38 am

bownster
Model Citizen
Registered: 05-29-2010
Posts: 224
Karmojo: 53

Re: My lil' Animation Dump

Hey Leo,

This shot is looking nice, frame 138 could do with dropping down just a little from the table instead of going straight up just to add that little bit more weight.

by that I mean frame 137 is just clipping the edge then on frame 138 you should have it off the table but slightly dropped instead of taking it up straight away.

on this frame 138 you could then drop his shoulders, head, and chest just a little bit to support the move, and when I mean a little bit I really do mean a little haha.

Another thought could be to have him take the weight of the box into his body when he has picked it up by arcing his back and resting it on his body then after he gets his form back he could walk off with the box and take a little look back at his desk to check if he has left something then give him a bit of a sad face because he is leaving. haha

Last edited by bownster (07-15-2012 7:42 am)


Keep Calm And Carry On Animating

Offline

 

#6 07-20-2012 8:40 pm

Leoman
Model Citizen
From: England
Registered: 08-07-2010
Posts: 51
Karmojo: 53

Re: My lil' Animation Dump

Cheers guys I worked more on that shot but have left it now! (it was very boring to me) So here is a acting piece I am currently blocking out.

Direct Link


Lemme know what you think etc. Also quicktime seems to have made the audio come up ahead of where it should be.

Offline

 

#7 07-27-2012 5:25 pm

Leoman
Model Citizen
From: England
Registered: 08-07-2010
Posts: 51
Karmojo: 53

Re: My lil' Animation Dump

EEuugh, not really where I want it, any tip's on how to improve would be greatly appreciated!

Direct Link

Offline

 

#8 07-29-2012 4:30 pm

Leoman
Model Citizen
From: England
Registered: 08-07-2010
Posts: 51
Karmojo: 53

Re: My lil' Animation Dump

Another update, all linear and still fairly rough. lip sync blocked and no facial expressions yet. Also does anyone know why quicktime is throwing of my sync so much?, I've had this before but forgot how I fixed it!

Direct Link


Cheers people

Offline

 

#9 07-30-2012 8:39 pm

Leoman
Model Citizen
From: England
Registered: 08-07-2010
Posts: 51
Karmojo: 53

Re: My lil' Animation Dump

Started splining, think I'm gonna trim it so it is only this long

Direct Link


let me know any thoughts you may have smile

Offline

 

#10 07-31-2012 6:39 am

NAbreu
From: San Francisco
Registered: 03-15-2012
Posts: 79

Re: My lil' Animation Dump

Hey Leoman,
I like where this is going!
Right now it seems like all the characters actions are segmented. They don't flow into each other which makes them all feel very "posed". In some cases you might actually want this (like the sigh right after he closes the door or the "woo") but in most i would say you need to make his actions feel like they flow into each other better.
Also, i'd say push the poses on the "woo!" and on the "not easy" line to be a bit more dramatic. I feel like they are still kinda ehhh...

Cheers!

Offline

 

#11 07-31-2012 8:39 pm

Leoman
Model Citizen
From: England
Registered: 08-07-2010
Posts: 51
Karmojo: 53

Re: My lil' Animation Dump

Cheers NAbreu, I've tweeked thoses parts you said, for now I'm gonna move on to the next one. Gotta keep improving! feel free to give more ideas, even if I may not come back to this it would be good to know what sucks etc

Direct Link

Offline

 

#12 09-22-2012 8:45 pm

Leoman
Model Citizen
From: England
Registered: 08-07-2010
Posts: 51
Karmojo: 53

Re: My lil' Animation Dump

Just starting up a new piece. I'm looking for some advice on compostion on this one before I really start blocking out. This is what I am thinking at the moment.

Direct Link


The idea is that they are police interrogators talking to the suspect on the other side of the table. Do you think it would be better to show a third person? maybe with an over the shoulder shot or something?
hmm looking at it now I think I would flip this so standing guy is on the other side

Last edited by Leoman (09-22-2012 8:46 pm)

Offline

 

#13 09-22-2012 8:58 pm

Leoman
Model Citizen
From: England
Registered: 08-07-2010
Posts: 51
Karmojo: 53

Re: My lil' Animation Dump

Sorry for double post but just thought I'd show an option 2
http://i.imgur.com/znrhV.jpg

Offline

 

#14 09-22-2012 11:27 pm

SteWhite
From: Nottingham, England
Registered: 06-06-2012
Posts: 68

Re: My lil' Animation Dump

I prefer option 2, but without the character on the left showing smile keep up the good work! big_smile

Offline

 

#15 09-24-2012 3:30 am

Pips
From: India,Chennai
Registered: 01-08-2012
Posts: 58

Re: My lil' Animation Dump

@Leoman all your blast's r gud smile keep doing.

For your third composition I prefer 2nd option,it make audience  more interesting.


“If you can't fly then run, if you can't run then walk, if you can't walk then crawl, but whatever you do you have to keep moving forward.” -Martin Luther King Jr.

Sabari ~
https://vimeo.com/sabari

Offline

 

#16 09-24-2012 7:20 pm

Leoman
Model Citizen
From: England
Registered: 08-07-2010
Posts: 51
Karmojo: 53

Re: My lil' Animation Dump

update, started blocking, couple of inbetweens in some places

Direct Link

Offline

 

#17 09-25-2012 8:24 pm

Leoman
Model Citizen
From: England
Registered: 08-07-2010
Posts: 51
Karmojo: 53

Re: My lil' Animation Dump

spent a few more hours on it today, hopefully tomorrow I can get to splining smile

Direct Link

Offline

 

#18 09-26-2012 7:24 pm

Leoman
Model Citizen
From: England
Registered: 08-07-2010
Posts: 51
Karmojo: 53

Re: My lil' Animation Dump

Had to be quite honest with myself and change it, felt like the change between poses was too extreme on the guy to the left, here is an updated version (linear not spline)

Direct Link

Offline

 

#19 09-27-2012 8:05 pm

Leoman
Model Citizen
From: England
Registered: 08-07-2010
Posts: 51
Karmojo: 53

Re: My lil' Animation Dump

More taken into linear now

Direct Link


let me know if you have any thoughts smile

Offline

 

#20 09-28-2012 9:28 pm

Leoman
Model Citizen
From: England
Registered: 08-07-2010
Posts: 51
Karmojo: 53

Re: My lil' Animation Dump

Update for today, got it all to linear and added a couple more mouth shapes

Direct Link


Any ideas?

Offline

 

#21 09-29-2012 5:34 pm

Devilbrush
Registered: 02-16-2012
Posts: 11

Re: My lil' Animation Dump

Hey,

Cool idea, i like it ! big_smile

As I always say, I ' m still a student so take carefully my words ! big_smile

Here some things that pop to me :

The first pose has something that doesn't convince me so much. I think his pelvis and his spine should be more rotate towards the other guy, right now is completely facing the camera, so i would suggest a slightly twist on his spine, so we can also see some silhouette, because right now it ' s pretty flat.

I don't understand why at frame 41 the red guy looks into the camera, maybe is something that you want to do or maybe not but in my opinion he should look at the third character from the beginning.

The movement of the right arm from frame 80  to frame 100 seems awkward to me. He moves the arm until frame 93, that he completely stops and just the forearm moves for the last 6 frames. What you want to do is correct but i think that maybe you have an unnecessary key on the arm and looks like a pop to me.

You maybe may want to add a breakdowns in between frame 100 and frame 120 for the left arm: right now if you focus on the path that the hand is doing is linear. With a breakdowns you can reach a really nice arc there. For the other arm maybe you want to use few frames for a small anticipation of the hand, right now Malcom is going from pose A to pose B, the timing of the action is even and could be more snappy for me.

I ' m a little bit concern about the last pose. You are shifting the weight from the left leg to the right leg, but you are not showing this shifting with the spine. So i think you could maybe push the line of action of the spine in the last pose, to have a better silhouette.

And maybe it could be cool if you can put two bones in that block notes just to make it less stiff!!


Cheers and i hope it helps.

Offline

 

#22 09-29-2012 8:52 pm

Leoman
Model Citizen
From: England
Registered: 08-07-2010
Posts: 51
Karmojo: 53

Re: My lil' Animation Dump

Devilbrush wrote:

Hey,

Cool idea, i like it ! big_smile

As I always say, I ' m still a student so take carefully my words ! big_smile

Here some things that pop to me :

The first pose has something that doesn't convince me so much. I think his pelvis and his spine should be more rotate towards the other guy, right now is completely facing the camera, so i would suggest a slightly twist on his spine, so we can also see some silhouette, because right now it ' s pretty flat.

I don't understand why at frame 41 the red guy looks into the camera, maybe is something that you want to do or maybe not but in my opinion he should look at the third character from the beginning.

The movement of the right arm from frame 80  to frame 100 seems awkward to me. He moves the arm until frame 93, that he completely stops and just the forearm moves for the last 6 frames. What you want to do is correct but i think that maybe you have an unnecessary key on the arm and looks like a pop to me.

You maybe may want to add a breakdowns in between frame 100 and frame 120 for the left arm: right now if you focus on the path that the hand is doing is linear. With a breakdowns you can reach a really nice arc there. For the other arm maybe you want to use few frames for a small anticipation of the hand, right now Malcom is going from pose A to pose B, the timing of the action is even and could be more snappy for me.

I ' m a little bit concern about the last pose. You are shifting the weight from the left leg to the right leg, but you are not showing this shifting with the spine. So i think you could maybe push the line of action of the spine in the last pose, to have a better silhouette.

And maybe it could be cool if you can put two bones in that block notes just to make it less stiff!!


Cheers and i hope it helps.

Thanks Devilbrush! Great critique. I should be posting an updated version of this shot tomorrow at some point.

Offline

 

#23 09-30-2012 7:15 pm

Leoman
Model Citizen
From: England
Registered: 08-07-2010
Posts: 51
Karmojo: 53

Re: My lil' Animation Dump

So this is where I got it to today, probably gonna move on to other animations now. but still crit because I will come back to it when I decide to cut together a new showreel!

Direct Link


It's not great but this is only my 5th or 6th acting with dialogue piece. feel like I'm slowly improving.

Offline

 

#24 10-01-2012 5:18 pm

Leoman
Model Citizen
From: England
Registered: 08-07-2010
Posts: 51
Karmojo: 53

Re: My lil' Animation Dump

Walk cycle practice..

Direct Link

Offline

 

#25 10-07-2012 6:20 pm

Leoman
Model Citizen
From: England
Registered: 08-07-2010
Posts: 51
Karmojo: 53

Re: My lil' Animation Dump

Quad run practice

Direct Link

Offline

 

Board footer

Powered by PunBB
© Copyright 2002–2005 Rickard Andersson