#1 07-24-2012 8:33 pm

Stina
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Stina Boberg Demoreel 2012

               

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Woohoo, finally done! Feel free to have a look, and if you want to, leave some feedback. I'm most likely not gonna go back and work on it, but it would be nice to have some advice with me for future work.

(preferably only feedback on my most recent work, shot 1-5, number 6 and 7 have lots and lots of issues that I'm aware of)

Thanks!

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#2 07-24-2012 9:07 pm

fakepivot
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Re: Stina Boberg Demoreel 2012

good reel , midnight trailer was swweeet ,you had to animate like all the charactors there? really awesome


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#3 07-24-2012 9:31 pm

thelittlepenguin84
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Re: Stina Boberg Demoreel 2012

Hello Stina, you know we have talked a lot about your work and I wish for you to be creating new stuff. don't look back, the reel looks fab. However, a few notes...

Shot 1: I had no idea what the scienctist was touching until today. I can see its shown from a different angle, but I'm not sure if this could have been posed slightly differently to read better. It may simply be the tones of the character, which is quite hard to read in part two of that shot.
Shot 2: Again it is staging. Getting that monster to read better, diving out of the bush. Now of course, I can not see the story board, so I am not sure what shot appears before or after. However, I comment judging on what I see in your reel alone. You may have made this idea read better by leaving the monster 'splatted' on the ground, then building a similar pose for your man that leads to the monster (perhaps lead with the eyes).
Shot 5: My issue with number 5 is the spacing. The character feels very light and those hand slaps lack power.

Last edited by thelittlepenguin84 (07-24-2012 9:32 pm)

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#4 07-25-2012 9:08 am

wolfor
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Re: Stina Boberg Demoreel 2012

Great, Stina! One thing I noticed is that on the first shot, when the insane person in the wilderness is turning away from the camera, the whole upper body acts as one stiff unit, with no overlap, and presuming the second shot is also the following scene, you have a slight continuity problem with her movement there, as she stopped moving in the first shot and keeps on moving in the next.
When the monster is slapping its butt, you can do with a little bit more snappy timing in the hands movement.
When the thief is jumping out of the bus, you could also tighten the timing a bit, just one or two frames before and after he grabbed the bar, right now it looks a little bit like under water.
All I could find now, and I guess you already new most of that big_smile

Last edited by wolfor (07-25-2012 9:45 am)

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#5 07-25-2012 9:23 am

Stina
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Re: Stina Boberg Demoreel 2012

Small correction - she's not a scientist. Just an insane person in the wilderness.

I learned a lot in the project about continuity animation, though I still have a bit to go on that. smile Thanks!

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#6 07-25-2012 9:54 am

wolfor
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Re: Stina Boberg Demoreel 2012

Changed it big_smile
Don't worry, I had to learn it the hard way. A few things to remember, if don't know that already (if you do, just ignore me smile) You can get away with a lot during cuts, don't put anything important in the first 8 frames after the cut as the audience wont be able to read it, try to keep the audience attention on the same screenspace during a cut or the audience must start searching, if you cut over a movement, rewind the movement by about 4 frames, especially if the end of the movement falls in the above mentioned first 8 frames after the cut, don't cut over eyeblinks, and as far as I know its more important to keep the shape of the pose similar during a cut rather than the pose itself (that might sound a bit confusing)
smile

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#7 07-25-2012 10:33 am

Stina
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Re: Stina Boberg Demoreel 2012

That's useful tips! I think I have the tendency to animate the first third of a movement, cut, then animate the last third... but rewinding the movement a bit is a good thing to keep in mind.

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