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#1 06-06-2012 12:56 am
Dave's June Competition
Hey everyone,
I decided I will give this month's competition a go. Here is what I have so far after a few days of planning:
Still refining the poses. It would be really great if you guys point out any oddities
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#2 06-06-2012 8:32 am
- teawalk
- Registered: 12-30-2010
- Posts: 14
Re: Dave's June Competition
maybe some my opinion, where is the character looking at?
I just still don't get where the audience that he speak, IMO ![]()
but, nice blocking gtvdave ! ![]()
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#3 06-06-2012 1:58 pm
Re: Dave's June Competition
I am trying to communicate that he is talking to an audience. I might model something for the background to do that at the very end. Here is more of my progress so far:
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#4 06-06-2012 4:26 pm
Re: Dave's June Competition
Almost there with initial blocking. I would love to hear your feedback to get it right, please ![]()
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#5 06-06-2012 9:31 pm
Re: Dave's June Competition
Copied pairs plus some adjustments. Time to go back to stepped and do some breakdowns once I am sure I am heading to the right direction. Anyone?
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#6 06-06-2012 10:04 pm
Re: Dave's June Competition
Seems like a good start, though I'm not sure I understand the composition. Is there a reason he's so small in the frame?
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#7 06-06-2012 11:39 pm
Re: Dave's June Competition
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#8 06-07-2012 4:06 am
- ricekrispyninja
- Ninja Superstar!!
- From: Novato, CA
- Registered: 11-16-2010
- Posts: 1588
- Karmojo: 90
Re: Dave's June Competition
hehe... pretty good!
- I think he should "snap" or move a bit quicker with his LF_Arm when saying "...here!"
- I think when he say's "...2 men in turn, 1 man leaves" he could make eye contact with the camera; make it kinda personal? ![]()
(...but these are just probably MY personal preferences, hehe... take it with what you will... nice piece either way!)
Cheers! ![]()
"animate, Animate, ANIMATE"
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#11 06-07-2012 4:32 pm
Re: Dave's June Competition
Hmm, it seems the sound clips plays about 3 frames sooner in my playblasts in comparison to Maya viewport. This ruins my workflow and I still have not started on lipsync. Any ideas?
EDIT: I think it was just Quicktime being slow.
Last edited by gtvdave (06-07-2012 4:44 pm)
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#12 06-07-2012 5:26 pm
Re: Dave's June Competition
Maya viewport playback and playblasts will always be different. The viewport is just a representation of real time playing back, its not 100% accurate, so never rely on that. That's why I playblast all the time...every couple of minutes playblast and check what you've done
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#14 06-07-2012 7:32 pm
Re: Dave's June Competition
Wow - that is almost the same thing I have - pose for pose!!!
Get out of my head!
Looking good though (I should think, I have the same look almost.
) lol
Might have to rethink what I do now.
Matt -
Not everyone can become a great artist, but a great artist can come from anywhere - Ratatouille
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#15 06-07-2012 9:46 pm
Re: Dave's June Competition
Oh man, I would not. Go for your idea! ![]()
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#16 06-08-2012 1:06 pm
Re: Dave's June Competition
I might be backing back to this version. Seems punchier, does not it?
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#17 06-09-2012 1:04 am
Re: Dave's June Competition
Wow, I really have to practice facial animation. This is my first pass that took longer than expected:
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#18 06-10-2012 3:06 am
Re: Dave's June Competition
Edit: Fixed some anticipation and added a camera zoom at the end.
Last edited by gtvdave (06-10-2012 3:29 am)
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#19 06-10-2012 4:55 am
Re: Dave's June Competition
The gesture for fighting (around frames 40-50) feels late. Confused on the ending.
Overall it is really looking solid! Keep it up!
Matt -
Not everyone can become a great artist, but a great artist can come from anywhere - Ratatouille
Animation Drop
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#20 06-10-2012 1:30 pm
- TaiBo

- From: Massachusetts
- Registered: 10-28-2011
- Posts: 493

Re: Dave's June Competition
yeah for me the poses are late...maybe highlight all the keyframes and slide them back a little bit.
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#21 06-15-2012 9:47 pm
Re: Dave's June Competition
Rough lipsync sync is in, still have to animate the rest of the face from 82-250F.
Thanks guys, I will try to address that. I will have to playblast more often like KyleG suggested.
Last edited by gtvdave (06-15-2012 9:56 pm)
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#22 06-16-2012 10:56 pm
Re: Dave's June Competition
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#23 06-17-2012 8:22 pm
Re: Dave's June Competition
I am finding a few flaws in my workflow and I am not sure if I should just go with what I have. I feel uncomfortable with good enough. I might get rid all of the "mess" and take the essence of the performance and push it. Any opinions?
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#24 06-18-2012 5:29 pm
Re: Dave's June Competition
Redid the whole beginning and plan to do the same thing with the ending.
EDIT: I might just polish what I had previously for the competition though.
Last edited by gtvdave (06-18-2012 9:11 pm)
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