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#2026 05-25-2012 3:54 pm
Re: 11 Second Club Rig
hmm... well maybe I redid the aim constraint? I actually can't remember
You do know that you have to edit this in the rig scene itself, and not in the animation scene? (kinda obvious, I know
)
How about loading the new eleven in the scene and copying the aim constraint settings over to yours?
Or, sending me your mod and I'll just have a look myself? That's optional, of course ![]()
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#2027 05-25-2012 6:56 pm
- elliebeth
- Registered: 04-19-2012
- Posts: 25
Re: 11 Second Club Rig
Yes! It worked! I fixed the eyes.
I think the cluster/geobase stuff might be too beyond me. I guess I'll have go without the corners. Ah well.
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#2028 05-26-2012 2:48 am
Re: 11 Second Club Rig
Skinning has begun...![]()
Martyn's Quote "If every endeavor was ignored because someone had already done something similar the world would be a boring place. I think there's enough wonderfully talented people on this site to make this happen, and if they want to help, then i'm all for it, it can't hurt to try, can it?"
http://artofchrisdonnelly.blogspot.com/
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#2029 05-26-2012 10:32 am
Re: 11 Second Club Rig
Ellie, I'm glad it worked! I found that by just trying around and just doing stuff, I learned most of my 'skills'
Many things I know of rigging I found because I had to reverse engineer the elevenrig in order to keep maintaining it. But there still is some crazy stuff going on underneath the hood I have no idea how Angelo could have made this happen ![]()
So, if you have some time, you might still want to try the clusters, since this is something that definitely will come in handy later on in your animation career. And it really isn't that hard! I'm just bad at explaining ![]()
Katana! Awesome! I keep being excited about this ![]()
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#2030 05-26-2012 10:55 am
- RockstarGamesRocks

- Registered: 01-29-2012
- Posts: 425
Re: 11 Second Club Rig
The skin renders out black so I broke the connection for the skin texture and selected a colour of my own which fixed the problem. However, the eyes don't render properly, I noticed that the 'eye ahader' has a file texture linked to it.
http://imgur.com/d9ceA
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#2031 05-26-2012 10:59 am
Re: 11 Second Club Rig
Yes, that right, the eyes have a texture (even more than one, so you can change the eye color). You problem is obviously that you haven't set the project directory, so maya is at a loss when looking for the textures and thus renders out black. If you doubleclick on the texture node, you'll find a dialogue which leads maya to the texture file. If you edit this path so it fits your directory setup, I promise everything will render out fine. (Even the skin texture)
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#2032 05-26-2012 4:16 pm
- RockstarGamesRocks

- Registered: 01-29-2012
- Posts: 425
Re: 11 Second Club Rig
But I don't have the source image for the eye shader?
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#2033 05-26-2012 4:21 pm
Re: 11 Second Club Rig
oh, sure you have, all textures are included in the download packages ![]()
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#2034 05-26-2012 5:48 pm
- RockstarGamesRocks

- Registered: 01-29-2012
- Posts: 425
Re: 11 Second Club Rig
Oh yeah, I forgot to look in the original file that I downloaded, thanks.
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#2035 05-27-2012 1:46 am
Re: 11 Second Club Rig
Max 11 Torso is skinned and all torso morphs are functional.
Onto the head tomorrow.
I'd also like to put a constraint on the hands for holding things...we'll see.
*And yes the hands are default. I am intending to put hand scalers in there.
* Wolfor, you have email, get back to me when you can...thanks.
Last edited by katana (05-27-2012 1:48 am)
Martyn's Quote "If every endeavor was ignored because someone had already done something similar the world would be a boring place. I think there's enough wonderfully talented people on this site to make this happen, and if they want to help, then i'm all for it, it can't hurt to try, can it?"
http://artofchrisdonnelly.blogspot.com/
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#2036 05-27-2012 9:58 am
Re: 11 Second Club Rig
katana wrote:
...
* Wolfor, you have email, get back to me when you can...thanks.
...
Did. Awesome!
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#2037 05-29-2012 5:47 am
- louisyeum
- Registered: 04-07-2012
- Posts: 1
Re: 11 Second Club Rig
Hello,
I was hoping to ask you one of the issue I came across while using the Eleven rig.
I noticed the texture of the rig wasn't showing up properly on my shot.
I am suspecting it might something to do with having two characters in the scene both referenced from the same rig modified to look different, and the texture is clashing.
If so do you know any way to fix this?
Please let me know,
and thank you so much for the awesome rig!!
Thanks
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#2038 05-29-2012 7:31 am
Re: 11 Second Club Rig
louisyeum wrote:
...
I noticed the texture of the rig wasn't showing up properly on my shot.
...
Hi!
So you're anonymous
So I'll say it here again, "not showing up properly" is so vague I can't give you any solutions for that. Sorry. Is the texture path set correctly already?
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#2039 05-29-2012 6:04 pm
- NinjaStudios
- Registered: 05-29-2012
- Posts: 7
Re: 11 Second Club Rig
could you please port this to blender?
i use blender and there just aren't that many good character rigs for blender.
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#2040 05-30-2012 6:21 pm
#2041 05-30-2012 6:41 pm
Re: 11 Second Club Rig
Nice dude! We can definitely add that to the collection!
Last edited by Camaro (05-30-2012 6:41 pm)
"Always bear in mind that your own resolution to succeed is more important than any other." - Abe Lincoln
The key to world domination
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#2042 05-30-2012 6:44 pm
Re: 11 Second Club Rig
You made a blender eleven???? I love you! And even more for sharing! May I get in touch with you so we can distribute it via the elevenrig blog? Pretty please?
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#2043 05-30-2012 7:29 pm
#2044 05-30-2012 7:37 pm
Re: 11 Second Club Rig
I'll do that as soon as I get home ![]()
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#2045 05-30-2012 8:38 pm
Re: 11 Second Club Rig
That is awesome Kiopaa...should be a great addition. Nice job.
Martyn's Quote "If every endeavor was ignored because someone had already done something similar the world would be a boring place. I think there's enough wonderfully talented people on this site to make this happen, and if they want to help, then i'm all for it, it can't hurt to try, can it?"
http://artofchrisdonnelly.blogspot.com/
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#2046 05-31-2012 6:21 pm
- NinjaStudios
- Registered: 05-29-2012
- Posts: 7
Re: 11 Second Club Rig
kiopaa wrote:
@ninjastudios : I have made a version of Eleven for Blender, I could send it to you if you want.
http://uppix.com/f-scr4fc665d20010194d.png
please send it to me my email is ninjastudiostm@gmail.com
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#2047 05-31-2012 8:17 pm
Re: 11 Second Club Rig
I am happy to report that Max 11 (Alpha) is finally finished and ready for testing. I am going to write up some documentation and then post it for breakage...I mean download.
This version has
6 unique torso blends
56 head morphs
1 new Eye Texture (yellow)
2 new hair types (Mohawk high and low)
3 unique face blends (Male,Female and Apehead)
A UV map for those who like to play in Photoshop.
Hand scalers to size for male or female.
As well as eye shape controls, brow controls (which are also linked to eyebrows) and local lip controls.
The facial hair pieces are a combination of skin wrap and skinning.
All major geometry has corresponding materials assigned to them, making it easy to quickly change colors.
Here's a pic from viewport with meshsmooth on 1 iteration.
This project is in Alpha, so changes and additional adds will come as the community advises....and hopefully this won't be a complete failure...expect the download link to appear in the next 24 hours.![]()
Last edited by katana (05-31-2012 8:26 pm)
Martyn's Quote "If every endeavor was ignored because someone had already done something similar the world would be a boring place. I think there's enough wonderfully talented people on this site to make this happen, and if they want to help, then i'm all for it, it can't hurt to try, can it?"
http://artofchrisdonnelly.blogspot.com/
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#2048 06-01-2012 11:43 am
Re: 11 Second Club Rig
katana wrote:
...expect the download link to appear in the next 24 hours.
Done! you can now download the 3dsMax version from the elevenrig blog, to be found in my signature or in the resources section.
The Blender version will follow shortly ![]()
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#2049 06-01-2012 12:49 pm
Re: 11 Second Club Rig
Yeah! Now to await the flying rubber pickles...![]()
Martyn's Quote "If every endeavor was ignored because someone had already done something similar the world would be a boring place. I think there's enough wonderfully talented people on this site to make this happen, and if they want to help, then i'm all for it, it can't hurt to try, can it?"
http://artofchrisdonnelly.blogspot.com/
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#2050 06-01-2012 1:19 pm
Re: 11 Second Club Rig
Now I added the Blender version as well!
Sorry the flying rubber pickles still have to wait a bit ![]()
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