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#26 05-20-2012 12:26 pm
Re: Female version of AnimSchool's Malcolm Rig released to the public
shinde mahi wrote:
female ver . Doesn't work in 2012
Yes it does.
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#27 05-22-2012 1:53 pm
- shinde mahi
- Registered: 09-17-2011
- Posts: 39
Re: Female version of AnimSchool's Malcolm Rig released to the public
showing fetal error ....!!!!
so wolfor wt i do please tell me
Thanx ...!!!
Last edited by shinde mahi (05-22-2012 1:58 pm)
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#28 05-25-2012 5:01 pm
- shinde mahi
- Registered: 09-17-2011
- Posts: 39
Re: Female version of AnimSchool's Malcolm Rig released to the public
No anybody knows .....!!!!!
why happened this & also
not working in 2011 (maya)
64 bit ...!!!!!!!!!!
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#29 05-25-2012 5:06 pm
Re: Female version of AnimSchool's Malcolm Rig released to the public
With the amount of info given, this problem could virtually be anything.
But seeing the rig working almost everywhere else, I'd say its a PEBKAC.
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#30 05-25-2012 6:48 pm
Re: Female version of AnimSchool's Malcolm Rig released to the public
It works for me in Maya 2011. You don't want to try to load the scene from the ma file or within the zip folder, you want to load Maya first then navigate to the scene...and don't forget to put the picker in there too.![]()
Last edited by katana (05-25-2012 6:48 pm)
Martyn's Quote "If every endeavor was ignored because someone had already done something similar the world would be a boring place. I think there's enough wonderfully talented people on this site to make this happen, and if they want to help, then i'm all for it, it can't hurt to try, can it?"
http://artofchrisdonnelly.blogspot.com/
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#31 05-31-2012 1:34 pm
- Morten_Enevoldsen
- Upright Citizen
- From: Valence, France
- Registered: 05-07-2009
- Posts: 258
- Karmojo: 45
Re: Female version of AnimSchool's Malcolm Rig released to the public
To be honest I think it's a 32/64 bit issue.
I'm using maya 2008 32bit and have no problems opening malcolm. But the female version keeps giving me fatal error when I reference her. Any ways to convert it to a 32 bit version?
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#32 05-31-2012 2:03 pm
Re: Female version of AnimSchool's Malcolm Rig released to the public
Nope, 32/64 bit doesn't make any difference there.
The reason the female Malcolm is not working in Maya 2008 is that it contains some operands that are only in maya 2011 and above. It does say so in the download filename, too, I seem to remember ![]()
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#33 05-31-2012 2:40 pm
- Morten_Enevoldsen
- Upright Citizen
- From: Valence, France
- Registered: 05-07-2009
- Posts: 258
- Karmojo: 45
Re: Female version of AnimSchool's Malcolm Rig released to the public
true.. I had downloaded it earlier just to have the model. Now, wanting to use it I went back to check the actual requirements of the file.. So looks like I'll have to "find" the 2011 version ![]()
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#34 06-02-2012 12:43 pm
Re: Female version of AnimSchool's Malcolm Rig released to the public
It doesn't open on Maya 2010 (32 bit) ![]()
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#35 06-02-2012 3:49 pm
Re: Female version of AnimSchool's Malcolm Rig released to the public
d-Anim wrote:
It doesn't open on Maya 2010 (32 bit)
It does say 'Maya 2011' on the download site, doesn't it?
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#36 07-23-2012 4:42 am
- tonydingo

- Registered: 08-29-2007
- Posts: 1
Re: Female version of AnimSchool's Malcolm Rig released to the public
thanks Dave! but do you have a 3dmax version? because I work in 3dmax. ![]()
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#37 07-24-2012 2:04 am
- studentof.anim
- Registered: 08-06-2011
- Posts: 98
Re: Female version of AnimSchool's Malcolm Rig released to the public
don't think there's any plans for a 3ds max release.
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#38 07-26-2012 3:57 pm
- ajeeshys
- Registered: 10-16-2011
- Posts: 1
Re: Female version of AnimSchool's Malcolm Rig released to the public
i did accordingly enabling all render stats for the mesh.. but the maya software render gave me this . kindly find me a solution
https://www.facebook.com/photo.php?fbid … mp;theater
Last edited by ajeeshys (07-26-2012 3:59 pm)
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#39 08-28-2012 12:55 pm
- frankruffian
- Rockstar

- Registered: 05-04-2011
- Posts: 4
- Karmojo: 70
Re: Female version of AnimSchool's Malcolm Rig released to the public
I followed these steps, and it gives me like a brown silhouette head. I've tried to uncheck every box once at a time in the render stats, to see which one is the problem, but no results... it must be something else..
I'm new to maya, sorry if its a basic thing..
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