#26 01-30-2012 3:56 am

BlurFrame
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Registered: 07-01-2011
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Re: MC 25: Let's fight!

I just checked the blog post about MC 25: Let's fight! and it says the anim should be  between 75- 125 frames. Mine has gone to 130 frames, is this going to be a problem ?

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#27 01-30-2012 5:00 am

big.boss
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Registered: 11-09-2010
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Re: MC 25: Let's fight!

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this is my blocking with some poses.any comment or suggestion to make it more interesting.
thanks

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#28 01-30-2012 10:08 am

wolfor
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From: Germany
Registered: 03-23-2008
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Re: MC 25: Let's fight!

Hey, Blurframe, I wouldn't bother about those 5 frames, you could however take away 1-3 frames from his descend, might make it look better big_smile
Big boss, I think this already looks very convincing, maybe you could add the the immediate part before your animation where the robot tries to stomp the superhero, this might make it even clearer whats happening, right now it takes a few frames to realize what's happening, requiring your viewer to rewind and watch it a second time.

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#29 01-30-2012 12:18 pm

Ohjin
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From: London
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Re: MC 25: Let's fight!

All anims are looking really good

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#30 01-30-2012 12:24 pm

Patrick Kern
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From: Munich, Germany
Registered: 06-01-2010
Posts: 31
Karmojo: 74

Re: MC 25: Let's fight!

Here is an update of my Ninja,
I think I call this final for now smile

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thanks for all comments

@wolfi for his kind words wink

@thelittlepenguin84         I slowed down the camera a bit, but I didn´t get rid of it, I like it somehow.
                                    And I worked on the poses of the wrestler, hope it works!!

@BlurFrame        thanks for the advice on the foot, it´s always better if it doesn´t hurt smile

Last edited by Patrick Kern (01-30-2012 12:42 pm)

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#31 01-30-2012 2:18 pm

BlurFrame
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Re: MC 25: Let's fight!

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@ Patrick - heheh big_smile, your animation is looking good boss...

@ wolfor - You were right the fall was looking slow. I sped it up as much as I could and removed one frame while the final frame count is the same. Also cleaned up some jerky finger animation and added dorky hair, now he looks like an alternate timeline hulk...

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#32 01-30-2012 4:34 pm

BlurFrame
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Re: MC 25: Let's fight!

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I think I will make this my final submission. Thanks for the feedback ,idea and opportunity.

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#33 01-31-2012 5:15 am

maniacallaughter
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From: Philadelphia, PA
Registered: 04-05-2010
Posts: 1
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Re: MC 25: Let's fight!

my first mini challenge and it was a lot of fun and got me working on a new shot. got the body at least working okay on this one, but i have so much more to address now that the challenge is finished.

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#34 01-31-2012 12:16 pm

blackbird256
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Registered: 07-28-2011
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Re: MC 25: Let's fight!

Here's mine. I know it kind of sucks. i was a bit too ambitious with this one. It's one of those "shoot for the moon and get burnt by the sun" scenarios. Anyway, here it is..

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Last edited by blackbird256 (01-31-2012 12:25 pm)

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#35 01-31-2012 12:28 pm

PivotGeek
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From: india , bangaluru
Registered: 12-22-2010
Posts: 987
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Re: MC 25: Let's fight!

Patrick Kern yours was funny big_smile i love they way how those 2 were bounceing around even wen they look at the ninja XD good job.. and also all the other were niceeee too


acting is a survival Mechanism-- Marlno Brando
My blog/Website

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#36 01-31-2012 5:37 pm

big.boss
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Registered: 11-09-2010
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Re: MC 25: Let's fight!

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update.

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#37 01-31-2012 5:51 pm

iest_rob
Tipster
From: London, UK.
Registered: 06-14-2007
Posts: 453
Karmojo: 29

Re: MC 25: Let's fight!

Hey big.boss - I really like it so far, the only thing I can suggest is to give the hero a bit ore of a follow through after the push, it doesn't really flow from the 1st from last pose to that last pose. From having such a bit anticipation of him squashing down when the foot comes down, we expect some sort of recoil from that, but we're missing that right now.

Think of tennis players when they serve the ball - there's a huge anticipation when the ball's in the air, and then after the hit, there's the follow through.

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#38 01-31-2012 10:32 pm

J.K. Riki
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From: PA, USA
Registered: 11-04-2009
Posts: 3314
Karmojo: 79
Productive!

Re: MC 25: Let's fight!

Wow, this was a super popular one! I look forward to seeing them all when it gets posted. smile


Animator Island - for Secrets of Animation, updated Mondays
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Creative Inspiration weekly at JKRiki.com

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#39 01-31-2012 10:39 pm

thelittlepenguin84
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From: Bristol
Registered: 03-30-2010
Posts: 2028
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Moderator

Re: MC 25: Let's fight!

Hey guys and gals,
The work will be collected and posted on Thursday.

Please accept my apologises for missing Monday's usually release date. I have had a few obligations to take care of. The new challenge will be posted tomorrow and last for 2 and half weeks, scheduling the one after to commence on a Monday once more.

I agree with JKR, it has been wonderful to see so many entrants. We look forward to these continuing to grow.

Warm Regards,

Steven

Last edited by thelittlepenguin84 (02-01-2012 4:25 pm)

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#40 02-01-2012 3:10 pm

big.boss
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Registered: 11-09-2010
Posts: 90
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Re: MC 25: Let's fight!

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thanks everyone for your comments and suggestions.
is it working now?

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#41 02-05-2012 1:15 pm

kundankhati
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From: india
Registered: 05-13-2009
Posts: 21
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Re: MC 25: Let's fight!

hi wolfor Rockstar
  thanx for comment..






http://kundankhati.blogspot.com

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#42 03-05-2012 6:17 pm

thelittlepenguin84
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From: Bristol
Registered: 03-30-2010
Posts: 2028
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Re: MC 25: Let's fight!

hey blur frame, is it possible for you to post me your entry again. Sorry I am VERY late in posting to the blog, but now it looks like you have taken down your link. thank you

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#43 03-18-2012 3:55 pm

BlurFrame
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Registered: 07-01-2011
Posts: 175
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Re: MC 25: Let's fight!

Sorry I didnt read this thread in a long time, rechecked after I saw the blog post. Heres a link to my submission

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Thanks for posting the anims Steve.

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#44 05-04-2012 3:56 am

softdraw
Participator
Registered: 08-30-2010
Posts: 55
Karmojo: 10

Re: MC 25: Let's fight!

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My animation

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