#1 04-30-2012 7:06 pm

TheAnimatroid
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48 fps - New standard?

Hey guys,

I heard about lots of guys complaining about the preview of "The Hobbit" on the CinemaCon in Las Vegas. Peter Jackson decided to shot the whole film at 48 fps instead of the common 24 fps. That should make the movie clean and sharp and the 3D should cause less headache.
However, many people complained about this, because it literally looks like a real video production you always see in televison and not like a cinema movie.

Now, Peter Jackson and James Cameron support making this 48 fps technique a new standard for cinema movies.

What do you think about this?

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#2 04-30-2012 8:35 pm

JKR
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Re: 48 fps - New standard?

I will never animate at 48fps if it becomes the standard. Animators work hard enough, we don't need to double it.

That said, I'm anxious to see the difference and how it is received.


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#3 04-30-2012 8:57 pm

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Re: 48 fps - New standard?

I will be curious to see it.

i remember when prime-time comedies on TV in the US started moving from shooting on film to taping on video.

Logically, it ought to have looked better with the higher frame rate and not losing a generation to the film/video transfer, but they it looked so much like a regular daytime soap opera (either live or taped video) that it just seemed cheaper.

I'll bet you a dollar that the 3D-headache complainers will not be any less numerous for this process.


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#4 04-30-2012 8:58 pm

StefanLipsius
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Re: 48 fps - New standard?

Just because the framerate goes up, doesnt mean you have double the animation to do. Yes, double the frames, but that doesnt automatically mean double the key frames.

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#5 04-30-2012 9:03 pm

JKR
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Re: 48 fps - New standard?

StefanLipsius wrote:

Just because the framerate goes up, doesnt mean you have double the animation to do. Yes, double the frames, but that doesnt automatically mean double the key frames.

I'm a 2D animator. Double the frames = double the animation. No computers to fill in any gaps.


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#6 04-30-2012 9:08 pm

StefanLipsius
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Re: 48 fps - New standard?

Fair enough, JKR. Though, I don't see 2d being run at 48fps. even pure 3d animation (pixar type movies) is really crisp and clear in 3d movies (minus the super close to the screen shots). It's mostly live action that gets blurry. So maybe it will be different? who knows.

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#7 04-30-2012 9:52 pm

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Re: 48 fps - New standard?

If "blurriness" is really the issue they can reduce the open shutter time per frame for sharper images.  i just watched "The Pacific" a miniseries about WWII and that's got tons of fast-moving stuff in razor sharp frames with very obvious strobing.

But it's the blur that's part of the "film look" we all have gotten used to.


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#8 04-30-2012 11:03 pm

Crayon10
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Re: 48 fps - New standard?

Check this link out, it is a "All Things Considered" segment.
http://www.npr.org/player/v2/mediaPlaye … =151714153

Last edited by Crayon10 (04-30-2012 11:04 pm)

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#9 05-01-2012 6:18 pm

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Re: 48 fps - New standard?

Could be good. I'm pretty anxious to see how Peter handles these next two films. If it works out It'll be a pretty big change in cinema. As far as animation, It'll be interesting to see how studios such as ILM handle it with compositing into Live action that's shot at 48 (would they cheat it and run it on 2's?). I can't see wholly animated films really changing anything anytime soon though.

In the reality of things I don't see 48fps catching on. Then again, look at how many people doubted talkies back in 1929/30.


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#10 05-01-2012 6:40 pm

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Re: 48 fps - New standard?

Ya, its probably just like all these new tvs. They have all these super crisp settings built into them that come default and you have to turn them off. If you leave it on, its SUPER clear, yes. But, you get some pixelation in fast action, and also, movies no longer look like movies. they look like movie SETS... if that makes sense. Makes it look less believable .

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#11 05-01-2012 6:43 pm

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Re: 48 fps - New standard?

I've read, in the very early days of film, Edison was experimenting with many frame rates sometimes as high as 90fps before settling on the 12-16fps range.

During the silent era frame rates crept up as theater owners sped films up to get more showing in in one day and film makers countered by shooting films faster.

When sound came in, 24fp was deemed to be a convenient average of what was in use at the time.

And that's how 24fps came to be the law of the land.

I doubt VFX will be done on 2's in 48fps productions.  That would be a very noticeable difference in appearance and for a film like Hobbit that has a VFX in nearly every scene it wouldn't leave much to show at 48.


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#12 05-01-2012 7:08 pm

JKR
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Re: 48 fps - New standard?

threedsnack wrote:

In the reality of things I don't see 48fps catching on. Then again, look at how many people doubted talkies back in 1929/30.

Talkies are a fad! Soon people will see that. Look what won the last Oscar!


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#13 05-01-2012 10:55 pm

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Re: 48 fps - New standard?

If they double the frames, doesn't that essentially double the cost of rendering? That screams "bad idea" to me.

Last edited by Strange0range (05-01-2012 10:55 pm)

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#14 05-01-2012 11:49 pm

Crayon10
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Re: 48 fps - New standard?

No way am I reading that post. It makes my eyes hurt just seeing on my screen.

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#15 05-01-2012 11:55 pm

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Re: 48 fps - New standard?

@JKR, you could animate on 4s in 48fps and it would look the same to most everyone. Frames are a division of time, the human mind doesn't see frame it just perceives change over time. So if the incrememnts get smaller, the motion gets smoother but it's like animating on 1s is smoother than on 2s, and no good animator says 'well I will never use 1s', you use it when necessary.

Look, TV animation has been done at 30fps for a while(depending on country). 48fps just makes it POSSIBLE to have smaller increments, it doesn't mean you have to take advantage of that if you don't need to. It will register the same. Just like an animation on 1s at 12fps is the same as an animation on 2s at 48fps, the difference being you lose out on 12 possible slots you could have used.


Especially CG animation, frames are just a fascimile for time. 3D packages don't care what's going on, everything is continuous time (like audio). We just happen to make them sample at every 24th of a second, but there is motion between those frames(render anything with inter-frame motion blur and see).

24fps was a cost/feature compromise. There's nothing magic about it, other than people are used to it.



48fps will eliminate a lot of issues, like strobing and ghosting that plague 3D. CG hasn't had it so bad because we animate simplified forms, but it's noticeable in live action. I can't even watch a lot of pans at 24fps because of the strobing.


Just saying: there is no argument. 48fps and higher is the future. Whether you take advantage of those extra increments is up to you.



and yes rendertimes, data management etc are all major issues, but if you avoid issues rather than tackle them, you go nowhere. SSS adds rendertime, motionblur, AO, smooth deformations, blendshapes...all add time, but where would we be without someone pushing that frontier? AO incidently was pionered at ILM for Michael Ba during Pearl Harbor. A movie I'm sure noone could care about, but it still pushed the industry forward.


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#16 05-02-2012 12:13 am

robcat2075
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Re: 48 fps - New standard?

Increased render time might be a chance for VFX studios to bill their clients more with little actual increased human wage cost.

Crayon10 wrote:

No way am I reading that post. It makes my eyes hurt just seeing on my screen.

The 11Sec text filter must have felt the same way.  It let him slip a "poop" in there.


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#17 05-03-2012 6:11 am

Alle
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Re: 48 fps - New standard?

+1 for Dgovil ! I was to say that to reply to JKR..

Alle

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#18 05-04-2012 3:37 am

michaelcawood
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Re: 48 fps - New standard?

Higher resolution is better right? Where it matters and it can be appreciated. The same will apply to higher frame rates. It's just higher resolution for time. It doesn't automatically mean double the work especially in CG since we'll all just animate as usual and time things out to feel right, only now we have that much more resolution to refine things. It's going to create new rules of thumb, and you won't be able to rely on 60 year old animation tricks for timing out your walk cycle. I've always animated to what felt right... not the number of frames it takes, which has meant that I've worked in all common frame rates and it's never taken much to adapt.

The only reason it feels 'cheap' is because we're conditioned to associate 24fps with film, and newer high frame rates with... not film. That will change, especially for newer generations. 60fps is already the preferred frame rate in games over 30fps, or 15fps. It's very narrow minded to lock into 24fps as the only way to do things... 2D Animators did that a decade ago and the ones that didn't adapt to CG have struggled to find work. (Note - I was a 2D Animator, so I speak from experience).

The only irritation in all this is that our demoreels have to adapt to all these frame rates. Undoubtedly everyone will stick to 24fps in a lot of cases as frames skipped doesn't look as bad as frames added... until it doesn't fit a logical pattern that is... but that's another argument.


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#19 05-04-2012 4:50 pm

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Re: 48 fps - New standard?

It's possible this will appeal to people who have spent most of their eye-to-screen time playing games, where the push has been for higher and higher frames rates.

But I'm reminded of a test that was done regarding HDTV.  Shown an SD and an HD screen of the same size and imagery, most subjects couldn't identify the HD one any better than chance.  The extra res was unnoticeable to most people.

Last edited by robcat2075 (05-04-2012 6:45 pm)


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#20 05-04-2012 7:56 pm

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Re: 48 fps - New standard?

robcat2075 wrote:

I doubt VFX will be done on 2's in 48fps productions.  That would be a very noticeable difference in appearance and for a film like Hobbit that has a VFX in nearly every scene it wouldn't leave much to show at 48.

Don't think you could do vfx on 2's.  The effects would strobe and stutter when placed over the live action, which is changing on every frame.  The illusion would be destroyed.

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#21 05-04-2012 8:00 pm

JKR
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Re: 48 fps - New standard?

robcat2075 wrote:

But I'm reminded of a test that was done regarding HDTV.  Shown an SD and an HD screen of the same size and imagery, most subjects couldn't identify the HD one any better than chance.  The extra res was unnoticeable to most people.

I remember when HDTVs were just starting to hit their stride and video game message boards erupted with that argument. The people who could see the difference flipped out at the people who couldn't (or didn't care enough to look that hard).

Truth be told I see the difference between SD and HD, but you show me 720 vs. 1080 and it looks totally identical to me when watching a movie.


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#22 05-05-2012 4:17 am

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Re: 48 fps - New standard?

I dimly recall that one of the aspects of the test was that it intentionally was not a side-by-side comparison.  They'd show people a screen and ask them if they thought it was SD or HD and the guesses weren't much better than chance.

Side-by-side, people did much better.  But when you consider the enormous amount of lo-res internet video that people watch and enjoy you start to wonder if res is really important.

If I had to pick a square in the office pool today I'd bet that 48fps won't become widespread.


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This is only a... my gallery of CG tests
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