#1 04-07-2012 5:47 am

emarston
Upstanding Citizen
Registered: 11-26-2008
Posts: 558
Karmojo: 37

laugh

i started this when we did the 24hr chalenge on the 11sec club blog and never finished because life gets in the way. well i have time now so i'm looking for ideas.

Direct Link

Offline

 

#2 04-07-2012 9:35 pm

Cartoonyanimator
From: Wisconsin
Registered: 01-28-2012
Posts: 243

Re: laugh

good job. the second one is much better than the first. good progress

Offline

 

#3 04-09-2012 12:25 am

emarston
Upstanding Citizen
Registered: 11-26-2008
Posts: 558
Karmojo: 37

Re: laugh

Plugging along, getting the arcs polished out and starting the face.

Direct Link



anyone know why there's no sound when the file i put into dropbox has sound?

Last edited by emarston (04-09-2012 8:07 pm)

Offline

 

#4 04-09-2012 8:09 pm

emarston
Upstanding Citizen
Registered: 11-26-2008
Posts: 558
Karmojo: 37

Re: laugh

^updated the clip^

Offline

 

#5 04-09-2012 8:42 pm

JKR
Rockstar
From: PA, USA
Registered: 11-04-2009
Posts: 2110
Karmojo: 79

Re: laugh

I feel like the final pose is a little forced. It doesn't feel natural. I think it might be because the eye handles (or whatever you call them in 3D) are the only thing you're changing. If a person made such a huge eyebrow movement then the rest of the face would compensate as well. The cheeks especially.

Anyway, good luck with the sound issue and continuing the animation. It's certainly going in the right direction from the first to the second!


Animator Island - A website for Secrets of Animation, updated Mondays
---
Some things are improbable. Some things are unlikely. Nothing is impossible.

Offline

 

#6 04-09-2012 9:01 pm

KyleG
Upstanding Citizen
From: Schell Games
Registered: 07-16-2007
Posts: 1282
Karmojo: 38

Re: laugh

actually not having the audio play sometimes can be a good thing.
http://blog.11secondclub.com/2011/08/ti … audio.html
Watching this with no audio I wouldn't have known that the character was suppose to be laughing. Lauhing comes from our diaphragm...which is in our chest, so you should be seeing more movement there.
watch this video on mute and you can easily tell they are laughing

Direct Link


Kyle Kenworthy
My Blog
My Class

Offline

 

#7 04-10-2012 3:11 pm

JKR
Rockstar
From: PA, USA
Registered: 11-04-2009
Posts: 2110
Karmojo: 79

Re: laugh

@KyleG It's interesting, without the sound it's only the smiles that really convey they're enjoying themselves. Otherwise so many of them look in pain! Ha ha... Fine line I guess. smile


Animator Island - A website for Secrets of Animation, updated Mondays
---
Some things are improbable. Some things are unlikely. Nothing is impossible.

Offline

 

#8 04-10-2012 6:36 pm

yakhanapurkar
Tipster
From: India
Registered: 04-09-2008
Posts: 356
Karmojo: 24

Re: laugh

this laugh is make me feel to close my eyes and encourages to move pretty dynamically. you should work more on your facials. smile


Sweet Dreams comes along with nice sleep, But My Dreams do not allows me to sleep nice!! smile smile

Offline

 

#9 04-10-2012 6:53 pm

coolbird22
Model Citizen
From: Mumbai, India
Registered: 02-02-2011
Posts: 488
Karmojo: 50
Moderator

Re: laugh

Just something I noted while studying laughs: As the laugh progresses, it is the shoulders that look to be moving the most oscillatory. The jaw never opens and closes, infact it stays pretty much wide open the whole time. The torso generates the up down motion which flows through the rest of the body leading to the limbs doing their overlaps. Of course this is a generic laugh and everyone laughs differently depending on their personalities and how much of a funny bone do they have.


http://keyframeguy.com -> Home of Animation Tips
https://twitter.com/keyframeguy -> Follow me on Twitter

Offline

 

#10 04-10-2012 8:26 pm

emarston
Upstanding Citizen
Registered: 11-26-2008
Posts: 558
Karmojo: 37

Re: laugh

Thanks for the comments. I'm starting to layer on the face beyond the few poses i had in blocking as well as try to get the laugh looking like its coming for the chest. i'm finding it hard to get it looking great without looking funny because he's walking but it's getting there. i need to do more work in the shoulders as well and start to iron out my offsets a bit more. 

Direct Link

Offline

 

#11 04-11-2012 1:47 am

emarston
Upstanding Citizen
Registered: 11-26-2008
Posts: 558
Karmojo: 37

Re: laugh

Ok done for the day, here's what I have.

Direct Link

Offline

 

#12 04-11-2012 5:59 pm

emarston
Upstanding Citizen
Registered: 11-26-2008
Posts: 558
Karmojo: 37

Re: laugh

I'm looking at my gestures and it feels a bit repetitive with his arm going to his chest twice so i'm playing with the idea of holding his arm down until the final reveal. Here are both versions as they currently stand. Thanks for helping me solve the sound issues littlepenguin

Going up, with a bit more polish on the shot then the last update

Direct Link



Down until the end

Direct Link

Last edited by emarston (04-11-2012 6:32 pm)

Offline

 

#13 04-12-2012 3:31 am

emarston
Upstanding Citizen
Registered: 11-26-2008
Posts: 558
Karmojo: 37

Re: laugh

Calling it a day. Trying to add some texture to the performance. The finger twirl needs to be much slower I know.

Direct Link

Offline

 

#14 04-12-2012 6:42 am

oneZ
Registered: 03-06-2012
Posts: 60

Re: laugh

is that your laugh? it's soooooo fake, not worse of doing...

Offline

 

#15 04-12-2012 7:39 am

emarston
Upstanding Citizen
Registered: 11-26-2008
Posts: 558
Karmojo: 37

Re: laugh

nope not mine, i got the clip from the 24 hour chalenge the 11 sec club blog did.

Offline

 

#16 04-12-2012 10:19 pm

emarston
Upstanding Citizen
Registered: 11-26-2008
Posts: 558
Karmojo: 37

Re: laugh

Finding that simple is far better. trying to cut down the poses in the face and work within 3 main poses.

Direct Link

Offline

 

#17 04-12-2012 10:25 pm

thelittlepenguin84
Upright Citizen
From: Bristol
Registered: 03-30-2010
Posts: 1450
Karmojo: 47
Moderator

Re: laugh

please remove the finger twirl and bend the tip of the finger back as he pushes the button

you need to add some weight to the button and I have just read kye's post and agree completely

Last edited by thelittlepenguin84 (04-12-2012 10:44 pm)

Offline

 

#18 04-12-2012 10:26 pm

KyleG
Upstanding Citizen
From: Schell Games
Registered: 07-16-2007
Posts: 1282
Karmojo: 38

Re: laugh

his facial expression feels much more "worried" or "nervous" I would try and make it more sinister

k


Kyle Kenworthy
My Blog
My Class

Offline

 

#19 04-13-2012 12:04 am

emarston
Upstanding Citizen
Registered: 11-26-2008
Posts: 558
Karmojo: 37

Re: laugh

Yeah that facial pose wasn't reading well at all. I need to work within less poses. Thought maybe the eyebrow raise will add to pushing the viewers eyes up with the missile.

I'm trying to get the finger twirl to give the idea that he sees his evil as a game and not as something serious. Hence the playing with the botton beforehand to show this. If I were to scrap that gesture what could take its place?

Direct Link

Last edited by emarston (04-13-2012 3:33 am)

Offline

 

#20 04-13-2012 11:24 pm

emarston
Upstanding Citizen
Registered: 11-26-2008
Posts: 558
Karmojo: 37

Re: laugh

Had a late start to the day but got some real work done. ironed out some more in my posing as well as ditching the twirl gesture for a strong push on the button. Ditched a ton of frames.

Direct Link



I have to get ready for hockey playoffs now.

Offline

 

#21 04-14-2012 7:39 pm

keyos27
Rockstar
From: Canada
Registered: 09-02-2010
Posts: 285
Karmojo: 71

Re: laugh

Which team are you rooting for?


Want to get motivated? Read "Bakuman"

Offline

 

#22 04-14-2012 7:41 pm

thelittlepenguin84
Upright Citizen
From: Bristol
Registered: 03-30-2010
Posts: 1450
Karmojo: 47
Moderator

Re: laugh

Team Rocket of course!!

Gave eric a crit on skype, the first place I feel his shot is lacking his the walk itself With the root moving incorrectly, its throwing off the presence of the whole piece

Offline

 

#23 04-14-2012 8:08 pm

emarston
Upstanding Citizen
Registered: 11-26-2008
Posts: 558
Karmojo: 37

Re: laugh

Keyos27, Pens and Bruins

Steve, Its getting there. already looking better after a few tweaks.

Offline

 

#24 04-15-2012 8:59 pm

keyos27
Rockstar
From: Canada
Registered: 09-02-2010
Posts: 285
Karmojo: 71

Re: laugh

As you can see I don't like Bruins smile If Vancouver loses tonight then there is no hope for the cup this year too.


Want to get motivated? Read "Bakuman"

Offline

 

#25 04-18-2012 12:39 am

emarston
Upstanding Citizen
Registered: 11-26-2008
Posts: 558
Karmojo: 37

Re: laugh

Ok i cleaned up my root and changed the arch as well as the timing on the hand with the remote. Played more with the face and am trying to get a stronger end pose. I also added an evil henchmen! he only has a few keys right now but i'll clean him up a bit.

Direct Link

Last edited by emarston (04-18-2012 12:40 am)

Offline

 

Board footer

Powered by PunBB
© Copyright 2002–2005 Rickard Andersson