#1 02-16-2012 8:09 pm

3dMisterT
Registered: 02-16-2012
Posts: 22

Jump Animation In Maya- Pleae Review

Hi,

I Have just started learning Animation, this is my second animation in MAYA. Please watch it and give your reviews.

Direct Link



Thanks.

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#2 02-16-2012 8:18 pm

KyleG
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Re: Jump Animation In Maya- Pleae Review

If this is only your second animation in maya I'd recommend doing something a bit more simple. Like starting with a bouncing ball. Currently your character feels like they are being pulled up..not jumping. Think of his root as a bouncing ball. The start of the jump would be fast, then it would slow at the top of the arc (where gravity is starting to pull him back down) then he would speed up as he falls to the ground. Like I said I would start with something a little more simple than a jump then go from there


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#3 02-16-2012 8:20 pm

robcat2075
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Re: Jump Animation In Maya- Pleae Review

detailed comments would be easier if you posted a quicktime file that can be scrubbed thru frame by frame.

It looks like you have the basic mechanism of keyframing figured out, but the up and down pacing of the body is not like that of someone who has jumped into the air and fallen back down and the posing of the legs and feet makes it look like they are not doing the work.  It looks a bit like he is being hauled up in the air by an invisible rope.

I think a great next step would be to back up and do a standard bouncing ball and do it well and become accustomed to showing gravity in action, then return to this more complex exercise and put that in practice.


"3D animators have pencil envy" - Robert Holmén
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#4 02-16-2012 8:27 pm

TheAnimatroid
Registered: 10-01-2011
Posts: 171

Re: Jump Animation In Maya- Pleae Review

I think you shouldn't start off right by learning things like jumps and other body mechanics stuff. You need a strong foundation at the beginning so that your following work will be on a higher level. I know that it might sound hard right now, but you need to go back to the very beginning and start off with the bouncing ball exercise and learning the principles, when you REALLY want to be an animator. We will definetly help you on that way wink
Your piece of work isn't on a level where we can actually give you critiques on, right now.

I think comment number 1 meets exactly what i want to say: http://www.11secondclub.com/helpful_hints/the_top_5

Now don't feel discouraged by these words. It's a hard way to learn animation and the community will definetly help you by learning all this stuff from the beginning!

Keep moving forward! wink

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#5 02-16-2012 8:41 pm

3dMisterT
Registered: 02-16-2012
Posts: 22

Re: Jump Animation In Maya- Pleae Review

Thank You so much for your time to watch my animation and giving your reviews...I am surely going to re-learn bouncing ball now...But kindly tell me that his hand and chest movements are correct here or not.
Thanks.

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#6 02-16-2012 8:49 pm

robcat2075
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Re: Jump Animation In Maya- Pleae Review

3dMisterT wrote:

But kindly tell me that his hand and chest movements are correct here or not.
Thanks.

I would say "not".  You really need to have the core motion correct before those can be judged.

We have hit on bouncing balls previously here.

In this post in this thread...

http://www.11secondclub.com/forum/viewt … 27#p117327

...  I link to two videos that, while not quite tutorials, do cover some aspects of bouncing ball in CG that are often gotten wrong.

Last edited by robcat2075 (02-16-2012 8:50 pm)


"3D animators have pencil envy" - Robert Holmén
The world's most beloved Heavy Push
This is only a... my gallery of CG tests
I'm a 2D Wannabe...  drawings and 2D animation tests

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#7 02-16-2012 9:16 pm

3dMisterT
Registered: 02-16-2012
Posts: 22

Re: Jump Animation In Maya- Pleae Review

Thanks for the links, i am surely going to re-learn the basics and will upload a Bouncing ball tomorrow in this forum. I joined this forum today and i must say its really helpful here. Thanks a lot.

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#8 02-17-2012 5:08 am

robcat2075
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Re: Jump Animation In Maya- Pleae Review

Don't rush it.  It's better to get it right than to get it fast.


"3D animators have pencil envy" - Robert Holmén
The world's most beloved Heavy Push
This is only a... my gallery of CG tests
I'm a 2D Wannabe...  drawings and 2D animation tests

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#9 02-21-2012 2:05 pm

3dMisterT
Registered: 02-16-2012
Posts: 22

Re: Jump Animation In Maya- Pleae Review

I have made a couple of changes in my animation..Kindly watch it and give your reviews. i did not work on facial expression in this animation.

Direct Link

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#10 02-21-2012 2:14 pm

TheAnimatroid
Registered: 10-01-2011
Posts: 171

Re: Jump Animation In Maya- Pleae Review

Yeah, this is much better now! I think you should fix the hoppy pop at the beginning. Make it softer or leave it out, it's not really necessary unless you want him to take extra momentum. The timing works really good now. I would add another pose when he hits the ground. You don't feel much weight right now. So when he hits the ground let him travel down a bit further. Right now that end seems a little bit stiff.

But all in all, this is a huge improvement! big_smile

Last edited by TheAnimatroid (02-21-2012 2:14 pm)

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#11 02-24-2012 7:42 am

3dMisterT
Registered: 02-16-2012
Posts: 22

Re: Jump Animation In Maya- Pleae Review

Thank you so Much  for the review...Can you please tell me what is hoppy pop??

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#12 02-24-2012 9:04 am

3dMisterT
Registered: 02-16-2012
Posts: 22

Re: Jump Animation In Maya- Pleae Review

I have made a few changes in my jump animation, kindly watch it and tell me that is it better than the previous one..

Direct Link


Thanks.

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#13 02-24-2012 10:14 am

victoros
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From: Moscow, Russia
Registered: 05-05-2008
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Re: Jump Animation In Maya- Pleae Review

Hi, first of all if you want to have good rewiev add some framecounter, so that we could say like "f23 if wrong..".
But in general.
I don't understand first part of animation... What is he doing? Is it anticipation, or he is thinking about something?
If you want to do a jump, than the character should firstly squash for anticipation, than stretch to jump, than become normal at the top then stretch again to go down, then squash at the bottom.
By that squash and stretch I don't mean that you havу to deform the body, but his hands, legs etc.. must do this squash and stretch.
I'd recomend to shoot video reference of yourself or watch youtube. Try to stand in those poses you made and you will understand that they are awkward. Take the reference and study it frame by frame to understand what leads and what follows.
The first couple of poses are very strange. In the first one he stands right, but then his feet and hands slide forward but the body stays in place (can you do that?)
But it's a start and there is room for improvement.

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#14 02-24-2012 12:50 pm

3dMisterT
Registered: 02-16-2012
Posts: 22

Re: Jump Animation In Maya- Pleae Review

Thanks for the review...I have made a few changes in my animation..Kindly watch it and give your review smile . This time i am using dropbox, hope it will work fine..
http://dl.dropbox.com/u/63909400/JumpShort.avi

Last edited by 3dMisterT (02-24-2012 12:51 pm)

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#15 02-29-2012 11:16 pm

waxas wakas
Registered: 01-27-2012
Posts: 1

Re: Jump Animation In Maya- Pleae Review

ok nice but

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#16 03-01-2012 10:18 am

wolfor
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From: Germany
Registered: 03-23-2008
Posts: 3602
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Re: Jump Animation In Maya- Pleae Review

^Hi!
If you're using a .mov or .mp4 instead of an avi, the forum will automatically embed it into the post, and my browser won't crash trying to play it big_smile

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