#1901 01-04-2012 11:13 am

Ohjin
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Re: 11 Second Club Rig

Had another idea, that's probably rubbish.
I added motion trails to my hands, feet and hips. Then adding a pull down attribute and creating driven keys, I added an 'on/off' switch in the channel window. And then made it non keyable.

Sure it will only work in 2012, but hey. I find it usefull.

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#1902 01-04-2012 11:33 am

wolfor
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Re: 11 Second Club Rig

Ohjin wrote:

Had another idea, that's probably rubbish.

no I don't think so big_smile

Ohjin wrote:

I added motion trails to my hands, feet and hips. Then adding a pull down attribute and creating driven keys, I added an 'on/off' switch in the channel window. And then made it non keyable.

Great Idea! I haven't tried the new motion trails yet, but they seem quite cool, I just am a bit cautious with first versions of new features in Maya, they mostly work, but only just in a way I wouldn't be able to use them big_smile (like viewport 2.0 in Maya 2011 was rubbish, in 2012 it really works!)

Ohjin wrote:

Sure it will only work in 2012, but hey. I find it usefull.

if that stays the only thing that requires 2012, I'm not sure if that'll be a good reason for making two download versions of it.
I'll have a look if the rig still works with that feature in 2009 (and keeps it when saving in 2009), if it does, I'll add it in the next round big_smile (I put it on the wishlist for the time being)

Thanks!
Keep the inputs coming, please!

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#1903 01-04-2012 12:10 pm

Ohjin
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Re: 11 Second Club Rig

Okay
Here's another one,
I don't know what would have to be done. But I always found it usefull with the low poly puppet rigs, when you were able to hide the arms and/or head, and torso, so you could make sure the hips were miving right, then work your way up.

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#1904 01-04-2012 12:15 pm

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Re: 11 Second Club Rig

jup, that option's not there at the moment, but I was going to add a proxy mode, with lowres geometry, and with that the body parts can be hidden/unhidden more easily.
Right now you actually have to select the faces you don't want to see and hide them via the view selected option in your viewport.

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#1905 01-04-2012 12:24 pm

Ohjin
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Re: 11 Second Club Rig

cool cool, cheers for the info. Look forward to it. smile

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#1906 01-05-2012 4:34 pm

Ohjin
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Re: 11 Second Club Rig

Oh..Something I have noticed. Is when loading a scene where the elven rig is a reference. The rig always loads in - in the bind pose. So when you do a file render, It renders with him in bind pose.

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#1907 01-05-2012 4:48 pm

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Re: 11 Second Club Rig

You mean that the rig is in the tpose until you scrub the timeline? You're using Maya 2012 by any chance? And you were using an ATI if I remember correctly? I had such problems with ATI cards before, they tend to not update the mesh in the viewport until they have an animation and get scrubbed in the timeline, I've tried lots of workarounds but nothing helped yet. sad
If you're using Maya 2012, you could try and upgrade to service pack 1 (freely downloadable from the autodesk site) it could be something similar to what Kibi mentioned in post #1912... You can check that if you open the scene and before you do anything else you execute this: Menu->Modify->Evaluate Nodes->Evaluate All. If that makes the Mesh move into its animated position, it's most likely that bug, I'd say.

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#1908 01-05-2012 4:50 pm

Ohjin
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Re: 11 Second Club Rig

Thanks man.

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#1909 01-06-2012 6:06 pm

Ohjin
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Re: 11 Second Club Rig

Heya, Playing with the new setup, the left hand shape control helper moves independently of the wrist helper, and has keyable attributes for translate and rotate.

Also Eyebrows and mustache are not in the do not touch layer.

Last edited by Ohjin (01-06-2012 6:53 pm)

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#1910 01-06-2012 10:52 pm

Ohjin
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Re: 11 Second Club Rig

Oh btw, I use Vray and the eyes don't render in the default scene, they appear black. I found if I turn down the eccentricity that worked.

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#1911 01-08-2012 8:36 pm

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Re: 11 Second Club Rig

Hi all!
I released yet another version, this time with some neat new features, like changeable eye color, skin color, and some new body shapes for you to play with big_smile

Since I don't have vray, I didn't change anything there. I guessed that if anybody went as far as getting Vray for Maya, I guess they wont use the standard shader anyways big_smile

Have fun!

Cheers!

Wolfi

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#1912 01-10-2012 11:56 am

wolfor
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Re: 11 Second Club Rig

Hi all!
I made an advanced how-to video for the rig, and uploaded it to vimeo. I reuploaded it now, since the video quality is far better, and the audio isn't as quiet as the first version.
Have fun with my heavy German accented mumbling (and this will stay that way big_smile)

               

Direct Link


if you haven't seen the intro tutorial by Claus Ilkjaer, you can watch it here:

Direct Link

Last edited by wolfor (01-13-2012 11:44 am)

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#1913 01-10-2012 5:29 pm

murraymints
Registered: 02-03-2010
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Re: 11 Second Club Rig

Im starting a dial piece with this, great rig. I have one question/request.
When  the eyebrow goes down ( angry expression ) the inner eyebrow geo pulls away from the skin. Could this be tweaked? Also the eye lids, can a rotation control be made on the lids, so you can shape them a bit more?
Sorry to be picking, this rig is wonderful and with these minor tweaks we could animate more sophisticated dialoge.
Great work guys. I hope my thoughts are welcomed on this.
Andy smile

Last edited by murraymints (01-10-2012 5:33 pm)

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#1914 01-10-2012 5:58 pm

wolfor
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Re: 11 Second Club Rig

Hey Andy!
You can change the Lid's shape by unhiding the facial deformers and changing the eyeshape until it suits you. You could also just rotate the eye ctrl's, if that's helping big_smile
See if the brown still pull away from the skin when it's set to smooth (on the head controller) otherwise I'll have a look at it soon smile
Cheers!

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#1915 01-10-2012 6:37 pm

murraymints
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Re: 11 Second Club Rig

Hey Wolfor,
thanks a lot for your response, Ill try that now. Yep, the eyebrow inner edge pulls away still, on smooth.
Im really picking at this, the whole thing looks great. A very valuable resorce for us animators that can`t rig or model!
smile

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#1916 01-10-2012 6:46 pm

murraymints
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Re: 11 Second Club Rig

Just had a go....FANTASTIC!!!! Love it more. I can get the graphic shapes I want. Thanks mate. smile
Ill post my progress soon and credit you accordingly.
Andy

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#1917 01-10-2012 10:01 pm

wolfor
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#1918 01-11-2012 5:04 am

OneArm
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Re: 11 Second Club Rig

Hi.
I am having a problem with the eleven rigs arm controls for IK if I move one of the controls nothing happens the arm stays in place and the controls move fine. I hope this is something simply to fix. Thank you for your time. This is happen once I open the rig straight out.

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#1919 01-11-2012 9:49 am

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Re: 11 Second Club Rig

OneArm wrote:

Hi.
I am having a problem with the eleven rigs arm controls for IK if I move one of the controls nothing happens the arm stays in place and the controls move fine. I hope this is something simply to fix. Thank you for your time. This is happen once I open the rig straight out.

Hi one Arm. (I hope this isn't true, haha... sorry bad joke) My mistake, I put a readme file in the rig zip file but forgot at the last update. Please read the bugtracker on the elevenrigblog. Thanks.

Edit: I placed the readme file back into the download file big_smile

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#1920 01-11-2012 8:46 pm

wolfor
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Re: 11 Second Club Rig

@ Camaro: I was wondering if you could now, since the elevenrig is in its more or less final stage, update the GUI to it? If you have enough time for it, that is big_smile

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#1921 01-11-2012 9:51 pm

Camaro
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Re: 11 Second Club Rig

It's probably the same thing with the NormanGUI: I'm just gonna make a modular GUI system similar to abxPicker so it can be applied to any character, rather than making separate GUI's from scratch. I'm also making a GUI for the iAnimate characters, so between my actual animation assignments and that GUI, I'm pretty swamped. That and the fact that I hate MEL for many, many reasons, and I've basically converted to using Python exclusively, it could be tricky to even update it. And let's not forget that everyone seemed to lose interest in it a long time ago. So basically I have no incentive to touch it.

Buuut, I will see if I can go through and at least clean up some bugs or whatever tongue

Last edited by Camaro (01-11-2012 9:53 pm)


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#1922 01-12-2012 10:56 am

wolfor
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Re: 11 Second Club Rig

That would be really great!
Yea I heard you're doing the GUI's for iAnimate now (good for you!) and I can imagine that you don't have that much time for this stuff right now, so I wouldn't want to force this onto you. Only if you can spare some time!
A modular GUI sounds like a great idea, btw big_smile Hope you're getting somewhere with that!

If you're staring with bugfixing, one bug I have been reported at is that the rotation offset of the arms seem to add up every time you swap from ik to fk and back again using the GUI.

So, thanks!

Cheers big_smile

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#1923 01-12-2012 4:07 pm

Camaro
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Re: 11 Second Club Rig

That bug happens with or without the GUI, unfortunately. I remember mentioning that several pages back to you, but I forgot what you said.

And yes, I'm excited about the iA GUI and modular GUI I have going. Should take quite awhile though, but it'll be worth it, so I don't have to keep making GUI's from scratch smile


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#1924 01-12-2012 4:39 pm

wolfor
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Re: 11 Second Club Rig

Camaro wrote:

That bug happens with or without the GUI, unfortunately. I remember mentioning that several pages back to you, but I forgot what you said.

I also don't recall what happened then and why it happened, and what I did to stop it, all I know it still happens now when using the gui and doesn't when using the standard controller. Search me. But using the GUI switch renders some strange rotationvalues on the arm controller.

Camaro wrote:

And yes, I'm excited about the iA GUI and modular GUI I have going. Should take quite awhile though, but it'll be worth it, so I don't have to keep making GUI's from scratch smile

This does sound like a very neat idea big_smile Will this be something you release so everyone can create his own GUI or is that just so you can make a GUI in a shorter time?

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#1925 01-12-2012 5:24 pm

Camaro
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Re: 11 Second Club Rig

Both. And my intention is that it's a lot more intuitive than abxPicker (fun fact: me and Adam Burke have the same first name and same initials).

Last edited by Camaro (01-12-2012 5:25 pm)


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