#1 09-20-2011 8:48 pm

Strange0range
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Restarting with the Basics (Critiques Wanted) - Joe Walking

I started animation as a hobby some 8 or nine years ago, the whole time making stop-motion with LEGO. Now I want to pursue animation as a job, but since I never really got into the basics, I'm going to do them now and work my way up to character animation, and I created this thread to document that progress.

I have posted some tests already, but none of them had frame counters on them, so perhaps they were a little hard to critique? Anyway, I finally got a working frame counter, so here's my (third?) ball bounce. Hopefully I've already got it down, but I just wanted to run it by you guys. I haven't added squash and stretch or rotation yet.

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Last edited by Strange0range (06-23-2012 11:55 pm)

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#2 09-20-2011 9:00 pm

ajfrank
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Re: Restarting with the Basics (Critiques Wanted) - Joe Walking

I think its cool if its supposed to be a light bounce/ball


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#3 09-21-2011 4:05 pm

Strange0range
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Re: Restarting with the Basics (Critiques Wanted) - Joe Walking

Did a little work on it today. I made the bounces a little faster, and added rotation. I was thinking about putting in some squash and stretch as well, but I'm not sure if it's needed.

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Critiques are appreciated. I'll probably move onto a pendulum test soon.

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#4 09-21-2011 4:27 pm

TonyChau
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Re: Restarting with the Basics (Critiques Wanted) - Joe Walking

Hey StrangeOrange,

Just my personal take here:  I think the spacing could use some tweaking, having it ease out of the top position at ~F27 more.  If you check out the spacing between F40-41, it's very similar to like... F33-34.  You could have the spacing get much bigger as it heads down towards the contact.  Especially in the first drop down.  The other ones feel better but I might also push those too and see how it feels.

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#5 09-22-2011 4:34 am

Strange0range
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Re: Restarting with the Basics (Critiques Wanted) - Joe Walking

Thanks for the advice, TonyChau. I tweaked the initial fall a bit so it wasn't so abrupt and linear, but I'm still not sure if it's there yet. I think it looks better, though.

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Last edited by Strange0range (09-22-2011 4:38 am)

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#6 09-22-2011 5:05 am

yakhanapurkar
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Re: Restarting with the Basics (Critiques Wanted) - Joe Walking

well bounces are not much bad... you can tweak littile in spacing. And in the in beginning from f0-f27 take your ball on the ground its lil bit in the air... good luck smile

Last edited by yakhanapurkar (09-22-2011 5:06 am)


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#7 09-22-2011 4:21 pm

TonyChau
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Re: Restarting with the Basics (Critiques Wanted) - Joe Walking

Hey again!

It looks better but you can still really push the spacing.  The idea is progressive spacing, with each frame there is a bigger gap added on to the spacing before it.  For example check your spacing at F35-36 and compare that again to F40-41.  The spacing there is pretty much the same when it would make more sense for F40-41 to be twice as big as F35-36.

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#8 09-22-2011 10:49 pm

Strange0range
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Re: Restarting with the Basics (Critiques Wanted) - Joe Walking

Tweaked it some more. I'm thinking the ball is taking a little too long to start dropping after it rolls off the edge.

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As a side note, the animation in the viewport in Maya seems to be going at about twice as fast as the rendered animation, but in the settings the animation is set at 24 fps. Is this usual?

*EDIT*

Went and fixed the initial falling off the edge.

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Last edited by Strange0range (09-22-2011 11:15 pm)

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#9 09-28-2011 9:27 pm

Strange0range
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Re: Restarting with the Basics (Critiques Wanted) - Joe Walking

Started working on a pendulum test. I was originally hoping to upload it on Monday, but that didn't work out. On a side note, I also figured out why the animation was playing faster in Maya than it was once rendered, so that helped lots.

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Critiques are appreciated.

Last edited by Strange0range (09-28-2011 9:29 pm)

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#10 09-30-2011 3:24 am

Strange0range
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Re: Restarting with the Basics (Critiques Wanted) - Joe Walking

Tweaked a couple things from the last test. The stopping looks a lot better now, I think, though it would be great if you guys could give it a look over in case I missed anything. Thanks!

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#11 09-30-2011 4:57 am

ricekrispyninja
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Re: Restarting with the Basics (Critiques Wanted) - Joe Walking

yep you got it!
I'm sure there's some minor tweaks...
...but it really isn't necessary.

This looks really strong!!
Move onto a different task! smile


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#12 10-11-2011 7:25 am

Strange0range
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Re: Restarting with the Basics (Critiques Wanted) - Joe Walking

Finally, FINALLY got a render up for my next test. This is my first real attempt at a generic walk cycle.

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I would have had this animated sooner, but I've been busy working on getting a job, so I haven't had as much time as I'd like to animate.

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#13 10-11-2011 10:33 am

Stina
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Re: Restarting with the Basics (Critiques Wanted) - Joe Walking

The walk seems a bit stiff at the moment. There are two things I noticed that could use some work,

- Right when he puts down the foot (fr. 35), the toes seem to be stuck in air for a few frames instead of landing on the ground. Then there's only one frame (fr. 41) where the whole foot is actually on the ground. It is possible to walk like this, but not without the intention of keeping your toes up. wink

- You never lift your back foot as a whole, it's more of a roll where the toes are the last thing to leave the ground (so on frame 38-ish the toes should still be touching the ground)

In general the hip movement doesn't quite match the foot movement (meaning the feet are lifted way up in the air, but the hip barely lifts at all), so I'd probably make the feet a bit more subtle. Otherwise it looks good, the timing and spacing works. Good luck!

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#14 10-11-2011 10:24 pm

Strange0range
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Re: Restarting with the Basics (Critiques Wanted) - Joe Walking

Alright, I fixed it up a bit.

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Thanks for your comments and critiques so far, guys. They're helping loads!

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#15 10-14-2011 11:27 pm

Strange0range
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Re: Restarting with the Basics (Critiques Wanted) - Joe Walking

Went and looked at some other walk cycles to see if I was missing anything, and I came up with one or two things.

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#16 10-14-2011 11:54 pm

ricekrispyninja
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Re: Restarting with the Basics (Critiques Wanted) - Joe Walking

- don't forget to keep the toes rotated after planting them on the ground; look at frames 36 & 37; rotate the foot downward more, so it looks like his feet are planting better

cheers smile

Last edited by ricekrispyninja (10-14-2011 11:55 pm)


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#17 10-15-2011 2:49 am

AFightingPanda
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Re: Restarting with the Basics (Critiques Wanted) - Joe Walking

I think you are trying to do too much too fast.  You need to shelve this walk cycle for now and go learn how to do a simple weight shift.  That is job number one.  Going from a swinging chain to a ball with legs is a huge jump.  Then trying to go strait to a walk cycle which is a very difficult technical thing to get right is a bad call.  I think you should do a weight shift first.  Then maybe a jump or weight lift.  After that come back to the walk. 

When you are ready for the walk I think you should go read THIS.  It is an amazing tutorial about doing walks which will help you immensely.

Last edited by AFightingPanda (10-15-2011 2:50 am)


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#18 10-15-2011 3:04 am

Strange0range
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Re: Restarting with the Basics (Critiques Wanted) - Joe Walking

I was wondering about that; going from a pendulum to a walk cycle did feel like a big jump to me, but I wasn't really sure what other tests to do. When you mean a weight shift test, do you mean something like this, or something without legs? If there are any other tests I should be doing before a walk cycle, I'd love it if you guys could link me to some examples.

Thanks!

Last edited by Strange0range (10-15-2011 3:05 am)

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#19 10-15-2011 3:55 am

AFightingPanda
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Re: Restarting with the Basics (Critiques Wanted) - Joe Walking

Yeah something like that is fine.  You don't even need to have him really take a step.  The whole idea behind doing a weight shift is so that you are learning about shifting the weight of the hips and how weight interacts with the legs.  That is the key to that.  You can add a small step though if you want it just depends what you are interested in doing.  In my mind there is a really solid way of building up to doing full characters.

after the chain ball things....

1.  Luxo lamp hop cycle (get it here) - just have him hope is place.  Learn about overlap and adjusting things in the graph editor more efficiently.
2.  Luxo jump forward  - so this time just make him jump forward a few steps. 
3.  Ball with legs - weight shift
4.  Ball with legs, jump - have him jump in place, or jump down from a height, jump over a small obstacle.  etc, just something in that overall vein.
5.  ball with legs walk cycle
6.  full body character weight shift
7.  full body character weight exercise - lift a box, push a boulder, pull a cart, something that involves weight.
8.  full body walk cycle.

That would be my ramp up.  The reason you use the luxo rig is simply so that you can ramp up slowly.  Fewer controls to think about, less to fight with overall, you can just focus on making the movement nice as opposed to fighting with the controls.  Nothing sucks more than fighting with controls.  Then the ball with legs is an obvious progression.  After a few ball with legs tests its time to jump in and do full body stuff.  After the first few full body exercises that everyone does its up to you what kinds of shots you want to tackle.  As always keep at something till you get it.  If you are having trouble using luxo and getting good shots.  Keep doing shots with him until you got a handle on it.  The same with every test and every rig.  Don't just get the test finished and move onto the next one if you struggled.  A lot of animation is building a solid foundation and understanding of the principles.  Take your time and don't be afraid to ask questions.


"With ordinary talent and extraordinary perseverance, all things are attainable."  ~Thomas Foxwell Buxton

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#20 10-15-2011 6:16 am

ricekrispyninja
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Re: Restarting with the Basics (Critiques Wanted) - Joe Walking

like this:

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haha... I got inspired seeing the PixoJr rig and just had to dive right in!)

...a friend of mine critiqued it. The revision is here

Last edited by ricekrispyninja (10-15-2011 8:51 am)


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#21 11-03-2011 8:04 pm

Strange0range
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Re: Restarting with the Basics (Critiques Wanted) - Joe Walking

Well, I finally got around to doing this; it was a little harder than I thought it might be, but I think I've got it looking pretty good now, though I'm certain there are some things left to fix.

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#22 11-03-2011 9:26 pm

ricekrispyninja
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Re: Restarting with the Basics (Critiques Wanted) - Joe Walking

looks good!
I'm sure people might say to straighten him out just before and after he lands...


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#23 11-04-2011 10:36 pm

Strange0range
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Re: Restarting with the Basics (Critiques Wanted) - Joe Walking

Well, he does straighten out, at least for one frame before leaving the ground and landing. Anyway, I went and tweaked a couple things, without really knowing what I was doing, and I actually found something wrong with the first test upon comparing the two.

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I noticed that in the first test, the head of the lamp seems to stick a little at the top of the bounce, instead of rising and falling again smoothly. It looks a lot better in this new one, I think.

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#24 11-05-2011 1:35 am

yam
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Re: Restarting with the Basics (Critiques Wanted) - Joe Walking

Hey, Strange0range ! You´re progressing well.

I think the head of the lamp is bouncing nicely and on a very entertaining way. Next, try to imagine the base as a feet, so it will leave the ground with the tip and land with the heel. I don´t know this rig, but if it doesn´t have the controls to make this task easier, don´t be intimidated, just set key on every necessary frame. One of the best improoves I got was when my mentor said to animate a 20 seconds shot on 2's (keyed every 2 frames); I sweared a lot, but I learnt a lot too lol.

Keep going!

Last edited by yam (11-05-2011 1:37 am)

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#25 11-05-2011 11:01 pm

Strange0range
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Re: Restarting with the Basics (Critiques Wanted) - Joe Walking

Alright, I tried it out, but it might need some tweaking.

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