#1 08-16-2010 6:29 am

Kreator
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Registered: 11-05-2008
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MC Week 11 - Run Cycle - Start 8.16

What to do: Animate a character in a run cycle
Time: 24 hours
Process: same as usual

The 3 participants 3 weeks in a row thing continues with this.

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#2 08-16-2010 1:32 pm

totoro
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Registered: 06-10-2010
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Re: MC Week 11 - Run Cycle - Start 8.16

I spent 3-4 hours on this.

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#3 08-16-2010 2:18 pm

mattwood2185
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Registered: 06-01-2009
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Re: MC Week 11 - Run Cycle - Start 8.16

totoro wrote:

I spent 3-4 hours on this.

The right legs looks like it jumps a bit to get to its furthest back position, but i like it.

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#4 08-17-2010 6:47 pm

Tom boslooper
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Re: MC Week 11 - Run Cycle - Start 8.16

here's my try, worked someting like 2 hours on it

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Last edited by Tom boslooper (08-17-2010 6:47 pm)

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#5 08-18-2010 4:12 pm

jswing
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Registered: 06-08-2009
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Re: MC Week 11 - Run Cycle - Start 8.16

Here is my try at a run cycle. I think I spent about an hour and half on it.

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#6 08-19-2010 4:28 pm

Martyn
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Re: MC Week 11 - Run Cycle - Start 8.16

Better late than never! It's been a day of new challenges, first time using Maya on my new system, first time doing an animation with my Wacom, and first time using Norman. Here be my run cycle what I did done today, something feels odd about it, but I can't.quite.workout.what.

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Learning animation is like walking on a path that keeps widening until you're running in a field of ever-expanding possibilities. - via Clay Kaytis's fingers, 14th July 2010, Twitter, Earth

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#7 08-19-2010 4:54 pm

DanCe3d
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Re: MC Week 11 - Run Cycle - Start 8.16

you need to drop your body faster to get more weight..
your feet arent overlapping much which gives it some stiffness..  have it overlap a little.. dragging the feet a bit
let your foot land on 1 frame then land flat the frame after.. it sort of just floats to a flat now..
maybe you can overlap the feet having the body go down and still having the back foot going up


Strive beyond the obvious... there you will find ART.

www.angelostacatalina.blogspot.com

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#8 08-19-2010 4:58 pm

Martyn
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Re: MC Week 11 - Run Cycle - Start 8.16

Sweet, nice one Angelo. For some reason I decided to do my legs in FK, as i'd never used FK on a rig before, turned out to be a little more problematic when it came to fixes than i'd hoped. I'll do those there things though, they all make perfect sense. Thanks!


Learning animation is like walking on a path that keeps widening until you're running in a field of ever-expanding possibilities. - via Clay Kaytis's fingers, 14th July 2010, Twitter, Earth

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#9 08-19-2010 5:01 pm

abhimanyu thakur
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From: india,delhi
Registered: 07-28-2010
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Re: MC Week 11 - Run Cycle - Start 8.16

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#10 08-19-2010 7:27 pm

Martyn
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From: Eating marmite
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Re: MC Week 11 - Run Cycle - Start 8.16

Updateo!

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Learning animation is like walking on a path that keeps widening until you're running in a field of ever-expanding possibilities. - via Clay Kaytis's fingers, 14th July 2010, Twitter, Earth

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#11 08-19-2010 8:10 pm

badgerfodder
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Registered: 08-19-2010
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Re: MC Week 11 - Run Cycle - Start 8.16

Hi,

Hope I'm not too late to get involved in this one. Here's my run cycle. Probably took me about 3 hours altogether.


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Like Martyn, I just started doing bits on Maya - been using Max for a while, so looking forward to get in on some future challenges.

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#12 08-19-2010 8:52 pm

Kreator
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Re: MC Week 11 - Run Cycle - Start 8.16

Lookin' good guys keep 'em coming.

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#13 08-21-2010 8:28 am

TheEnd
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Registered: 03-03-2010
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Re: MC Week 11 - Run Cycle - Start 8.16

it's been a while..
here's my ninja run cycle.
my quicktime crashed.so i'm puttin in the youtube link.

Direct Link



cheers!!!

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#14 08-21-2010 12:23 pm

zedlinarn
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From: Sweden
Registered: 04-02-2010
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Re: MC Week 11 - Run Cycle - Start 8.16

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Saw the thread yesterday and thought that I'm gonna participate. So here's moom running. He's cool that way.

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#15 08-21-2010 12:32 pm

badgerfodder
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Re: MC Week 11 - Run Cycle - Start 8.16

TheEnd wrote:

it's been a while..
here's my ninja run cycle.
my quicktime crashed.so i'm puttin in the youtube link.

Direct Link



cheers!!!

Nice and smooth - I think it needs more up and down though. Good work so far.

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#16 08-22-2010 8:26 am

bennykan
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From: Singapore
Registered: 12-09-2009
Posts: 66
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Re: MC Week 11 - Run Cycle - Start 8.16

first try here, though its a character with only legs. hope to be able to take part in all the mini challenges here big_smile

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Last edited by bennykan (08-22-2010 11:00 am)

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#17 08-23-2010 1:09 am

robcat2075
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From: Dallas TX
Registered: 08-01-2008
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Re: MC Week 11 - Run Cycle - Start 8.16

Quite a turnout this week.

Yet another running ball with legs:

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This is only a... my gallery of CG tests
I'm a 2D Wannabe...  drawings and 2D animation tests

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