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#1 07-30-2010 10:12 pm
- amanb
- Registered: 05-26-2010
- Posts: 14
push with realstic timming
this is my try to do push animation in realistic timing.
please help me find the refinements
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#2 07-30-2010 10:22 pm
#4 07-31-2010 10:51 am
- Zee Bashew
- Registered: 07-19-2010
- Posts: 45
Re: push with realstic timming
His feet are sliding a little too easily. It has something to do with the fact that his arms are extended all the time.
If his arms are bent, then they thrust forward and strain and while thats happening he backslides, that makes more sense to me. I would get up out of my chair and push a wall for a little while to get a feel for what your feet would be doing.
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#5 07-31-2010 5:09 pm
- amanb
- Registered: 05-26-2010
- Posts: 14
Re: push with realstic timming
Thanks for the efforts Zee Bashew ,i will make a note of your observation,thansk
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#6 07-31-2010 5:14 pm
- amanb
- Registered: 05-26-2010
- Posts: 14
Re: push with realstic timming
hey Zee please critique my next animation ...
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#7 08-02-2010 11:28 pm
- Zee Bashew
- Registered: 07-19-2010
- Posts: 45
Re: push with realstic timming
I'm not sure I have much useful information on that one. I have suggestions I guess.
If you are going to go through the hell of doing something so complicated, you may as well do it in a story driven way.
This could use a better camera angle and some pauses, so the movement doesn't seem so abrupt.
Cool idea for a test though. It seems a little rushed?
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