#1 07-11-2010 9:21 pm

Kreator
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From: Wherever I May Roam
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MC Week 6 - Jump - Start 7.11/End 7.18

What to do: Animate a character jumping, be it straight up and down or over a gap
Time Limit: 24 hours
Process: Since most of the animations that are submitted are in splined already, starting with this week we are changing the blocking/blocking+ only rule. From here on out, animate as much as you can/want in the 24 hour period you choose

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#2 07-14-2010 7:53 pm

totoro
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Re: MC Week 6 - Jump - Start 7.11/End 7.18

Hello everybody!
mine took 4-5 hours with the planning.

Direct Link

Last edited by totoro (07-24-2010 5:00 am)

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#3 07-15-2010 4:08 am

Kreator
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Re: MC Week 6 - Jump - Start 7.11/End 7.18

Totoro, I'm glad you're giving the effort to do these challenges, I just wish others would participate more.

Really, if the themes I've chosen are not interesting, let me know so I can revise them. It's clear that this one and the one from two weeks ago weren't good ideas, yet no one said anything. I'm getting pretty disheartened and I have a mind to let someone else take the reigns. But I'll give it some time I suppose.

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#4 07-15-2010 4:40 am

Josh
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Re: MC Week 6 - Jump - Start 7.11/End 7.18

I would love to participate! my knowledge of animation is so limited though.  I'd rather not embarrass myself with my attempt at such a project that I consider kind of daunting for me.  I'm still animating balls rolling and bouncing lol.  Let me see if I can crack out my tablet and draw up a rough 2d animation in flipbook.


"If you can dream it, you can do it." -Walt Disney
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#5 07-15-2010 4:49 am

Kreator
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Re: MC Week 6 - Jump - Start 7.11/End 7.18

No worries Josh, practice is practice, you can't possibly get worse by at least trying smile

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#6 07-15-2010 6:30 am

booleanspline
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From: Cleveland
Registered: 06-01-2008
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Re: MC Week 6 - Jump - Start 7.11/End 7.18

Hey camaro, I actually mean to participate a bit more, but coincidentally i happen to have done a couple of these assignments in the past month or so. Although mixing it up a bit might be a good idea, as the first couple weeks we were at a skill level where most people could participate. Looking at the schedule I see climb is coming up next and then weight lift the following week. Those are pretty advanced at least for me, and if I were to participate in one of them I don't think I could do the next one the following week. So maybe try squeezing something easy in every now and then. As opposed to 3 or 4 weeks in a row of fairly hard stuff.

It would have been lame to do another ball assignment on week two, but I think enough time has passed to do another one though. There's Heavy vs. Light, obstacle course, a ball with a personality doing something, maybe ball rolling down some steps and come to a stop. Theres a ton of other type of ball exercises. You could also even give us a specific type of ball to work on, beach, bowling, whatever. Mainly I think we could try to include the newbies still, at least once every couple weeks.

Hmm, I'm not sure how you feel about this, but for me the broad general descriptions for the assignments are kinda intimidating. It leaves too much to come up with. Like balance, that was kinda tough. I didn't really no where to go with it. I think more specific assignments might be best, that way I don't have to sit around coming up with an idea, but just focus on the animation. Like, well jump. We could have done jump from one post to another like a simplified AM post jump, or jump across a gap, or running and jumping over a hurdle. Those might be too specific. But for me, I like that, cause it's forcing me to animate a scenario I didn't come up with. Which I never really do to much of.

Week 11 Char interaction is a bit general as well. I'd have trouble coming up with something. We can also do small simple stuff, like just using a hammer, or a shovel. It might be better for Week 9 emotion, if we were all doing the same emotion. Instead of every post just being another random emotion. We would get to see how everyone would do drunk or mad.

Anyhow its been running pretty smoothly though. Hope you don't mind the small rant. Didn't set out to type so much. Heres a quick jump I did, maybe 20-30 min. It's not much.

Direct Link

Last edited by booleanspline (07-15-2010 6:32 am)


If that is your real name.

http://joeybarr.blogspot.com/

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#7 07-15-2010 3:33 pm

totoro
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Registered: 06-10-2010
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Re: MC Week 6 - Jump - Start 7.11/End 7.18

Camaro,
I think these chosen themes are great to practice our skills.
I do not care if it's a simple moving hold or a climbing character animation. (since it's not acting)

I am a new learner. Even if my animation will look terrible I will keep submitting my work every week.
Because I know it will help me to improve.
I hope other people are thinking like me... Please do not worry if it looks bad, it's a great chance to improve yourself.

Last edited by totoro (07-15-2010 3:34 pm)

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#8 07-15-2010 6:35 pm

kiopaa
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From: France
Registered: 12-15-2008
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Re: MC Week 6 - Jump - Start 7.11/End 7.18

Camaro wrote:

Totoro, I'm glad you're giving the effort to do these challenges, I just wish others would participate more.
Really, if the themes I've chosen are not interesting...

Camaron, these chosen themes are great. This Mini-Challenge is a good thing to improve my skill.
unfortunatly, I will not have time to entry this week, but next week.
Kiopaa

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#9 07-15-2010 7:04 pm

Kreator
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Re: MC Week 6 - Jump - Start 7.11/End 7.18

Booleanspline, it's totally fine. I'll go back and revise the schedule. That's exactly the kind of feedback I was looking for.

Totoro and Kiopaa, thanks for your input.

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#10 07-15-2010 7:28 pm

robcat2075
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From: Dallas TX
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Re: MC Week 6 - Jump - Start 7.11/End 7.18

I didn't do this for this for this particular Challenge but since the topic is jumping... I'll post it!

About a year ago I was trying to do a hand drawn jump animation.  That took me much longer than 24 hours, but as a preparatory study i did a CG jump one afternoon to experiment with the timing.  And that study is what appears at the start of this clip:


Direct Link


"3D animators have pencil envy" - Robert Holmén
The world's most beloved Heavy Push
This is only a... my gallery of CG tests
I'm a 2D Wannabe...  drawings and 2D animation tests

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#11 07-15-2010 7:37 pm

totoro
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Re: MC Week 6 - Jump - Start 7.11/End 7.18

Wismeier, thank you can't wait to see your work!
robcat2075, can you use dropbox? youtube is blocked in many countries including mine.

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#12 07-15-2010 7:39 pm

robcat2075
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Re: MC Week 6 - Jump - Start 7.11/End 7.18

What is drop box?


"3D animators have pencil envy" - Robert Holmén
The world's most beloved Heavy Push
This is only a... my gallery of CG tests
I'm a 2D Wannabe...  drawings and 2D animation tests

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#13 07-16-2010 5:20 am

DanCe3d
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From: San Francisco
Registered: 03-12-2008
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Re: MC Week 6 - Jump - Start 7.11/End 7.18

ive been really busy lately so i havent had much time do work on the challenge.. but i got the interns here at the office who are studying animation to participate so thats more...


Strive beyond the obvious... there you will find ART.

www.angelostacatalina.blogspot.com

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#14 07-16-2010 8:18 am

Kreator
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Re: MC Week 6 - Jump - Start 7.11/End 7.18

robcat2075 wrote:

What is drop box?

You can find out if you read the FAQ thread that is so cleverly stickied to the top and says "Newcomers Read This!" smile

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#15 07-16-2010 3:57 pm

robcat2075
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From: Dallas TX
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Re: MC Week 6 - Jump - Start 7.11/End 7.18

robcat2075, can you use dropbox? youtube is blocked in many countries including mine.

Those piano-playing cats must be more subversive than I thought!

I don't have the quicktime that cobbled together all the hand drawn parts, but here is one with the pertinent CG part with some notes written on it. The notes are not intended as an exhaustive discussion of "jumping on a box", I made those for the benefit of people on another forum who were curious about such things.


Direct Link




You'll note that the two feet are not identical in many frames.  This is really just me cramming two different treatments of the feet in the same test, rather than that animator thing of trying to be non-symmetrical.



Camaro wrote:

robcat2075 wrote:

What is drop box?

You can find out if you read the FAQ thread that is so cleverly stickied to the top and says "Newcomers Read This!" smile

Ah. Of course, tagging something "Read This" practically guarantees it will not be read. wink You really need to mark it "Private" and leave it in the copy machine if you want everyone to read it.


"3D animators have pencil envy" - Robert Holmén
The world's most beloved Heavy Push
This is only a... my gallery of CG tests
I'm a 2D Wannabe...  drawings and 2D animation tests

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#16 07-16-2010 6:32 pm

Josh
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From: Iowa
Registered: 02-12-2010
Posts: 40
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Re: MC Week 6 - Jump - Start 7.11/End 7.18

Well I tried.... I haven't really animated a humanoid before... :

Direct Link


"If you can dream it, you can do it." -Walt Disney
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#17 07-16-2010 7:36 pm

KyleG
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From: Schell Games
Registered: 07-16-2007
Posts: 1723
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Moderator

Re: MC Week 6 - Jump - Start 7.11/End 7.18

here's mine....bout an hour of work

Direct Link


Kyle Kenworthy
My Blog
My Class

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#18 07-18-2010 9:22 am

zombryn
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From: UK
Registered: 11-20-2008
Posts: 161
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Re: MC Week 6 - Jump - Start 7.11/End 7.18

I've been quite busy lately and only found out about this challenge last night. So this is what I have. Never animated a jump before but this shows me that I really need to work on a proper one. An hour or so?

Direct Link

Last edited by zombryn (07-18-2010 9:22 am)


blog: http://www.zombryn.co.uk
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#19 07-18-2010 12:35 pm

kevsan002
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Registered: 07-07-2010
Posts: 57
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Re: MC Week 6 - Jump - Start 7.11/End 7.18

hello everyone.. here's mine..

@JorJorMogBoy.. thanks for the advice.. now i used a human model here..

Direct Link

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#20 07-18-2010 3:41 pm

DanCe3d
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From: San Francisco
Registered: 03-12-2008
Posts: 522
Karmojo: 52

Re: MC Week 6 - Jump - Start 7.11/End 7.18

good job kevin.. you need to work on your landing.. ill show u how to improve that 2m at the office.


Strive beyond the obvious... there you will find ART.

www.angelostacatalina.blogspot.com

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#21 08-03-2010 3:19 am

naz
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From: Philippines
Registered: 05-12-2008
Posts: 11
Karmojo: 25

Re: MC Week 6 - Jump - Start 7.11/End 7.18

hi guys, i'd like to catch up with the jump challenge.. i've made this blocking in more or less 12hrs(3hrs a day in 4 days)..

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#22 08-03-2010 3:41 am

DanCe3d
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From: San Francisco
Registered: 03-12-2008
Posts: 522
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Re: MC Week 6 - Jump - Start 7.11/End 7.18

Hey naz.. this challenge is long overdue but anyways, your jump looks good. I think it would help your animation wonders if you'd tweak the spacing of the hands and some of the feet as he jumps.. The hands are twinning as they go up.. sort of traveling at the same sihlouette, at the same time, and at the same spacing.. if u could vary that, it would really help. You're feet are alright when they jump, but you'll be able to get a way with having the right foot take off the ground 1-2 frames earlier.. it owuld also help to drag your foot as he travels in the air and have it sort of settle the opposite way right after he reaches his peak height. good stuff..!


Strive beyond the obvious... there you will find ART.

www.angelostacatalina.blogspot.com

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#23 08-04-2010 3:58 am

naz
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From: Philippines
Registered: 05-12-2008
Posts: 11
Karmojo: 25

Re: MC Week 6 - Jump - Start 7.11/End 7.18

@DanCe3d, sorry, just trying to catch up.. hehehe... thanks for the critique.. it helps a lot.. i'll continue posting in "Personal Work and Demo Reels" forum.. smile

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#24 08-04-2010 4:15 pm

Kreator
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From: Wherever I May Roam
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Posts: 2560
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Re: MC Week 6 - Jump - Start 7.11/End 7.18

Yeah Dance3d I have updated the rules so now people can join in on anything. I'm experimenting with different formats, and it seems to be working fine. Since these challenges are a little more casual than what they were inspired by I don't see the harm in not having an end date.

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#25 08-04-2010 5:18 pm

DanCe3d
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From: San Francisco
Registered: 03-12-2008
Posts: 522
Karmojo: 52

Re: MC Week 6 - Jump - Start 7.11/End 7.18

yea... i realized that.. I thought it took effect on the new ones only but to come and think of it, i actually like the idea that its sort of an open forum thing..


Strive beyond the obvious... there you will find ART.

www.angelostacatalina.blogspot.com

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