#26 08-24-2009 3:25 am

calista.antonio
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From: Vancouver, BC
Registered: 07-15-2009
Posts: 72
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Re: Safari Moom =D

@ matt_stanford : thank you! wink
@ ChocoBilly : Hee hee,  that would be funny. i'll leave it to the last, after i finish paint some BG and put trees, the not-so-fun part. =_=' lol.


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#27 08-24-2009 6:32 pm

nrocks
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From: N. Yorkshire, England
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Re: Safari Moom =D

Great I love the new ending! The little eyebrow move at around frame 333 is a nice touch.

Good luck with the competition

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#28 08-24-2009 7:10 pm

benjii19
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Registered: 09-23-2008
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Re: Safari Moom =D

Nice work so far!


One thing that just became apparent is the right arm being a bit funky when he takes the ruck sack off and the fact his arm goes through the strap.

It's hard to crit as you haven't got this up as a quicktime so I can go frame by frame but I'll do my best. I don't think I've seen many people take a ruck sack off like that with just one arm (left one) Id have him drop it off with two (i'd pull the straps to the side and then have it drop down to his elbows and then drop to the floor) If you've avoided this due to the bag not being rigged up you could probably get away with making both straps seperate objects and have them pivot at the base)


The rest is pretty good in my opinion good job.

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#29 08-24-2009 8:30 pm

ChocoBilly
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Re: Safari Moom =D

benjii19 wrote:

It's hard to crit as you haven't got this up as a quicktime so I can go frame by frame but I'll do my best.

If you want to see it in Quicktime you can use this website:

http://keepvid.com/

It lets you download the file from Youtube as an .mp4 that will play on your Quicktime player.

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#30 08-24-2009 11:29 pm

calista.antonio
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Re: Safari Moom =D

@ nrocks : thank you smile the eye brows is inspired by a friend of mine ^^
@ benjii19 : thank you for suggestion, now i think and act it again, ur right. haha. ;P  i need much more planning after i get ideas. thank you ! i will get on it today.
@ ChocoBilly : thanks for the link and comments  ^^

some updates : mainly adding trees and bg.

Direct Link



thanks for watching smile


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#31 08-25-2009 4:42 am

manimator
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From: Hyderabad-India
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Re: Safari Moom =D

What an idea dude..!!!!!!! amazing..!!!!!

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#32 08-25-2009 6:57 am

calista.antonio
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From: Vancouver, BC
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Re: Safari Moom =D

@ manimator : Thanks. smile

updates! fixed the arm (thanks for critiques, benjii19). gonna start rendering now. its been a nice journey. comments and critiques are still welcomed though. big_smile

Direct Link



Thanks for watching !

Last edited by calista.antonio (08-25-2009 6:59 am)


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#33 08-25-2009 8:03 am

calista.antonio
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Re: Safari Moom =D

nvm,still have to fix some pop here and there. and the elephant! totally forgotten. my bad +_+


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#34 08-25-2009 9:33 am

benjii19
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Re: Safari Moom =D

Push the taking the bag off further  It's hardly noticeable at the minute. Once you've done this it might gte rid of the pop

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#35 08-25-2009 1:23 pm

calista.antonio
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From: Vancouver, BC
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Re: Safari Moom =D

done, will be lit and rendered soon. i did something small with the elephant's eyes. and fix the backpack pop.
but as always, comments and critiques are still welcomed !

Direct Link



Thanks for watching! ;D ;D


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#36 08-25-2009 2:31 pm

pixi-ugur
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From: Turkey
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Re: Safari Moom =D

Hi Calista you rock wink I love the whole idea and animations. I agree with ChocoBilly, sucking in it will be more comic i quess.

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#37 08-25-2009 2:36 pm

KyleG
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From: Schell Games
Registered: 07-16-2007
Posts: 445
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Re: Safari Moom =D

There is no anticipation on the truck fling. Right now it just flings him screen left all of a sudden and since there is no anticipation the move is a little jarring, I would have the trunk anticipate screen right first then flight him screen left

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#38 08-25-2009 3:37 pm

Animatorneel
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From: kolkata,India
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Re: Safari Moom =D

Great work smile......very nice and smooth animation

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#39 08-25-2009 3:50 pm

calista.antonio
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From: Vancouver, BC
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Re: Safari Moom =D

@ pixi-ugur : thank you! but i think im gonna keep it fling-ing like this, my idea would be , if theres something in my nose, i wouldn't suck it. i don't know about elephant, but im guessing it would be the same? wink
@ KyleG: yeah ur right, i need anticipation. thanks for commenting. big_smile


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#40 08-25-2009 3:53 pm

calista.antonio
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Re: Safari Moom =D

@ Animatorneel : thank you! smile


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#41 08-25-2009 6:35 pm

calista.antonio
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From: Vancouver, BC
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Re: Safari Moom =D

updates! add anticipation as well as reaction of moom, (thanks to KyleG!). i want to say that im done, unless theres more critiques and more time to change. rendering in couple hours from now. hee~ big_smile

Direct Link



Thanks for watching. It's been a nice progress once again! smile Good luck to u all~


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#42 08-25-2009 7:20 pm

Brian
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From: Toronto
Registered: 08-01-2009
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Re: Safari Moom =D

Really nice job on this.

Just one suggestion: the sniffing down and forward action is just a bit late.  You should also anticipate the character up and back slightly just before the action as well.

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#43 08-25-2009 7:39 pm

benjii19
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Re: Safari Moom =D

I really think you need to sort the pop out at on the arm think about frame 75-85. I'd say he still needs more time with both hands on the ruck sack, it still doesn't look natural to me. Apart from that I really like the rest.

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#44 08-27-2009 4:01 am

bebe
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Registered: 09-01-2007
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Re: Safari Moom =D

Hi Calista,

I enjoyed watching your peice. Unique take on the audio, I like the funny ending as well.
One thing, the characters expression change (frm 338) doesn't seem to work, it's distracting from the peice. Your character is in a curious, and cautious state. Every move and factial pose should show hesitation, and curiosity as to what that thing is.
Your poses are there, I think you should still look at your facial rig to make sure we can clearly see what that character is thinking.

Hope that helps, best of luck:)

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#45 08-27-2009 10:45 am

calista.antonio
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From: Vancouver, BC
Registered: 07-15-2009
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Re: Safari Moom =D

@ Brian : yes i fixed that part already. in progress. thank you!
@ benjii19 : working on it smile thanks!
@ bebe : ya, about that expression, my friend told me that too, will get on it asap. Thank youu big_smile


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#46 08-27-2009 9:03 pm

DaveBlazer
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Registered: 06-02-2009
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Re: Safari Moom =D

Awesome job on this.  I enjoy watching this. smile

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#47 08-28-2009 7:45 am

calista.antonio
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From: Vancouver, BC
Registered: 07-15-2009
Posts: 72
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Re: Safari Moom =D

@ DaveBlazer : Thanks. smile

Hello all, this piece is in the rendering pot already. My fiance helped me with rendering. Thanks for all great feedback, comments and critiques. It means a lot to me. I will put the rendered file soon once its done.

Good luck to you all. big_smile


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#48 08-28-2009 5:35 pm

snot_nose
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From: Israel
Registered: 11-14-2007
Posts: 17
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Re: Safari Moom =D

hehe, funny stuff dude.

i would try to add a surprised facial expression just a few frames before he is being blown out ( just open wide eyes with a small take on the head) like he is realising whats going on exactly before

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#49 08-30-2009 3:40 am

steel_bird
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Registered: 11-14-2008
Posts: 11
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Re: Safari Moom =D

hey calista very nice n smooth animation but the dialogie starts in the middle keep in mind the time limit its 11 secs

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#50 08-30-2009 4:57 am

ChocoBilly
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From: San Francisco Bay Area
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Re: Safari Moom =D

Rules wrote:

Don't edit the sound file (beyond adding silence before/after if needed - please try to keep the extra time to a minimum, winning eCritiques will not include added time)

The rule says please try to keep the extra time to a minimum. Using the word please sounds to me more like a time length guideline rather than an absolute time limit.

So Calista, I'd say... don't even think of chopping the intro!!

Last edited by ChocoBilly (08-30-2009 4:58 am)

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