#1 09-11-2007 3:13 am

DharAM
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From: San Francisco, California
Registered: 06-28-2007
Posts: 409
Karmojo: 75

A character I'm modeling

Here's a WIP of a character that I hope to use in future competitions.

Rigging is next.

http://www.hash.com/forums/index.php?ac … p;id=31144

Last edited by DharAM (09-11-2007 3:14 am)


"Technology doesn't make the motion picture, people do. You're not an animator just because you can move an object from point A to point B. (You're) someone who breathes life into a character, which is something the software and technology can't give you."

- John Lasseter

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#2 09-11-2007 3:21 am

Tremont
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From: Phoenix
Registered: 09-06-2007
Posts: 22
Karmojo: 31

Re: A character I'm modeling

looks like he'd be fun to animate

what program?

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#3 09-11-2007 3:26 am

DharAM
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From: San Francisco, California
Registered: 06-28-2007
Posts: 409
Karmojo: 75

Re: A character I'm modeling

Tremont wrote:

looks like he'd be fun to animate

what program?

Animation Master


"Technology doesn't make the motion picture, people do. You're not an animator just because you can move an object from point A to point B. (You're) someone who breathes life into a character, which is something the software and technology can't give you."

- John Lasseter

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#4 09-11-2007 8:12 pm

red3d
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From: San Francisco, CA
Registered: 06-14-2007
Posts: 92
Karmojo: 51

Re: A character I'm modeling

Can you post it somewhere where account registration is not necessary?

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#5 09-11-2007 10:17 pm

DharAM
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From: San Francisco, California
Registered: 06-28-2007
Posts: 409
Karmojo: 75

Re: A character I'm modeling

red3d wrote:

Can you post it somewhere where account registration is not necessary?

So sorry about that.

Let me know if this one works? smile

http://home.comcast.net/~jabouri/wsb/ht … 98271.html

And a wire frame

http://home.comcast.net/~jabouri/wsb/ht … 98278.html

Last edited by DharAM (09-11-2007 10:30 pm)


"Technology doesn't make the motion picture, people do. You're not an animator just because you can move an object from point A to point B. (You're) someone who breathes life into a character, which is something the software and technology can't give you."

- John Lasseter

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#6 09-12-2007 5:15 am

MAzhari
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Registered: 09-01-2007
Posts: 12
Karmojo: 9

Re: A character I'm modeling

Hi DharAM,
It's nice character.
My notice is only about the expression.
I think that expression tell that the character feel bemused or something.
I think should anticipate 'standard' expression when you start to rig the character.

Cheers

Last edited by MAzhari (09-12-2007 5:23 am)

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#7 09-12-2007 8:52 am

bubai
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From: Kolkata, India
Registered: 06-21-2007
Posts: 99
Karmojo: 41

Re: A character I'm modeling

nice one.

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#8 09-12-2007 3:44 pm

DharAM
Rockstar
From: San Francisco, California
Registered: 06-28-2007
Posts: 409
Karmojo: 75

Re: A character I'm modeling

MAzhari wrote:

Hi DharAM,
It's nice character.
My notice is only about the expression.
I think that expression tell that the character feel bemused or something.
I think should anticipate 'standard' expression when you start to rig the character.

Cheers

Shukran. Yeah, when I draw I always draw the character with some expression. Its hard for me to draw characters in nuetral pose, it feels too mechanical and I end up messing it all up. But I will set him in nuetral expression once the rig is done.


"Technology doesn't make the motion picture, people do. You're not an animator just because you can move an object from point A to point B. (You're) someone who breathes life into a character, which is something the software and technology can't give you."

- John Lasseter

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#9 09-12-2007 8:40 pm

finlay
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Registered: 08-27-2007
Posts: 7
Karmojo: 30

Re: A character I'm modeling

Nice character there. Looking forward to seeing it animated. Did you use NURBS modelling?

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#10 09-12-2007 9:07 pm

DharAM
Rockstar
From: San Francisco, California
Registered: 06-28-2007
Posts: 409
Karmojo: 75

Re: A character I'm modeling

finlay wrote:

Nice character there. Looking forward to seeing it animated. Did you use NURBS modelling?

No. Animation Master is a completely spline based modeling program. No nurbs, no polygons. I find it quite intuitive. Most importantly, the program is pretty stable and has everything I need from modeling, to rigging, to animating to rendering.

Hee's their web site: http://www.hash.com/2007web/


"Technology doesn't make the motion picture, people do. You're not an animator just because you can move an object from point A to point B. (You're) someone who breathes life into a character, which is something the software and technology can't give you."

- John Lasseter

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#11 09-13-2007 2:08 am

blakboks
Upright Citizen
Registered: 06-27-2007
Posts: 25
Karmojo: 47

Re: A character I'm modeling

Hi DharAM,
Looks inspired by Linguine from Ratatouille.

What's his clothing situation going to be like?  Are you planning on using cloth dynamics, or...?  The feet feel a little odd.  Probably because they're so sharp on the bottom.  I think they could use a little bevel or something to help round them off.

-Chris

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#12 09-13-2007 3:23 am

DharAM
Rockstar
From: San Francisco, California
Registered: 06-28-2007
Posts: 409
Karmojo: 75

Re: A character I'm modeling

Thanks Chris.  And you're right about the Linguini inspiration big_smile

I'm making this model primarily for animation practice, which is why there's not much detail on his body. Kinda like the Bishop character (but half the adorability). I peaked the bottom of the feet since that is rarely seen. I'm half way through the rigging process.


"Technology doesn't make the motion picture, people do. You're not an animator just because you can move an object from point A to point B. (You're) someone who breathes life into a character, which is something the software and technology can't give you."

- John Lasseter

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#13 09-14-2007 9:06 pm

red3d
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From: San Francisco, CA
Registered: 06-14-2007
Posts: 92
Karmojo: 51

Re: A character I'm modeling

You might want to add more detail in the model to where the leg joins the torso. Your deformations (such as when sitting down) will work better. Just my $0.02.

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