#1 08-24-2017 6:14 pm

jason25
Registered: 07-07-2013
Posts: 29

Please comment my animation showreel

Hello
Im looking for constructive feedback and critiques for my showreel.
Please be as honest as you like and advice would be great as i want to improve my skills
https://www.youtube.com/watch?v=5sAqkDUOEFY

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#2 08-25-2017 4:35 pm

jay-ay
Registered: 03-29-2012
Posts: 89

Re: Please comment my animation showreel

The thing that stands out to me the most is how quick and short the shots were. Some of them I could barely see before it had cut to the next shot, such as the run cycle. I would recommend making that cycle loop several times more so that we could actually see what is happening. Same goes for the character jumping, repeat the action a few times.

I like the shot where the guy jumped on to the pig. Nice weight and bounce. I suggest to exaggerate it more, make him jump higher and hang in the air longer with a clear pose, then land heavily on the pig. Disregard this if it's not to your style. Also as mentioned, the shot ended too quickly and I had no time to think over what I saw. If you just added some frames to the ending of the shot to let the character settle down on the pig, it would give some time for the audience to process what they saw.

The shot after that, of the boxy character waving and fist pumping, could use some refinement. The motion of his waving feels rather stiff, and the fist swinging doesn't feel very natural. Perhaps try making the arc of the swing bigger. Act the swing out in front of a mirror and see if the arc and angle of your arm moves that way.

For the pig walk cycle, its feet are cut off at the bottom. Pull out the camera so that the characters are nicely framed with enough space around them so that we don't miss out on the details. The pig's eyes look strange, check if it's eye aim is following the head or is locked on world space. The swaying motions of the pig and its rider could be smoother, it's a tad jerky right now.

For the box push, the character's feet are sliding in place. Make sure the tangents in the graph editor are not overshooting when they should be flat. The weight/force of the push isn't strong enough. Consider exaggerating the push pose even more, making the spine C curve more rounded, the head rotated lower.

Troll picking at its wedgie could be longer. It doesn't really demonstrate much, animation-wise. There's not a lot of acting and the action is quite brief. Consider merging the nose-picking shot with this one, unless they are meant to be two separate cycle animations. If so, animate the troll going back to resting position after picking its pants. I'm personally a bit grossed out at its actions so your animation is effective, I guess!

For the jump, I can't see it clearly enough because it cut away too quickly. But I can recommend that the anticipation pose needs to be stronger. Make the character crouch down lower, squash the pose more and hold the pose for several frames before springing up into the air. There is not enough force in the anticipation to lead to such a high jump. And remember to add some frames after the character lands, let everything settle before moving on. I noticed that the hands go out of screenview when he's in the air. Reframe the shot properly so everything is nicely within screenview.

Last shot of the talking woman needs some dialogue to make sense, it's hard to judge otherwise. It looks like it's intended to be a talking NPC game character? If so, make that more obvious so that we're not judging it like a typical traditional dialogue shot. Maybe indicate it with a caption at the screen corner, or add in another NPC character.

One last thing: the quality of the playblasts are too low and grainy. I don't know if that's due to your compression settings, but it drops the quality of your reel and doesn't look very professional. And if possible, replayblast your shots with the correct frame dimensions; HD720 is always a safe setting to choose. The two black bars at the sides, again, don't look professional. A good demoreel is not only about the animation, but also about your presentation and attention to detail. Finally, I would reconsider including your private phone number on a public video. Email and website link is usually enough for people to contact you. But go ahead if you're not bothered about it, that's my paranoia speaking. All the best!

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#3 09-13-2017 2:15 pm

jason25
Registered: 07-07-2013
Posts: 29

Re: Please comment my animation showreel

hey mate,
i meant to reply the same day you wrote this, thanks for the advice, its so hard to get someone to reply back when you need advice so i appreciate

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#4 09-19-2017 9:01 pm

jason25
Registered: 07-07-2013
Posts: 29

Re: Please comment my animation showreel

hey thanks for the advice,
i made a small showreel, could you give me some feedback and advice please
https://www.youtube.com/watch?v=00p-HAE … e=youtu.be

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