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- Registered: 01-12-2017
- Posts: 3
Re: Hero Jump
Hey there isobare! I saw your animation, and would like to share some thoughts:
The scene for the jump, I do like where it is going in regards to the character, and for desiring to evade the object (it could explode or cause other damage for example). I also like the Squash and Stretch being used here.
I feel like the weight for the character is lost when he does his jump. He is very muscular, yet I felt he was very light as a feather when he did his escape jump (if he was jumping like a skip or playful, I can see him being very light). If you could provide the weight of the character as he jumps (feeling the weight - maybe like a basketball and how it reacts to bouncing), that could help plus the jump.
For the arms, I'm seeing them mirroring each other (or twinning) in regards to what is happening during and finishing the jump. I think you can have one of the arms leading, and the other follows (like when his foot touches the ground, he can have his left arm with the remote come a little further down, ahead of the right arm). You can then use Follow Through in settling the arms.
Lastly, the Timing/Pacing for the animation felt too fast to read for the storytelling. You do have the right acting ideas here for calm, shock, and then evade. It would be good to give the Pacing some more room to see the ideas. When the character landed, he goes right into trying to evade the ball again by lifting his leg - it would be really cool, if you allow the ball to come closer as he has landed, wait for the ball to inch more, then have him react again (as you did), but allowing the Time to see he hasn't jumped far enough. It will plus your animation for sure.
I know this is lengthy, but I do hope my post is helpful for your animation and making it better. Continue to animate isobare!
- Registered: 04-29-2016
- Posts: 73
Re: Hero Jump
Thank you Contro
For your suggestion I will integrate them and I will show you the result