#1 10-04-2012 2:30 pm

JonGrzybowski
Helper
Registered: 12-11-2010
Posts: 100
Karmojo: 18

October 2012 wip, playing chess

Here are the planning stages of this months entry
http://3.bp.blogspot.com/-w67ImgESv6U/UG2bvB_rmBI/AAAAAAAAAXU/PungRNMizEM/s1600/concept%2Bsketches%2B1.jpg
http://1.bp.blogspot.com/-gDVUbYJfwHg/UG2bwRz8rkI/AAAAAAAAAXg/tsLDMrx_sZQ/s1600/concept%2Bsketches%2B2.jpg

Last edited by JonGrzybowski (10-06-2012 4:12 am)

Offline

 

#2 10-04-2012 3:25 pm

St_Jons
Upright Citizen
From: UK
Registered: 06-07-2010
Posts: 129
Karmojo: 46

Re: October 2012 wip, playing chess

Hey it's really cool to see you planning your shot out like this and it looks like it's coming along nicely. If I could make one suggestion/request it would be to not do a chess game. Every month no matter what the audio clip is, there is always multiple chess game entries. It seems to be the go to idea for so many people and I think you could come up with something better if you give it some thought.

Just my oppinion though, others may disagree with me.

Good luck

Offline

 

#3 10-04-2012 3:41 pm

J.K. Riki
Rockstar
From: PA, USA
Registered: 11-04-2009
Posts: 3314
Karmojo: 79
Productive!

Re: October 2012 wip, playing chess

Have to say I agree with St Jons on both points, that your early thumbnails look terrific and "don't do a chess game!" smile

Heck, you could probably do a board game still if you want, but chess is just REALLY overdone. You could make it cards. You could make it Monopoly. I dunno, something, but chess is such a drag and overused. Spread your creative wings!

Good luck with it. I love your composition so far, and those sketches really are terrific.


Animator Island - for Secrets of Animation, updated Mondays
---
Creative Inspiration weekly at JKRiki.com

Offline

 

#4 10-04-2012 3:58 pm

JonGrzybowski
Helper
Registered: 12-11-2010
Posts: 100
Karmojo: 18

Re: October 2012 wip, playing chess

Thanks for the compliments ST jon and JKR!

Good point on the chess game.  Luckily thats just fluff to add in after all the major work is done.  So it will be easy to do something other than chess.

Here are the keys and extreems in the shot.  Next step Break down, break down, break down........ down.............
see bottom

Last edited by JonGrzybowski (10-06-2012 4:13 am)

Offline

 

#5 10-04-2012 4:06 pm

J.K. Riki
Rockstar
From: PA, USA
Registered: 11-04-2009
Posts: 3314
Karmojo: 79
Productive!

Re: October 2012 wip, playing chess

The frame where his hands are together and elbows up is a very awkward pose, so you might want to tweak that a bit. The pose on "ARE."


Animator Island - for Secrets of Animation, updated Mondays
---
Creative Inspiration weekly at JKRiki.com

Offline

 

#6 10-04-2012 7:38 pm

JonGrzybowski
Helper
Registered: 12-11-2010
Posts: 100
Karmojo: 18

Re: October 2012 wip, playing chess

Good cach JKR,  I fixed the key and went ahead with character one's break down.  What do you think?
see bottom

Last edited by JonGrzybowski (10-06-2012 4:13 am)

Offline

 

#7 10-04-2012 11:31 pm

JonGrzybowski
Helper
Registered: 12-11-2010
Posts: 100
Karmojo: 18

Re: October 2012 wip, playing chess

blocking pass done anybody see anything funny?
see bottom

Last edited by JonGrzybowski (10-06-2012 4:14 am)

Offline

 

#8 10-05-2012 9:13 am

sloper_war
Upright Citizen
Registered: 12-04-2009
Posts: 167
Karmojo: 46

Re: October 2012 wip, playing chess

I like the second characters movements, seems solid. This is going to sound weird, but it looks like the first character is having a hair ball, or is having severe breathing issues or has a serious case of giggles.

It must be the amount of small up and down movements. There are so many of them,  and I cant see how they sync up to the dialogue. Also, as an interpretation thing, I see the first character not as a jittery man, but a man who moves in long drawn out and smooth motions (like his voice). 

You seem to have a good grip on overlapping and arcs though, smooth realistic movements and such. smile


^.^

Offline

 

#9 10-05-2012 5:57 pm

JonGrzybowski
Helper
Registered: 12-11-2010
Posts: 100
Karmojo: 18

Re: October 2012 wip, playing chess

Thanks for the comment Sloper war.  yeah my interpretation is of a jittery old man.  Thats what I got from acting it out.

here is the lipsync for the first character.  i have a few more break downs to add yet.
see bottom

Last edited by JonGrzybowski (10-06-2012 4:14 am)

Offline

 

#10 10-05-2012 8:49 pm

JonGrzybowski
Helper
Registered: 12-11-2010
Posts: 100
Karmojo: 18

Re: October 2012 wip, playing chess

Work work work... started polishing character 1
see bottom

Last edited by JonGrzybowski (10-06-2012 4:15 am)

Offline

 

#11 10-05-2012 11:43 pm

JonGrzybowski
Helper
Registered: 12-11-2010
Posts: 100
Karmojo: 18

Re: October 2012 wip, playing chess

ok I should probably take a break now.............

Direct Link

Offline

 

#12 10-06-2012 4:12 am

JonGrzybowski
Helper
Registered: 12-11-2010
Posts: 100
Karmojo: 18

Re: October 2012 wip, playing chess

ok sleep now.....................

Direct Link

Last edited by JonGrzybowski (10-06-2012 4:41 am)

Offline

 

#13 10-07-2012 12:28 pm

JonGrzybowski
Helper
Registered: 12-11-2010
Posts: 100
Karmojo: 18

Re: October 2012 wip, playing chess

Progress and attempting to understand lighting and rendering.  What do you think?

Direct Link

Offline

 

#14 10-07-2012 2:09 pm

wolfor
Rockstar
From: Germany
Registered: 03-23-2008
Posts: 4452
Karmojo: 75
Moderator

Re: October 2012 wip, playing chess

Hi Jon! I can give you a few notes on rendering, if you want:
You might want to reduce the intensity of either the blue or the white light, that way you get a contrasting lighting of the figures.
Usually, only one of the light should cast a shadow, use the one that has the highest intensity.
If you want to make the contacts look correct, set up some ambient occlusion. For that, there are a multitude of different tutorials on the web, maybe try this one, or try google. smile
Also keep in mind that this is an animation competition, so don't spend too much time on rendering you could otherwise have used on animating big_smile

Offline

 

#15 10-08-2012 1:21 pm

JonGrzybowski
Helper
Registered: 12-11-2010
Posts: 100
Karmojo: 18

Re: October 2012 wip, playing chess

Thanks Wolfor.  I knew something wasn't right about the render.  I would have never figured out how to use Ambient Occlusion.  I agree that this is an animation competition but I need my reel to stand out.  I've been out of school for 6 months and have had no luck finding work........  So i need every angle to stand out in this dog eat dog world.
Here are some tweaks in animation and rendering:

Direct Link

Offline

 

#16 10-08-2012 2:01 pm

KyleG
Upstanding Citizen
From: Schell Games
Registered: 07-16-2007
Posts: 1723
Karmojo: 38
Moderator

Re: October 2012 wip, playing chess

I agree with wolfor, don't worry about the render so much. If the most beautifully lite shot in the world was on a reel, bu the animation has flaws, you still will have trouble finding a job

currently there's lots of pops in your animation and there's not much ease in/out to your moves. I would do a pass of cleaning up your curves


Kyle Kenworthy
My Blog
My Class

Offline

 

#17 10-08-2012 3:26 pm

PowerStride3D
Registered: 07-09-2012
Posts: 314

Re: October 2012 wip, playing chess

If i may , i know the critique may not be as good, but the look closely at the eye brow movement there are some areas where it keeps going up and down. Just get a closer look at the facial stuff, this is what i found after looking at the clip a couple of times.Hope this helped some how. smile


The Graph Editor is your best friend when animating and polishing work.

Offline

 

#18 10-08-2012 4:44 pm

JonGrzybowski
Helper
Registered: 12-11-2010
Posts: 100
Karmojo: 18

Re: October 2012 wip, playing chess

Kyle when you talk about cleaning up curves do you alter the poses or do that all in the graph editor?

Power Stride,  yeah i actually accented the eyes on every syllable.....  I realize now that that is too much...

Offline

 

#19 10-08-2012 5:38 pm

KyleG
Upstanding Citizen
From: Schell Games
Registered: 07-16-2007
Posts: 1723
Karmojo: 38
Moderator

Re: October 2012 wip, playing chess

I would personally do it in the graph editor, but different people have different work flows. a lot of your movements feel like they are hitting a wall, and lots feel too fast, may want to add more ease to them


Kyle Kenworthy
My Blog
My Class

Offline

 

#20 10-08-2012 5:42 pm

berkeley510
From: Berkeley
Registered: 09-23-2011
Posts: 43

Re: October 2012 wip, playing chess

I think he means fixing the pops that you have in your animation, like the head jerk in the first 7 frames. Also adding slow ins and outs, for example, the head settle when he says "...knowing who you are...". At the moment there's kind of a clock wise path to the head but at the end it kind of just stops. Try adding a few frames to give it time to settle. Think of the head as a ball of somewhat heavy mass, when it has momentum it doesn't just stop suddenly, it needs time to slow down(ease out).

Offline

 

#21 10-08-2012 6:13 pm

JonGrzybowski
Helper
Registered: 12-11-2010
Posts: 100
Karmojo: 18

Re: October 2012 wip, playing chess

kyle,  how would you do that?  Is it something to do with the weight of the tangent?  Do you go to each controller individually or can you apply weight across the whole key frame?

Berkeley, ahh yes.  The first seven frame head bobs I wanted to be hard accents but im thinking now that they may not be the correct answer to that motion.

Offline

 

#22 10-08-2012 6:36 pm

smcwhinnie
Model Citizen
From: Sarasota, FL
Registered: 02-15-2009
Posts: 83
Karmojo: 59

Re: October 2012 wip, playing chess

I think you need to really look at how things are moving, the spacing and arcs. Things seem to move unnaturally and pop around. I would act out all the movements you have happening over and over again so you can really feel how all the parts of your body work together. Work on getting better easy in and ease outs. Overall the animation is kind of jittery and poppy.


Also I think the main character is moving around to much.

Offline

 

#23 10-08-2012 7:08 pm

PowerStride3D
Registered: 07-09-2012
Posts: 314

Re: October 2012 wip, playing chess

Building upon what smcwhinnie said have you tried using trajectories if Maya has them, then its a great way to see the path of action of your body movement and would really help with your arcs wink hope this helped


The Graph Editor is your best friend when animating and polishing work.

Offline

 

#24 10-08-2012 7:44 pm

JonGrzybowski
Helper
Registered: 12-11-2010
Posts: 100
Karmojo: 18

Re: October 2012 wip, playing chess

ok attempting easing with keys, not using graph editor.  how does this look?

Direct Link

Offline

 

#25 10-08-2012 10:00 pm

JonGrzybowski
Helper
Registered: 12-11-2010
Posts: 100
Karmojo: 18

Re: October 2012 wip, playing chess

are the eases working here?

Direct Link

Last edited by JonGrzybowski (10-09-2012 3:18 am)

Offline

 

Board footer

Powered by PunBB
© Copyright 2002–2005 Rickard Andersson