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#26 04-21-2012 6:48 pm
Re: iAnimate - Games Division
Here you go!
iAnimate Games interview
https://vimeo.com/40777553
Internal Discussion with the iAnimate Games team (2hrs)
https://vimeo.com/40708484
Someday I will be an CG animator! (currently learning at iAnimate.net)
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#27 04-21-2012 10:03 pm
Re: iAnimate - Games Division
Awesome interview! I am so freakin' stoked!
"Always bear in mind that your own resolution to succeed is more important than any other." - Abe Lincoln
The key to world domination
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#28 04-23-2012 1:47 pm
- StefanLipsius
- Celebrity

- From: Greater Toronto Area
- Registered: 11-30-2008
- Posts: 555
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Re: iAnimate - Games Division
Awesome interview!
[daydream]
Why do I get the feeling they are building a small game for us, and at the end of workshop 3, all our animations will be put into it? Or something like that. Too many teasers of a "bigger plan".
[/daydream]
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#29 04-24-2012 9:48 am
Re: iAnimate - Games Division
Yes, games are different than film/acting. For both, body mechanics need to be solid but there's animation vs gameplay to consider in games. Mocap is sometimes a necessity given the time constraints and realistic style of games like Call of Duty. This Workshop will be all keyframe though.
-Kevin
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#30 04-24-2012 3:05 pm
- StefanLipsius
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Re: iAnimate - Games Division
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#31 04-24-2012 3:28 pm
- coolbird22
- Model Citizen

- From: Mumbai, India
- Registered: 02-02-2011
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Re: iAnimate - Games Division
This is insanity !! . Love the design to bits
http://keyframeguy.com -> Home of Animation Tips
https://twitter.com/keyframeguy -> Follow me on Twitter
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#33 04-24-2012 4:11 pm
Re: iAnimate - Games Division
Cool! Looks kinda like a crossover between The Creech and Blanka ![]()
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#34 04-26-2012 8:58 pm
- StefanLipsius
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- From: Greater Toronto Area
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Re: iAnimate - Games Division

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#35 04-26-2012 11:44 pm
Re: iAnimate - Games Division

Last edited by Camaro (04-26-2012 11:45 pm)
"Always bear in mind that your own resolution to succeed is more important than any other." - Abe Lincoln
The key to world domination
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#36 05-02-2012 1:18 pm
- StefanLipsius
- Celebrity

- From: Greater Toronto Area
- Registered: 11-30-2008
- Posts: 555
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Re: iAnimate - Games Division
5 Sleeps till the course starts! 6 till my first lecture! wooo
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#37 05-02-2012 1:31 pm
- murraymints
- Registered: 02-03-2010
- Posts: 365
Re: iAnimate - Games Division
When can we get to sign in? Be nice to spend the weekend getting to know people and setting up profiles, downlaoding rigs etc.... any ianimate vetrans out there that know the protocal?
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#38 05-02-2012 1:34 pm
- murraymints
- Registered: 02-03-2010
- Posts: 365
Re: iAnimate - Games Division
BTW...that girl rig looks cool but I feel it has lost something that the original sketches had....the drawings were anime style, which I though was great. This looks a little generic in the face to me. Dunno. The rest of the stuff is SUPER COOL though, so Im not complaining.
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#39 05-02-2012 1:37 pm
- leftymars

- From: San Francisco, CA, USA
- Registered: 08-05-2011
- Posts: 20
Re: iAnimate - Games Division
i'm taking the games ws too. i'll be in david lam's class. the new rigs are looking good. can't wait!
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#40 05-02-2012 1:49 pm
- Arterial Tree
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Re: iAnimate - Games Division
murraymints wrote:
When can we get to sign in? Be nice to spend the weekend getting to know people and setting up profiles, downlaoding rigs etc.... any ianimate vetrans out there that know the protocal?
Hey murraymints
Log-in details are usually sent out on either Friday or Saturday as I recall. You'll definitely have a good chunk of the weekend to get everything in order.
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#41 05-02-2012 3:06 pm
- murraymints
- Registered: 02-03-2010
- Posts: 365
Re: iAnimate - Games Division
Cheers for the response guys. Thanks for that info Arterial Tree....super excited! ![]()
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#42 05-02-2012 5:33 pm
- StefanLipsius
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Re: iAnimate - Games Division
I agree that Lisa's rig lost something the sketches had. But I'm kind of glad about that. I don't like anime in the slightest.
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