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#1 10-17-2011 7:59 pm
Polish63's Giant Work in Progress Thread
I'm a recent graduate of Animation Mentor and have no previous experience prior to AM! What I plan to do to better myself as an animator is to go through all of the syllabus' and complete all the exercises and assignments again with my new knowledge in hand. I thought it would be fun to put it all in one spot and watch my progress, instead of creating thread after thread. Hopefully upon completing this task I will be a better animator.
I will be posting often, looking for as much feed back as I can. In turn I'll try to comment on your work.
The way to get started is to quit talking and begin doing. -Walt Disney
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#2 10-17-2011 8:00 pm
Re: Polish63's Giant Work in Progress Thread
Here's my first: Roundhouse Kick
The way to get started is to quit talking and begin doing. -Walt Disney
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#3 10-17-2011 8:03 pm
- ricekrispyninja
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- From: Novato, CA
- Registered: 11-16-2010
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Re: Polish63's Giant Work in Progress Thread
- frame 19; I would straighten out his RT_Leg so it looks like the VanDam "Split Kick" roundhouse
- frame 29 - 34; have his LF_Foot "slide" instead of "stepping"
neat little test piece! ![]()
Last edited by ricekrispyninja (10-17-2011 9:12 pm)
"animate, Animate, ANIMATE"
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#4 10-17-2011 8:47 pm
Re: Polish63's Giant Work in Progress Thread
Wow... that was fast! Thanks ricekrispyninja!
The way to get started is to quit talking and begin doing. -Walt Disney
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#5 10-17-2011 9:11 pm
- ricekrispyninja
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Re: Polish63's Giant Work in Progress Thread
nice!
how's that feel for you?![]()
(I think you could straighten out frame 20 just a weee bit too!)
((and maybe just a weeee bit of "anticipation" before the "bow"?))
Last edited by ricekrispyninja (10-17-2011 9:12 pm)
"animate, Animate, ANIMATE"
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#6 10-18-2011 2:32 am
Re: Polish63's Giant Work in Progress Thread
Made more adjustments.... straightening that leg really helped out the arc. Thanks!
The way to get started is to quit talking and begin doing. -Walt Disney
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#7 10-18-2011 2:40 am
- ricekrispyninja
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Re: Polish63's Giant Work in Progress Thread
looking REALLY NICE now!
- careful with his LF_Knee at frames 12 & 13; looks broken
- and the hyper-extension or IK madness at frame 15 & 16
- rotate the head back a bit more before he takes his bow... or not.
(not too sure about that...)
Last edited by ricekrispyninja (10-18-2011 2:41 am)
"animate, Animate, ANIMATE"
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#8 10-18-2011 2:49 am
Re: Polish63's Giant Work in Progress Thread
Hey there just quickly dropping in if you don't mind. Just had a question about the kick. If from F15-18 his mass continues to screen right meaning his momentum is still carrying him to screen right with the extreme being at F19, how would he get from that pose at F19 where his balance is screen right heavy back to the pose you have at F25. How is he changing direction there? You happen to be basing this off of any reference? Would be good to compare.
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#9 10-18-2011 2:55 am
- ricekrispyninja
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Re: Polish63's Giant Work in Progress Thread
TonyChau is right!
- frame 16; we should see the "top of his RT_Foot" and NOT the "side of his RT_Foot" there
(basically, the same rotation as in frame 18)
Good eye TonyChau! ![]()
"animate, Animate, ANIMATE"
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#10 10-18-2011 3:15 am
Re: Polish63's Giant Work in Progress Thread
TonyChau wrote:
Hey there just quickly dropping in if you don't mind. Just had a question about the kick. If from F15-18 his mass continues to screen right meaning his momentum is still carrying him to screen right with the extreme being at F19, how would he get from that pose at F19 where his balance is screen right heavy back to the pose you have at F25. How is he changing direction there? You happen to be basing this off of any reference? Would be good to compare.
AGGGGHHHHH your right... didn't even catch it! Thanks Tony. BTW the stuff you've been working on in AM is super good. It getting late here... I'll post corrections tomorrow.
The way to get started is to quit talking and begin doing. -Walt Disney
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#11 10-18-2011 11:40 pm
Re: Polish63's Giant Work in Progress Thread
Made another pass... feeling very good about this.
The way to get started is to quit talking and begin doing. -Walt Disney
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#12 10-19-2011 1:00 am
- ricekrispyninja
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Re: Polish63's Giant Work in Progress Thread
looks good!!!
"animate, Animate, ANIMATE"
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#13 10-19-2011 4:32 pm
Re: Polish63's Giant Work in Progress Thread
Hey again Ryan!
Thanks for the kind words, been quite the ride here at AM and can't believe I'm close to the end
Gonna try to dissect this kick a little, but keep in mind I'm no pro - just a student myself and if anyone spots anything wrong please feel free to correct me.
Alright, let's jump into this shot here (major props for doing a short 48 frame test):
First off at the risk of sounding like a broken record studying reference for this would help immensely. A combination of things at the start lends to a lack of force to actually get him into the kick. It looks like he starts coming down while his center is still more on his right foot, then he uses his right foot to get onto his left foot, then he uses his left leg to propel the kick.
But during the whole action the left foot just spins. Theres no point where it isn't sliding and it never seems to actually create any force.
Another issue is that both feet stick in place, the weight is coming down onto his right foot and should cause slight movements (a polishy note). And the left foot never comes up off the ground, it's glued to a spot and spins in a circle.
Maybe you can use something like this - notice that he sets up by turning his left foot in to get his body in a position with a lot of torque. Then upon release it propels the spinning action and ultimately the kick.
F15-16 is a big pop, and the question of the force comes in because again the foot is just spinning around when it should be fairly stable to start the kick off. Also watch out for how much the hip moves - if he gains that much speed he would continue further forward, right now at F17 it moves very little which accentuates the pop.
The biggest bit I see is the way he changes direction at F18-20. He's moving screen right, and his balance is screen right. At this point how does he change direction? The only point of contact he has is his left foot and pushing off of it would only send him up and even more to screen right. Normally in a kick like this you have most of your upper body to counter balance, but even then a lot of the time you get the leg to actually point the other way... something like this:

Notice his weight bearing leg tilts away from the kick and all of that mass he has to counter the momentum he went into the kick with as well as the leg high up in the air.
Towards the end of the shot, you have a giant weight shift happening but the Hip line remains completely flat. Make sure those weight changes show in the rotation. Furthermore, his left foot slides in at a point where he's really off balance still. If he took the weight off of that foot at F30, his balance point shifts way over to screen left, which would mean he'd start toppling over to the right.
Weight shifts are hard! Make sure you study those well. Hope some of this helps and all the best to ya
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#14 10-19-2011 5:44 pm
- ricekrispyninja
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Re: Polish63's Giant Work in Progress Thread
haha... TonyChau has done it again ladies and gents!
...well...when you look at it like that? Doesn't it just break your heart... Polish63? LOL
Gotta give it to the guy... good animators looking out for one another = I LOVE IT!
Animators = must stick together! ![]()
Last edited by ricekrispyninja (10-19-2011 5:45 pm)
"animate, Animate, ANIMATE"
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#15 10-19-2011 9:44 pm
Re: Polish63's Giant Work in Progress Thread
What I notice more is that he´s facing the camera instead facing the opponent/ target.
And at the end, at the final Rfoot landing, remenber what Miagi Master said: step softly, weightless. I mean, the balance should stay on the Lfoot until R foot touches the ground, so then the weight can swich to 50/50, not before.
Nice topic, keep going!
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#16 10-19-2011 10:23 pm
Re: Polish63's Giant Work in Progress Thread
I was going to do a weight shift after this roundhouse kick... I've got a couple hours to myself tonight so I might go back to the drawing board and work this one...
I watched this like 4 times already. Just studying the moves, lightness of the feet (thanks yam!), rotations, and poses.
I'll have something up by the end of the night.
Last edited by Polish63 (10-19-2011 10:24 pm)
The way to get started is to quit talking and begin doing. -Walt Disney
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#17 10-20-2011 4:17 am
Re: Polish63's Giant Work in Progress Thread
PHEW... took me awhile (4-5hrs)((is that good, or bad? haha)) but here's another run at the roundhouse kick.
The way to get started is to quit talking and begin doing. -Walt Disney
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#18 10-20-2011 5:15 am
- ricekrispyninja
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Re: Polish63's Giant Work in Progress Thread
dude, just do a bunch of him doing "different kicks" and you'll have enough for a Demo Reel... LOL
These are great! ![]()
- just not digging the "bow legged" stance at the end; I like how you have him standing in the beginning much more...
"animate, Animate, ANIMATE"
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#19 10-20-2011 1:38 pm
Re: Polish63's Giant Work in Progress Thread
I'd love to submit a reel to Pixar with just kicks haha I'm getting the hang of it though.... this was my first time working layered and in linear (not stepped/pose to pose) It was a challenge at first, but it was a lot of fun.
The way to get started is to quit talking and begin doing. -Walt Disney
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#20 10-21-2011 9:29 pm
Re: Polish63's Giant Work in Progress Thread
Made some more adjustments that some of the guys at AM suggested...
The way to get started is to quit talking and begin doing. -Walt Disney
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#21 10-21-2011 9:30 pm
- ricekrispyninja
- Ninja Superstar!!
- From: Novato, CA
- Registered: 11-16-2010
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Re: Polish63's Giant Work in Progress Thread
nice... very clean!
"animate, Animate, ANIMATE"
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#22 10-23-2011 8:28 pm
Re: Polish63's Giant Work in Progress Thread
New shot... Standing Long Jump
The way to get started is to quit talking and begin doing. -Walt Disney
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#23 10-23-2011 8:57 pm
- ricekrispyninja
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Re: Polish63's Giant Work in Progress Thread
nice!
- I think the LF_Foot should plant just after the RT_Foot plants; it should plant on frame 28 or 29.
"animate, Animate, ANIMATE"
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#24 10-24-2011 9:08 am
Re: Polish63's Giant Work in Progress Thread
Look great, I just feel it's jumping pretty far for the amount of anticipation built up before....
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#25 10-24-2011 9:27 am
- Chris.Daley
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Re: Polish63's Giant Work in Progress Thread
I agree that the jump seems a bit far for the relatively small anticipation, and I feel that the landing is too abrupt. I imagine your character should be stumbling forward a bit to regain balance (with a little more overlapping action). Right now, it's a bit too perfect, especially when he takes that final step with his right foot. The jump itself seems pretty solid gold to me, though! Definitely keep it up. :-)
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