#76 05-26-2011 10:49 pm

robcat2075
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Re: Hard-work DOES NOT PAY OFF

Lex FundaMentals wrote:

yea but how do you know that this is not the way a bouncing house behaves?

I think the word here is "plausible".

If one is wanting to make something jump that normally can not jump it needs to use much the same sort of motion that something that *can* jump uses so the viewer can reconcile this new thing with their accumulated experience. 

That would make a house jumping "plausible" and even interesting even though we know it can't really be done.

That house is jumping in a manner that nothing that does jump would ever do.  So that's why it looks off to me.


"3D animators have pencil envy" - Robert Holmén
The world's most beloved Heavy Push
This is only a... my gallery of CG tests
I'm a 2D Wannabe...  drawings and 2D animation tests

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#77 05-27-2011 12:40 am

scriptdoc
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Re: Hard-work DOES NOT PAY OFF

Right, so it comes down to "realistic" bouncing versus "cartoonish" bouncing.  I think the purpose of the bouncing lesson was to add realistic physics - that's the test - realism.  I'm not an animator, but that's what I got out of the whole idea it.
Marc

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#78 05-27-2011 2:38 am

Dgrasshopper
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Re: Hard-work DOES NOT PAY OFF

Hi, i didn´t read all the posts, but i watched your entry and i think is a great improve over previous works of you. I´d say the last entry is 4 times better than your entry with the cat and the dog that i remember well.
That is positive side of the thing...you are actually improving your animation skills.

The amazing (and 100% distracting) amount of vibration in your animations is probably the cause of lots of low stars rankings....wich makes sense, since if, for example, i turn the tv and see that amount of shivering in an animation, i probably change the channel as soon as posible to prevent a headache
You should work about that issue instead of complaint about the low score.

But why everyone can see this but you treat it like a minnor issue?

I think this read is importat for all of us too:
http://en.wikipedia.org/wiki/Dunning%E2 … ger_effect


Learn to animate, and to not animate smile

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#79 05-27-2011 2:21 pm

Lex FundaMentals
From: alaska, wy
Registered: 05-25-2011
Posts: 5

Re: Hard-work DOES NOT PAY OFF

Rico Boy wrote:

... If you want people to give you praise over your animation then go show your stuff to mommy and daddy...

I did! They said it rocks bigtime!

Rico Boy wrote:

...If you want to just be creative, go finger paint…

I could do that, but it would be pretty hard animating a bouncing house that way tongue

So you guys want to say that I should animate that house more realistically?
Well, try to find a bouncing house, film it and post the vid here. I'll be happy to use that as a reference.

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#80 05-27-2011 3:07 pm

ajfrank
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Re: Hard-work DOES NOT PAY OFF

Lex FundaMentals wrote:

So you guys want to say that I should animate that house more realistically?
Well, try to find a bouncing house, film it and post the vid here. I'll be happy to use that as a reference.

That guy who animated that walking Pixar lamp, I don't think he told the owner, boss, director, or whoever, at Pixar, "Hey, go find me a walking lamp and I'll go animate this lamp for ya"...

Same goes for all the talking animals on all the Ice Age moveis

Oh yeah and the talking cars on the movie Cars. I don't think Pixar had reference of a live talking car...

I highly doubt Michael Bay was able to provide ILM and Digital Domain animators reference of huge talking and fighting transforming robots. Who knows maybe the government are hiding them at area 51

I can go on and on but I wont as I'm hoping you get the picture by now. You obviously must be a beginner so as time progress and IF you practice, you should become better over time. In the meantime, if you want to pursue animation for a living, you should try to listen to others advice that may help you down the line. If you don't wanna, then hey best of luck to ya


"If You Stay Ready, You Don't Have To Waste The Time Getting Ready"
Will Smith

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#81 05-27-2011 3:11 pm

robcat2075
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Re: Hard-work DOES NOT PAY OFF

Here's my quick take on something closer to a jumping house in line with what that above animation was going for. 

Direct Link





It's true we can never shoot reference of a house jumping but we can study many other things that do jump and they tend to exhibit certain aspects of anticipation and rhythm and weight and follow-thru in a similar manner among themselves.  Not identical, but there are some common themes in this sort of thing need to be observed for the audience to "buy" it.


"3D animators have pencil envy" - Robert Holmén
The world's most beloved Heavy Push
This is only a... my gallery of CG tests
I'm a 2D Wannabe...  drawings and 2D animation tests

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#82 05-27-2011 3:29 pm

thelittlepenguin84
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Re: Hard-work DOES NOT PAY OFF

hey rob, just checking, was that done with lattice deformers?? If not, what did you do.

I'm blocking out a pantomime piece where a man is coming out of a box, like a bunny out of a hat. This actually provides excellent reference for what I'm about to do. I did wish this thread to close as the negativity is just not good, but now its swinging back around. Thank you. If not lattices, what did you use??

p.s. I'm hoping to show my blocking on monday

Last edited by thelittlepenguin84 (05-27-2011 3:54 pm)

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#83 05-27-2011 5:15 pm

Dgrasshopper
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Re: Hard-work DOES NOT PAY OFF

Lex FundaMentals wrote:

Rico Boy wrote:

... If you want people to give you praise over your animation then go show your stuff to mommy and daddy...

I did! They said it rocks bigtime!

Rico Boy wrote:

...If you want to just be creative, go finger paint…

I could do that, but it would be pretty hard animating a bouncing house that way tongue

So you guys want to say that I should animate that house more realistically?
Well, try to find a bouncing house, film it and post the vid here. I'll be happy to use that as a reference.

Troll.


Learn to animate, and to not animate smile

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#84 05-27-2011 5:27 pm

robcat2075
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Re: Hard-work DOES NOT PAY OFF

thelittlepenguin84 wrote:

hey rob, just checking, was that done with lattice deformers?? If not, what did you do.

I could have, but didn't in this case.  (you'll probably need to download this and watch it full size)

Note:  "CP" = "control point"  similar to a "vertice"

Direct Link


"3D animators have pencil envy" - Robert Holmén
The world's most beloved Heavy Push
This is only a... my gallery of CG tests
I'm a 2D Wannabe...  drawings and 2D animation tests

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#85 05-27-2011 5:47 pm

thelittlepenguin84
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Re: Hard-work DOES NOT PAY OFF

thank you rob,
looks like I may have to use lattices though as your demo is for Animation Master. I did watch it, but I've got to use maya. Looks a lovely piece of software though.

I still thank you for your upload. Created a new file with just a box similar to yours. If I can make that work, then going to do some thumbnails to make my pantomime scene work. The rig is going to pop out like a genie, so hopefully apply something similar there too. First gotta start basic, make sure I understand the technical, then expand into more complicated.  The rough blocking should be up monday. Hope you'll have time to check it out. Many thanks, steve

Last edited by thelittlepenguin84 (05-27-2011 5:48 pm)

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#86 05-27-2011 6:09 pm

ajfrank
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Re: Hard-work DOES NOT PAY OFF

@thelittlepenguin84 in Maya there's also a squash and stretch deformer you can use to get a similar effect. Easiest approach if you ask me, or you can still use the lattice.


"If You Stay Ready, You Don't Have To Waste The Time Getting Ready"
Will Smith

My website: www.ajfrank3d.com

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#87 05-27-2011 6:41 pm

thelittlepenguin84
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Re: Hard-work DOES NOT PAY OFF

hey ajfrank, I asked sudipto who I met through the mini-challenges. He first talked me through the squash and stretch over skype. It looks easier, but it allows me less volume control over the middle section of the box. I want my guy to travel up and be spat out through the top of the box. The lattices could be a pain to move, but if i thumbnail and plan well, it could be pretty cool.
Thank you for your help

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#88 05-27-2011 7:12 pm

thelittlepenguin84
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Re: Hard-work DOES NOT PAY OFF

Hey Rico Boy, try not to get so hit up. Maybe thats a tad too far, however much I share your annoyance. Think he has hit a nerve of many people, but focus on getting yourself a darn good job bro, you've done an amazing job so far

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#89 05-27-2011 7:53 pm

Rico Boy
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Re: Hard-work DOES NOT PAY OFF

Your right and I took my post down.... I'm just done with Lex Fundamentals

Last edited by Rico Boy (05-27-2011 9:17 pm)

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#90 05-27-2011 9:13 pm

Lex FundaMentals
From: alaska, wy
Registered: 05-25-2011
Posts: 5

Re: Hard-work DOES NOT PAY OFF

Hey Rob, yours looks cool but you also rendered it much nicer than I did... and you forgot the roof. big_smile

@ Dgrasshopper: Thanks! It's always nice to call people names you don't know. But actually I'm a Cavetroll. They're much cooler anyway. (and especially very much cooler than you are)

Last edited by Lex FundaMentals (05-27-2011 9:27 pm)

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#91 05-27-2011 9:36 pm

wolfor
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Re: Hard-work DOES NOT PAY OFF

Rico Boy wrote:

can someone please kick this guy out of the club....

(even if you deleted this message already)
Hey Guys, I think you're being a little unfair here. Why are you being so unfriendly to this guy? He's probably just a kid doing his first steps in animation and being really exited about it.
Saying something like that won't make him become a better animator (using finger paint or not) so just chill and ignore him if you can't bear being reminded how your first animation probably looked like (and how much you thought it looked really cool back then)
This is not an elite club, you know...

Cheers
Wolfi

Last edited by wolfor (05-27-2011 10:14 pm)

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#92 05-27-2011 10:06 pm

wolfor
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Re: Hard-work DOES NOT PAY OFF

thelittlepenguin84 wrote:

hey ajfrank, I asked sudipto who I met through the mini-challenges. He first talked me through the squash and stretch over skype. It looks easier, but it allows me less volume control over the middle section of the box. I want my guy to travel up and be spat out through the top of the box. The lattices could be a pain to move, but if i thumbnail and plan well, it could be pretty cool.
Thank you for your help

Hey Steve, reading your post, I just remembered a better way of doing so, you create a lattice like you said, but instead of moving the points, you move your box through the deformed lattice. In order to make this work properly, you just need to set it to "transform only if inside lattice" on creation.
Then you group the whole schibong (including the ffd(whatever)lattice and ffd(whatever)base, and put the exact same animation on that group you just had on your box, of course only opposite. You can of course also use some kind of expression if the animation needs to be changed later on, something like
group1.translateX=pCube2.translateX*(-1)
group1.translateY=pCube2.translateY*(-1)
group1.translateZ=pCube2.translateZ*(-1)
Given that the group you were using is called Group1 and the cube is called pCube2.

You just need to group this Group1 again if you still want to be able to move the Box around (using the second group, of course)

Sorry if this the wrong thread, I just thought to give this tip where this question has been asked...

Cheers!

Wolfi

Last edited by wolfor (05-27-2011 10:09 pm)

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#93 05-27-2011 10:25 pm

wolfor
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Re: Hard-work DOES NOT PAY OFF

Hey, I just knocked something up according to the directions of my last post, take a look at it and let me know if that was what you meant big_smile

Direct Link


Sorry for the low quality, but I was only testing it in a few minutes...
Cheers!

Wolfi

Last edited by wolfor (05-27-2011 10:26 pm)

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#94 05-27-2011 10:25 pm

thelittlepenguin84
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Re: Hard-work DOES NOT PAY OFF

Thank you wolfi, I've give it a try. That group stuff looks complex, its my first time of using lattices, but if I can get my head around it, should be cool.
It is indeed the right thread as well. Wanna get the story told well, before I post it. For me its pretty complicated, so if I can make it work by monday, I'll be dancing away. That is until you guys rip it apart in the personal works section smile

p.s. massive thank you. just about to watch your video smile
first thoughts is it wouldnt start so low, but thats some gorgeous curves on the edges. The opening at the top also gives me a few ideas, even if I resort to the lattice. The shapes on frame 13 love too. going to make me box pop up though. possibly flip then as he lands the box is flattened into its net shape. Loving the video tho so thank you.

p.p.s its tips like those that would be awesome on blog. Take a looney Looney tune action, and open up people's minds to the possibilities in 3d

Last edited by thelittlepenguin84 (05-27-2011 10:33 pm)

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#95 05-27-2011 10:30 pm

wolfor
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Re: Hard-work DOES NOT PAY OFF

Hey, you're welcome! I guess you can make it start wherever you want, but be warned that this could also backfire and not work after all... I never tested it on something "real" big_smile

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#96 05-27-2011 10:34 pm

thelittlepenguin84
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Re: Hard-work DOES NOT PAY OFF

its beautiful mate. Even if doesn't work, its inspiring. And making me believe my shot can happen smile

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#97 05-28-2011 12:00 am

Rico Boy
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Re: Hard-work DOES NOT PAY OFF

I know what I said was out of line and that’s why I took it down. I just don’t like going out of my way to make comments and get sarcastic responses back. Your right, it makes sense that he is probably a little kid and I don’t want to turn anyone away from animation. I guess its hard to have thick skin when your just a young kid. Sorry again for what I said.

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#98 06-01-2011 3:08 pm

DanJudge
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From: Manchester, England
Registered: 06-20-2009
Posts: 27
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Re: Hard-work DOES NOT PAY OFF

Wow, I didn't know that this thread was still going, ha ha ha.

The more I think of it, the more I think the original guy is trolling, so the joke may be on all of us....

Like Rico, I kind of told this guy that his attitude sucks. I didn't do this because he annoyed me, I did this because this is a lesson he needs to learn way before he even wastes his time with bouncing balls or the principles... and I say "wastes his time", because no matter how good you are, you hire a person, not just their skills.

Like I mentioned earlier, I've been part of interviews where we've rejected people solely on their personality. Their quality of work became irrelevant.

So I don't think it's been harsh by telling this guy that he needs to change his attitude, if anything, it's THE advice he needs more than any other.

Oh, and I'd even say that trolling isn't a good idea on a professional forum (or any other site really). This thread got read by 3 animators at my work (to my knowledge). You have a username and a profile and we can see your previous entries. Even when you are online, you are still representing yourself, thats why its VERY important that any online account you have should represent in a good light. Trolling, swearing or anything like that should be kept away from anything that will connect to your work.

I don't like sounding like an jerk teacher, but this stuff is all useful info dude. Take it, please.

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#99 06-01-2011 9:10 pm

wolfor
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Re: Hard-work DOES NOT PAY OFF

Hey Dan, sorry for being a bit ignorant, english is not my native tongue, you mean that this Lex is actually just another account of the original guy who started this thread?
Cheers!

Wolfi

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#100 06-01-2011 9:15 pm

DanJudge
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From: Manchester, England
Registered: 06-20-2009
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Re: Hard-work DOES NOT PAY OFF

I don't know... it seems that way. I may be wrong. I thought someone else suggested that may be the case further back.

My advice was mainly for the first guy (User).

Dan.

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