Bartender Confessions

Final Rating: 4.21. Finished: 76 out of 131 entries.
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Animator: Joseph K. Garrahan

Description: I had fun making this. I teach animation and did this during class to show students some animation techniques. I will continue to tweak it further...

Experience: 5 years

Time taken: couple days

Comments:

(Commenting only available during the rating period)

Kyle Rockman:

Nice animation over all....there are two gestures at F173ish i get the slap on the table but it seems out of place and the tap guesture with the finger is also kinda odd.....you could have done something more like scratching at the table or picking at something on the table with his finger....the big broad movements don't go with the feeling the character is trying to emote. Keep up the good work.

Joseph K. Garrahan:

Excellent! I couldn't have done it better myself.

Aaron Clement:

Not enough inbetweens in there... felt stiff at times...

David Artura:

I think you could tone down the hand work a bit. You don't need that much variation for a clip this short.

Michael Vandenhoven:

I like where you were going with this but the timing, I feel at least, is a little all over the place

John Erickson:

poses are a bit jumpy from one to the other.

Ann-Marie Denham:

Not sure about the adjustment the character makes on his chair towards the end. Perhaps a little too fast.

Kristoffer Clark:

some of the movements were a little fast

Steve Clarke:

Looks ok,although its fairly flat in its expressions. You dont get much character from him, its a bit like hes reading the line rather than saying it naturally.

David Bokser:

The poses are pretty good. I think it could use more polish.

Eric Scheur:

I really like your acting choices here! The finger-tapping, and the hand hitting the table--you've clearly done some very nice observation of what people absentmindedly do with their hands when they're talking. Very very nice! :)

The one place that I feel is a little soft is "girl that he loves"... The audio seems to make it sound like this phrase has particularly significant and weight, but your character doesn't reflect it that much. Figuring out which parts of the dialogue to hit and really emphasize can go a long way towards selling your character's emotion.

You're definitely off to a solid foundation on everything else, though... I look forward to seeing more of your work!