Drunk

Final Rating: 3.57. Finished: 63 out of 95 entries.
Previous Animation
Next Animation

Animator: jared embley

Description: A man accuses a bartender for his own failures

Experience: 2+ years

Time taken: 5 days

Comments:

(Commenting only available during the rating period)

Tim Lobes:

Add anticipation to your movements as well as some followthrough. The movements look like they are on an assembly line, no life to them at all.

Good work on the face but add more eyebrow use. It seems like you have one expression per character and thats it.

dan alvarez:

Ok this one is a good start.
You've managed to hit your poses, and not keep things too floaty. However, you are missing some good inbetweens.
From here, I would focus more on some really good anticipations and follow through.

Nick Adducci:

Not a bad effort and I like the setup between a guy at the bar and a bartender. But it seems to me both characters pretty much have one expression with gestures attached to it and both could be much more expressive.

Marcos Borba Moreira:

be careful with ik we can see it when it locked the arms

Johnny Castuciano:

neeat

Ritwik Nag:

kinda blocky.Need a lot of cushions , follo-thrus etc.Great concept...

Christopher Alarcon:

The animation was really good but the whole animation was predictable, don't get me wrong, it was well animated and the last bit when he falls off the stool made me laugh a bit.

Next time you could imagine it in a different situation with different characters, see how that would look for you, but overall it was very good.

The main character doesn't look fat or short, maybe if you made a miggit stand on the serving table, it would make your animation hilarious.

Lineboy

Charles Eubanks:

You have some really good poses and ideas in here. Be careful about using IK on the arms when they're outstretched -- it can look like he's holding an invisible bar (frames 232-241).

Ken Rice:

Too much twinning is going on here, and I think some stronger meaningful poses are needed.

David Trudel:

I don't know if you thought of this idea by yourself, but I saw another one very similar. good job anyways!

Aaron Clement:

Staging isn't too bad... needs work in the mechanic, though. There's no overlap or follow through... just needs more of the fundamentals.

andrew s:

Poses could be a lot stronger, the timing seems even. I don't really get that the character is thinking. Still a very good effort

Taber Dunipace:

Floaty CGI animation without arcs or timing. Study the principals.

David Humphreys:

watch your IK arms here, your not getting much in the way of arcs and when you place them down its having little secondary motion at all.

good work staging and stuff and a nice cut back at the end.

Amy:

Some of the movement doesn't follow how he's saying the words. For example, the awkward way he just drops his head and then immediately pulls back up on "i'm this short, fat..."

Guillaume:

like the ending, could benefit from moving holds, less stiffness in posing and anticipation.