LOST at sea

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Animator: Ricky Carlton

Description: Two sole survivors adrift on a raft at sea discuss what to do with their pile of deceased companions.

Experience: One year as student

Time taken: One week, here and there in spare time

Comments:

(Commenting only available during the rating period)

Ryan Chan:

One thing that sticks out to me is that they're all the same character which makes it a little less interesting, when you have 3 different voices in the dialog, one of them being a kid. Even changing the colors of the outfits would help.

Eric Huelin:

Characters lacks natural movement, camera movement is too continuous, animating the raft would have been nice.

Nate Lane:

Awesome man. I really like it. I think that you could do is smooth it a bit. Right now it's really snappy which is fine, but its just that you have it snapping every single pose, and I think there's a limit for that kinda thing. I don't know... Just a thought. Keep it up!

Ramesh Koruturu:

animation is blocking stage

Mayank:

nice work.. i like the concept

Mike Courtney:

keep working on it

Andy Bewernick:

Could use some work, their heads are bobbing around way to much. I don't really find the characters appealing either.

Brad Regier:

staging: Maybe try 2 cam angles instead of the moving camera?

Ben Hatton:

Ack how I dislike that character model. The camera moves took away more than they added, I'm afraid. I really liked the way standing guy pointed with his thumb, but not the repeated thumb motion a moment later.

Janarthanan:

Need lot of improvment..
give..good antics,,cushions..settles...make a gud pose..go for pleasant colors..big way to go..

James Fearn-Wannan:

Hm. I'm not sure that I'm convinced by those poses.

Juan Calderon:

reminder in order to get a good understanding of the characters personality then you should add eyes, eyes are very important. remember to finish up smoothing your animation .

heres a suggestion on how to approach your animation

as with all your animation, some of the advice I would give is always develop you characters give them a back ground and develop their characteristic that should be model sheet you also might want to create a simple model sheet about his posture and his actions of movement. once you have established that you can be gin to create thumbnails and develop a story behind the lip sync and try to keep you character in line with what you want to project as you develop the thumb nails always keep in mind on creating Key poses and extreme poses that you can later on use for developing bigger sketches. then these sketches can be used to pose your character on the computer and that will help you start blocking your character. it's a lot of work but it helps to plan you scene and performance on paper before you go on to the computer

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