What are you spellin?

Previous Animation

Animator: Claudia

Description: Really just a first time go at this

Experience: 3 months worth

Time taken: some hours

Comments:

(Commenting only available during the rating period)

Marco Palmieri:

looks like slow-motion

sharad kumar:

take up 2 or 3 second scene and work on ur animation principles.

Nate Lane:

Cool man. I see that you are still in blocking, but the poses are looking pretty good! I like how you are really trying to think out of the box, thinking how you can be different, but I don't know if the rolling head really works. It doesn't really tell where this head is coming from, or what it's doing there. Keep going tho! It's looking really great man :)

anuraj:

keep working......

Jason Smith:

Timing seems off and make sure your poses make sense, remember weight and balance.

Mike Courtney:

work on getting poses that have good silhouettes

Amdbcg:

dude, up the frame rate -at least 21fps,
Also, the characters were very stiff/ physics wasn't working properly in your scene.

Ben Hatton:

The acting at the start of line1 is quite interesting. A medium shot would help to highlight the work there.

Ben Harper:

think there's a problem with the framerate here.

Juan Calderon:

how to make more time in order for someone to finish the animation. becareful on time. but trust me the more you do it the more you learn. so keep animating and you'll start picking up where to cut corners. it takes time heres some advice

as with all your animation, some of the advice I would give is always develop you characters give them a back ground and develop their characteristic that should be model sheet you also might want to create a simple model sheet about his posture and his actions of movement. once you have established that you can be gin to create thumbnails and develop a story behind the lip sync and try to keep you character in line with what you want to project as you develop the thumb nails always keep in mind on creating Key poses and extreme poses that you can later on use for developing bigger sketches. then these sketches can be used to pose your character on the computer and that will help you start blocking your character. it's a lot of work but it helps to plan you scene and performance on paper before you go on to the computer

Max Perelman:

Funny idea with the head rolling in, but (besides in-betweening, obviously) I'd work on the staging some. Both characters are sort of near the edges of the frame (with somewhat awkward stances) and the dead green guy is too foreshortened to read well as actually laying on the ground. Kepp at it!

Taber Dunipace:

Frame rate set to 24 per second?

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