Bodys in the floor

Final Rating: 3.32. Finished: 59 out of 72 entries.
Previous Animation
Next Animation

Animator: Santiago Montenegro

Description: two characters talking about "bodys"
one of them very nervous

Experience: 2 years

Time taken: 6 days

Comments:

(Commenting only available during the rating period)

Marco Palmieri:

needs work on the poses. some confusing expressions. and the end reaction is too much!

Nicholas Palmer Kelly:

end was a little weird as far as animation goes...and there really wasn't any mechanics involved in picking up the character....

Dian Anggraini:

Interesting. I like the idea of your story.

I think there're too many little but distracting movements, like in frame 41 the way the blue-eyed character put his finger on his lips and looking at something make me wonder what is he looking at. This stole the attention from the yellow-eyed character.
There's also no need for yellow-eyed to play with his fingers in 170+.
The blue-eyed lean too fast in frame 81, it would be better if the yellow-eyed pose first (the pose he had in 89) then the blue-eyed lean in.
Blinks... I believe when people blink, both their eyelids move at the same time.
In 190, the kid shouldn't be appeared, he really looks like a ghost here. Wait until the blue-eyed leans down and reach kid's head then you can lift him up.
Last, the squash and stretch for the last part feels soo unnatural. It's cartoon indeed but it should be used with reasons.

Andrew:

it look ok up to when the character runs off screen. that action needs some work and kinda brings down the piece as a whole. not bad though

Joan Delmont:

Ouch ! The left characters at the end have some problems...

Ken Rice:

good effort but I didn't get some of your gestures (finger wiggle) - and some movements distract from others.

dheer chaudhary:

I think there is too much motion goin on here.

Noah Arntson:

LOL They seem like silly putty!

Nate Lane:

Cool man. I think that you could maybe change the pose with the fingers walking. I'm just not sure what that is trying to communicate. One other thing is the fast getaway of the guy with the delayed body parts. Try to have the legs exit first, then hips, all the way up to his head, because right now you have it kinda all over the place, and he never really leaves the shot either, which I think would help if he did. I dont know, just a thought, or two...Keep it up!

Gregory Naud:

Too many disturbing movement. The stretchy move at the end doesn't really work.

chakravarma:

when the character left the screen ...it looks not good.

ROMI S PAL:

There is too much of motion, it could have been more simple.

Prashant:

keep going ....

Mayank:

cool..

Ashwani:

more practice

Mike Courtney:

the needs to be more anticipation and better timing for the yellow eye's exit

Andy Bewernick:

To much elasticity.

Ben Hatton:

Guy2 leans in too early. His reaction to guy1 is a bit odd - seems to say "whatever, I don't care", but then has his line to say.

Ben Harper:

It started of well and i like what you were trying to do at the end but it needs a good bit more work to get the feeling that his body is being dragged off screen. good effort though.

James Fearn-Wannan:

I think there are too many actions here .. they don't seem totally appropriate.

Christopher Salamat:

Need a bit more polish. Lip sync needs to be worked on a little more, doesn't match up with dialog

Thiago Calçado:

strange final...

Janarthanan:

make ur idea clear dude..its hard to understand of wats happening..first block perfectly..give good timings..need lotf improvemnt

Lianna Scrimger:

everything is SUPER over-acted and needs toning down. You should try to review your animation principles again before trying to tackle something this difficult (and use reference!)

justingravito@hotmail.com:

what in gods name is happening to the dude on the left?