Keep ur bodies far away frm guns
Comments:
(Commenting only available during the rating period)
Amy:
Some of their movements are a little two quick and arbitrary, which makes them look premeditated instead of genuinely in the moment.
Nicholas Palmer Kelly:
poses could be more creative and not so obvious...
sharad kumar:
..i liked the guy with da gun..
Caryn:
Slow down. Most of your movements are quickened when they needn't be. Vary the timing of the actions more.
Nate Lane:
Cool man looking great! Love the ending with the kid and the gun. One thing that you could maybe improve is the poses with the first character. You have a different pose to nearly every other word, which I think is a little too much. Just try to cut down to a couple, with some nice moving holds and you'll be golden. Keep it up!
JAEHYUN PARK:
I like your lipsync!!! You should have more fruid body movement. The first guy has too much body action.
Jarrod Anderson:
Nice work! The first character seems very "busy" - there almost seems to be a little too many poses, and your character is struggling to move between them. I would choose your strongest pose/poses and work within that. The second character is nicely placed and his movements aren't distracting at all which is great.
Eric Huelin:
It's difficult to orient yourself to the placement of the characters in the room, in the first shot spelling guy seems really far away compared to the other scenes. Spelling guy's movements can be a little too symmetrical.
Jason Smith:
Great staging, and great poses.
Mayank:
Great work..keep it up :)
Shannon:
You have some good poses and some nice moments in here. The first speaker has a few too many poses and a lot of twinning; try toning him down a bit. Also, the first speaker is a bit too sharp in his movements.
Mike Courtney:
the feet of the standing man would move with his shifting weight in this instance
Amanda Gil:
Good composing. The caracters make too many movements, but their face is good
Gregory Naud:
Watch out for symetrical hand poses at the beginning.
Pam:
nice camera angles
Brad Regier:
Pretty good here.
First shot: maybe modify the cam angle or include the TV screen right.
Second shot: pretty good staging, maybe tilt camera down some.
Last shot: strange how the kid obscures the man standing.
Joan Delmont:
I think there is too much moves on the first character at the begin, theother shot are better.
Amdbcg:
Lip sync is off ( and there's no intro wide shot) - so it looks like the 3rd guy just appears
Traci Plagmann:
Nice sense of timing in this. The first character seems a little busy with hands at first. It would be nice to have it staged a little differently at first so he's not straight on to the camera too. Nice overall though!
James Fearn-Wannan:
I think this was good.. my only issue is that the first chap's hands seem a bit all over the place
Ashwani:
nice
RJ:
This is a film thing but you crossed the "Line of dialogue and Action" with the kid.
Juan Calderon:
good effort I like your shots, they're nice.
I noticed you starting to catch on performance and how your making characters start having a sence of character.
I noticed that on the first character you still had some sharp movements, remeber one of the animation rules, Slow in and slow out, meaning have the character move quick qhich you have but have them come to a smooth stop and the move to another position and come to a smooth stop.
The second character, the one on the couch is getting their. his hand movement is quite good as he directs his attention to the kid. I like how he is reacting when he's actually talking this is good the movemt is good I can feel that that the character is thinkin and is alive.
as with all your animation, some of the advice I would give is always develop you characters give them a back ground and develop their characteristic that should be model sheet you also might want to create a simple model sheet about his posture and his actions of movement. once you have established that you can be gin to create thumbnails and develop a story behind the lip sync and try to keep you character in line with what you want to project as you develop the thumb nails always keep in mind on creating Key poses and extreme poses that you can later on use for developing bigger sketches. then these sketches can be used to pose your character on the computer and that will help you start blocking your character. it's a lot of work but it helps to plan you scene and performance on paper before you go on to the computer
Dennis Zeitz:
good camera work!










Animator: Eren Saritas
Description: Child allways plays with his toy guns , and his family think that is it good or not....
if you want to do a good thing for your bodies, keep them away from the guns....
i hope you enjoy, regards....
Experience: 3 years
Time taken: about 10 hours, evennings and free times...