lost

Final Rating: 3.19. Finished: 60 out of 79 entries.
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Animator: shruti

Description: A lost girl asking for help from a man heading home on his bicycle.

Experience: no work experience. Just graduated as an animator

Time taken: 2 weeks

Comments:

(Commenting only available during the rating period)

Ashwani:

just watch your hand movements! Keep working good efforts!!

Sean Burgoon:

Good effort. There's nothing particularly wrong with the animation, it's just a little too safe. I would try pushing the acting and the poses as much as possible. Also, try to come up with actions besides moving hands around. Give her a prop or something to mess with if you have to. That's a problem I always have, I just end up falling back on generic hand movements and then halfway through my animation I realize it and want to smack myself. Good job though!

Leon Dexter:

Some twinned poses, I think the walk is unnecessary, it's just making it harder on yourself. Good effort.

Andy Hass:

I like that road to nowhere.

Mark Persson:

Nice!

Keep up with the good work!

jodie:

Pretty good animation. I like the keys overall. I would work on a few things though. The walk into the scene needs alittle work. Try following thru on the inbetweens on the last step, the body just stops. You have the follow thru on the body in there just don't delay like you have until the left foot comes down. The timing overall is a little even and you could push some of the poses. The one where she puts her hands on her chest doesn't seem like the best choice in terms of acting. I like how slightly before that she brings her hands together and you could keep that going to give her a sort of unsure nervous feeling. It kind of abruptly jumps out of that pose into the hands on her chest. If you simplified that it would read alot better. I would lead with her eyes on the very far and long" part. I would never let the eye, I don't want to say drift to it's destination, but there shouldn't be alot of inbetweens from eye pupil keys, maybe frames favouring the key to cushion it a bit if that. The eye jumps to locations unless it is tracking a object.

You might want to keep the camera at one angle. The second and third one don't bother me as much as the first one. I think it is because there is not a significant amount of change in the 2 shots in terms of readability. I think you wanted to go to a better camera angle to bring the girl character into a better angle which was a good idea, but you probably could just start off with the second composition. The second cut is okay. The third one I didn't even notice till the second view which is how all your camera angle changes should be. The audience should think twice about it because it feels like the natural thing to do. And you also cut on an action

Try moving the guy around abit before his line, not too much but just alittle. Maybe move his finger on the second shot a bit. And follow thru on the body when he does the head movement while she is still talking to him. The spacing on the guy's arm when the guy says his line is a not working . The hand doesn't feel like it is secure to the bike before the move. If you do want to move it, try doing that taking in account the handle is there. If you want a big jump from the handle to the air with the arm try dragging the hand and the fingers, delaying each. His laugh could use some animation on the body. The laugh starts in the chest. The head and mouth is just last in line of the series of actions that take place during a laugh. And when he drops his arm drag the hands fingers etc. and don't have the timing so even. And one small note. This isn't an animation thing but since you have a background and colored alot of the scene I would go ahead and color the bike too, it gets lost in the concrete. This has alot of potential though, just neet to break things up alittle and vary the timing. Keep at it!!!

Alonso Soriano:

a little too stiff, the guy is maniken like, overall need more organic

Lavendra Love:

poor background fast steps to finish the job

deepak:

acting looks nice wtih girl. should try to displace keys . after u blocked and timed ur animation try displacing keys at different frames but not too far from actual pose. looks jerky too. but great acting.

Brian Bredehoeft:

Good setup, need to work on acctual animation, but still good.

Ian Jacobson:

Watch your screen direction. Cutting is all well and good, but you must keep one character on the left at all times while the other is always on the right.

Angelo Sta. Catalina:

its floaty.. you need to define your timing and spacing alittle more..good work

Stephen Dahler:

Great work!! You hit some nice poses here, but i think the torso is to stiff, if you free that up a bit shell really feel worried and in distress. also id add a light on the guys face

Andre de Villiers:

her walk is very staggery, try smooth it out a bit and do something else with her arms.. the guy needs more life, have him do something with the bike, even if he just pushes two feet in the beginning. Graph editor.. smooth out those curves!

Mike Courtney:

girl's walk needs work

Tim Lobes:

Choppy

chloé:

The poses are right for most of them... But you should pass more time to working to the inters.