Welcome Wagon
Comments:
(Commenting only available during the rating period)
Lis Mitchell:
I like the eyebrow/eye movement here.
Ken Rice:
nice animation - lip sync lets it down a little bit though.
Michael Shin:
Very nice poses and acting! The lady's arms move too slow at first. Nice job!
C. Ben Snell:
Caught me by surprise. Funny.
Andy Hass:
Nice, I'd like to see just a little more reaction on the gunman at the end.
Matt Boehm:
Ha! this works nicely.
Cameron Huber:
Funny concept :) I think the final gag works fairly well. I found a lot of the movements missing that ease in and ease out, making them feel rigid and linear. I'd say keep going and polish her up! :D Nice effort.
jodie:
I like the animation overall, good job!!! In the beginning I would slow in to the move foward in the beginning, the timing is a little even. I would also not have the eyes have the same timing. Try leading with the eyes (probably best) or delay them and don't have so many inbetweens, the eye moves much faster than that. I really like the "help" I would just delay one of the arms. Just a bit, not enough to suggest 2 different arm movements but enough to suggest they are doing the same action but by a living creature not a machine, like one or two frames. I like the gesture on very far, but I would overlap the fingers timing abit so they don't hit at the same time. I would also slow in to the last head shake. The timing on when she pushes the gun down and eye expression on the guy and his arm is the same. I also think he needs a better change of expression when she does that. He is in control in the beginning when she reaches foward, even though she probably isn't aware of this, she is challenging his authority. So he would at least be shocked. I also would point his gun down at an angle on "to New York". From his perspective it puts him in danger also since his gun isn't pointed at her. I like the gag though, pretty funny!
Julien Abenhaim:
pretty good!, keep it up :).
Ashwani:
nice
Lavendra Love:
voice is not matching with action
Andre de Villiers:
Good stuff! Push the poses even more extreme! Mix up the pace a little, right now it has a steady pace..
Mark Persson:
Strange idea about the robbery.... but still nice work and good movement and lipsync.
Keep up with good work!
Jonathan Asselin:
I find it too violent, sorry. Excellent animation though! :D
Alex:
hahah.. love the last gesture :):)... nice work!
Ian Jacobson:
The sound doesn't seem to be synched in the first shot (about 2 or 3 frames late).
Alejandro Rodriguez:
Watch that root. It tends to freeze over in certain areas like on 219 to 240. If she is turning liek that there will be a shift of weight.
Parker Simmons:
Made me laugh out loud. Very good use of composition and staging here, and a great use of the "rule of 3rds" as far as comedic timing goes.
Animation could use a little more work. The right hand seems a bit stiff, though I'm not sure what you could do with it.
With the robber, maybe make the pose a little more aggressive. Just tip that center of balance forward on him.
Great job!
Kenny Roy:
Cute Gag, but not enough consistency in the pose changes. Use broad gestures to emphasize the strong beats in the dialogue.
Stephen Dahler:
not bad!!, id probably find a way to show the villain a little bit earlier, the jump was kinda awkward good body work otherwise, i like the hand on the gun at the end
Mike Courtney:
at 280, the man becomes a statue
Brad Regier:
Nice work!
Watch the composition: Her head tangents the dumpster.
Maybe Bishop's facial reaction at the end could be delayed so we have more time to see it? (Of course, i know you had a time constraint with the audio clip...)
Good job!
bR
natalie:
Cool characters, funny ending.
Omri Navot:
cute
Andrew:
haha funny!
Fernando Porcel:
Nice concept. Like the final part . Cool work. Cheers!
Kent Wong:
animation is little stiff overall









Animator: Sean Burgoon
Description: Girl lost in New York.
Experience: One and a half years in games
Time taken: 15-20 hours