Juliano Bezerra
Comments:
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Ryan Hobbiebrunken:
Good job! Overall, it just needs to be calmed down and the hand over the face at the end isn't quite working the way you intended and may not be needed there. There is just a bit too much movement going on! It's a bit too centered to the camera. And the pose may be a bit too symmetrical and the same on both sides. If you change it up even a tiny bit on either side, it'll add some contrast. Great job overall! You captured the look and feel!
Kai Huai:
Shahbaaz Shah:
Tone down the side to side at the beginning, and I personally wouldn't have choice the hand over mouth for the whisper. But I think some wresting with the curve editor and you're there!
Dan Dulberger:
Can't figure out if she's talking to someone or just to herself. The hand in front of the mouth was not so good. Is she whispering? Doesn't seem like a secret.
Brad Bradbury:
your poses are very symetrical. I'm also not really getting the hand over her mouth, it bobs around, if shes whispering it should match her head movements more.
Eric Luhta:
Good effort, but remember to think about your staging and about 1 or 2 strong poses that will communicate what you want to say, then work within those. In this she moves all over the place and there is never one idea or clear gesture. Keep it up, just simplify things next time.
Isaac Hingley:
I like this but the character is moving constantly. It could really use some held poses in there.
Michael Slater:
Not bad, i would say that you may need to hold the poses a little more. To me it is hard to tell what the character is feeling, but looks good.
Dwarakanath Jnaneswar Ekkirala:
hmm.. you should look into using "plateu tangents" in maya so that you dont get many wierd overshoots because of splines... And when says "life", you wanted it kind of a whisper, hiding from the camera i suppose.. then the hand should be upright more? And also keep the hand move less and have the head accent the dialogue.. that would make the audience stick to the face and emotions of the character. Over all, pretty nice! keep going!
Frank Collazo:
good
Lauren Wells:
Hey! Overall, I think this is feeling a little bit twinny ithncluding the pose of her legs and some of the hand gestures.
Ryan King:
The movement is clean but is seems very spastic at the beginning and the arms seem kind of floaty. Also half way through the hand covers the mouth. It is hard to read the mouth all of the way through because of the head movements and the hand. A solo shot like this one would probably be better cropped to a medium or closeup as it is a more intimate sounding shot, that is direction choice but it would reduce the amount of animation and make the lip synch clearer.
Aaron Clement:
I like it. Not sure about the hand in front of the mouth, though.
Kyle Mohr:
I like the idea of having her sitting, sort of in a corner by herself. I think that's a nice choice.
In terms of animation, I suggest trying to pick out a few poses that describe what you want to express. You kinda have everything moving at once, but it's a little confusing to know *why* it's moving. Especially during the first part "I'm living in a town I have no wish to live in".
Reference video is a great tool, if you have access to a video camera, I highly recommend video taping yourself acting out your ideas--just to get a sense of how hands and fingers drag when you move your arm (because of their weight), and to see what feels natural in movement. Study it frame by frame, for anticipation, overshoot, slow in/slow out, all that juicy stuff! Once you get a handle on the principles, all sorts of possibilities open up!
Keep up the hard work!
Gregory Marlow:
A little jerky. Maybe a few too many poses.
Alonso Soriano:
good try. Too much movement (which really means too many ideas) Tone it down so that you get fewer ideas across more clearly, instead of so many that they get blurred. Hands are moving more then they need to be, hold her head and chest still more often. Hit golden poses and stick them a little stronger. You've got decent ideas in there, they're just getting hidden by too much.
-Alonso
Jace Bandalin:
Nice work with your posing, the face could have used a little more variety (if the rig would allow it). Also the movements were a little bit swimmy, a few more holds would have been nice, but great job none the less!
Christian Leon Christensen:
a bit jerky, perhaps? especially the headmovement from side to side at the beginning.
Christiaan Moleman:
Too many poses, and too much head movement, I think. You want to simplify and work within two or three poses. Don't try to express more than one idea at a time. Every new gesture is a new idea. So try to use less, but move *within* that...
alejandro chavero:
Great job, but the character fills very stiff. There's also too much things going on, so it's difficult to really get what is happening.
John T. Coomey:
Her movements at the start are very fast and direct. Almost like a ghost from the ring or something. I think you have a little too much going on and so it happening all very fast.. interesting senario tho
Virgil Mihailescu:
well, it looks like you are a beginner. your hands have an "IK problem" btw :D . try twisting articulations more to achieve a more organic look. also, there are no gestures in your animation, the hands move almost randomly, or at least, it looks this way. the head too. it's not clear what is she doing. my advice would be to study gestures from the real world and try to animate them, simple things that are meaningful. aaalso, there are so many sources of information these days. check out the tutorials on keith lango's website for example - he also has a ton of very useful links.
Taber Dunipace:
I have very little idea of what's going on in this piece. The gestures are unnatural and disturbing.
Mike Courtney:
The weight during the turn to the side doesn't seem accurate. The feet should have a bit of movement to them, especially during the turn to the side. Nice job on keeping the hands alive.
Wesley Ferino:
not bad but I think you should break the symmetry/twinning on most of your poses.
David Humphreys:
the begining movements are a little jerky, still v good though
Damodar V Sawant:
lot of symateric poses always avoid twinning
Erik Griott:
first of all you should definitely not cover her mouth. its one of the things everyone is looking for. during the sigh her jaw seems to come unhinged or something.
luis veiga pumar:
movement of characters feels very floaty, like if it was a puppet on strings.
echo on the audio is distracting
Dylan Maxwell:
interesting, The motion is way spliney, take your time with each bit of the motion. She's a bit of a bobble head.
Eric Scheur:
The beginning feels a bit busy, but I like the way you hold the breath when you get into it. I think you could work a little more on your hand poses, too... fingers can bring a surprising amount of life to a character when handled subtly. Look around the 'net for really good examples of hand poses in animation.
Jett Atwood:
Her hands are very twinned and the poses don't emphasize the dialogue at all. It's also fairly busy.
Act it out over and over and when you're blocking it out, think about what the character is *thinking* more than what they are actually SAYING.









Animator: Juliano Bezerra
Description: my website:
http://www.ju3d.com.br
Experience: 2 years
Time taken: about 6 hours to blocking until render.