Mailbox Robbery!

Final Rating: 2.97. Finished: 40 out of 43 entries.
Previous Animation
Next Animation

Animator: David Humphreys

Description: opening someones mail right on their lawn, our two theives "consider" the consequences

Experience: not animated in 2 years, before that i did a degree course

Time taken: 3 weeks

Comments:

(Commenting only available during the rating period)

Danny Garnett:

needs some pauses or holds. The characters are constantly moving. And some of the movement is a little overboard, could be toned down a bit.

Rich Lauzon:

Guy on screen left moves around too much... Not paying attention to the dialogue at all. I can't get the mouth to match the dialogu...even after repeated playbacks...I liked the take though.

Brian Duffy:

too herky-jerky, the guy on the left is floating like he's underwater. give them both some weight and move from pose to pose, rather than flailing continuously

Carlos Fins:

This appears to be a very ambitious project. There are several issues, but overall there are some things that were done successfully, and others not so successfully. I'll focus on the take that the screen left character does on the scissors. It's not clear to me if he's reacting in surprise to the scissors or if he's being whacked back with them. Frame 31, he's totally off balance. Frame 39 to 40, there's a huge spacing issue there.. he jumps forward. I would suggest looking at your curves and making sure there's no crazy big jumps in between keys? Just a thought. The screen right guy looks like he got more love than the screen left guy. I like his motions. Some good fluidity there. Just keep hammerin' away!

Freddy Burgos:

Very fun move there at the beginning when the screen-left guy gets startled. Just some small notes. Towards the end of that startled move, the screen-left guy starts to move forward again but his foot doesn't seem to have enough time to plant and bring his body forward. I think maybe delaying that forward movement to really sell that he's using that leg to regain his balance might help. When the screen-right guy throws his scissor-hand up, it feels stuck for a bit. Also, when he brings the envelop hand up the second time, the other arm and hand looks like it's bent at a bit of a weird angle. Keep up the hard work!

Jett Atwood:

It's all over the place...I'm not sure what I'm supposed to be watching and the motions are all very floaty.

Steve Sloan:

Everything is really floaty, you really need to get some solid poses in there and hold them.

P Walters:

Seems like you're trying to do too much and you don't have enough time to really polish the animation. Blocking needs work. Great effort.

Erik Griott:

i like the concept, but you really need to smooth out all the motions. its too liquidy

Frank Collazo:

nice blocking

gerardo:

too many movements, I can’t see the idea

Missy Feaster:

Needs a lot more attention paid to timing and weight especially.

Theo Edmands:

The personalities of your characters are well represented. The animation is a bit swimmy. Also that first big gesture looks like it would kill the grey guy.

Derek Mabson:

Good attempt. Work on poses and timing.

Chad Hannah:

Characters were really floaty. There were no pauses in movement.

Eric Scheur:

I like how you've thought through the sound clip to come up with a story for it. :)

Overall, I think you should work on holding your poses more still for longer periods of time, so the audience gets a good chance to read them. I think that will really help sell the attitudes you're putting across with your characters. :)

Good luck in the next round!

Aaron Clement:

Why is the blue guy moving so much. He needs more moving holds. Try and find a pose that communicates what he's doing or thinking. The staging isn't too bad.

Christopher Lutz:

Too much body movement. Arms look a bit akward.

vic:

the movements doesnt make any sense

Robert-Jon Eckhardt:

The shifting of power between the two guys is very good, it's lively scene!
The animation seems a bit floaty though, and the ending doesn't really make sense to me.

Bilal Ahmad:

nice effort

Alison K. Sanders:

Hey, you have some nice little gestures in there on the red guy, but try to keep the one who's listening a bit more still. As it is both characters are moving throughout the piece, so it's hard to focus on who's talking.

Gregory Marlow:

I think you need to consider using FK on the arms. There are no arcs on the arms at all. and the whole thing seems very floaty.

Jennifer Anaya:

it looks like you ran out of time and started rushing. the animation is very floaty and still looks like it's in the first stages of revision. give yourself more time and you should do great. some of the actions and poses look promising.

Chris Smith:

not bad, but the style is too floaty. Movements needs to sharpen up - perhaps consider using key poses instead of straight forward animation...?

katie:

^^

Taber Dunipace:

The constant movement from both characters is very distracting, especially since both of them move at the same rate as if they're under water.

Roshan.k:

off balance first pose! could've given a bit more antic before the take back..btwn 20-35 well,u r losing control over balance and weight shift in many places ..

Christiaan Moleman:

You need to work on the jump back of the guy in blue. The spacing is all over the place popping back and forth from frame to frame and it lacks a feeling of weight.

David Shum:

needs some cleaning up.
feels really floaty thru out the shot.
And characters are off balance alot.
Shoot some reference, and see how the hips interact with the legs, when you walk forward.

I like how figity the blue guy is, haha.
But its hard to animate that type of character.
Good effort, keep working on it!

Victor Wong:

All the motions are too smooth; a lot of SI/SO is required here, and pose-to-pose would work better with this sort of dialogue.

Olivier Ladeuix:

what is the story here? I don't quite understand. A lot of floatiness from one pose to the next. Make sure your characters hold their poses a bit/

Mike Courtney:

When the guy on the left backs up, he goes into a pose where he couldn't catch himself in reality. The lip-sync could be improved. Good interaction between the characters.

Max Herzfeld:

Everything's there it just needs refining.
Actions are loose, give definate beats.
Be careful where you fling your knives, or react appropriatly.
overall nice work.