nerves to pieces

Final Rating: 2.84. Finished: 41 out of 43 entries.
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Animator: marta

Description: a man makes the hard one and he is pretended of being to the height of the situation

Experience: ... my first 3d animation...sorry!!! :)

Time taken: not more than 10 h

Comments:

(Commenting only available during the rating period)

David Humphreys:

good poses but there just a few too many of them, try holding some for a few frames.

good nontheless

Rich Lauzon:

fun design....There are a few choppy bits in the animation.

Erik Griott:

the animation seems very fast. i can see what you are trying to do, but it needs to be polished and smoothed more. i also think he is doing a little too much. the whole thing is rather busy

Steve Sloan:

There were a lot of good poses but there were way too many, it is very busy. sometimes less is more. Also i didn't understand what was going on at the end, or what that snip was. good job though.

Jett Atwood:

Definitely overposed and frenetic. Tone it down and you'll get better results. Also the camera cut at the end doesn't help.

miles southan:

The first two poses are nice, but you have way too many poses overall and the transitions between them are jumpy. I also dont see the need for the camera cut.

P Walters:

feels jerky. It might help to nail down the key poses and then smooth those out. it feels like you might be trying to get too detailed before you get the big motions down.

Dave H Shovlin:

Strong expression. The movements seem too hurried. I'd rethink the timing.

gerardo:

I like almost all poses, but the movements arenot rights

Theo Edmands:

The change of camera isn't working quite yet. Also the character is moving a bit too much too fast.

Missy Feaster:

Arc issues: Maya's taking over and it's doing bad things to what could be a nice piece of animation. Maybe change your procedure, map the animation out more carefully, and use the graph editor?

Dan Dulberger:

Very jittery. Hard to see what's behind the jitters.

Aaron Clement:

Good staging but the constant movement is a little distracting. Watch the hands don't move once planted on the table... will give better weight.

Chad Hannah:

Calm down on your movements, your character was flopping all over. I see where you going with it though

Damodar V Sawant:

very very jerky animation ..............looks blocking..............better luck next time

Taber Dunipace:

The staging here is very confusing since the second character is off-screen. The on-screen character is directed at virtually nothing during the animation, which further confuses me. The last action and camera cut are almost entirely nonsensical to me, taken from what appears to be a typical cliché pose rather than a real humanistic acting choice.

Christopher Lutz:

Movement look a bit linear and unpolished. Camera cut doesn't really work.

Piotr Krysik:

I think there's much to fix here (too much keys?). The movement is too jumpy and too many poses and gestures are involved per second.

Jeranimo:

Do some basics first!

Bilal Ahmad:

poses are good, but you need to smooth out the animation..

Matt Garward:

There are some good ideas in his movement, but there may be too many ideas, giving the result that he never holds still. Around f55 he puts his hand on his chest but immediately takes it off... at 78 points in about 3 directions at once... 126 finger raised, 135 hand out, 154 hand on desk, 159 finger raised again. He doesn't need to gesture on every word or thought... try taking some of those ideas out, keeping the strongest poses to support the dialogue, and work within those few ideas. I like his pose & expression at 165, but I wish he held it longer. :)

Juliano Bezerra:

Good but very exaggerated movement.... dont need so much..

Alison K. Sanders:

You've got some nice poses in here, but I think overall you have a few too many keyframes, which is giving it a bit of a jittery appearance.

Gregory Marlow:

this needs a few more passes. And you need to consider using FK on the arms. there needs to be more arcs.

Chris Smith:

Use less key poses, more ease in and out, and the timing is off.
Ther should be a "Subsurf" button too - please use it.

Freddy Burgos:

Great effort here, though it feels very busy. Like he's hitting too many poses and ideas. Maybe narrowing the scope of poses and really playing in the few main keys might help? Good job though! Keep it up!

Roshan.k:

well, i guess some keys are still in blocking mode buddy..need a lot of cleaning up in the graphs i guess..

Christiaan Moleman:

Your movement is very poppy. You need to get more of a flow and weight in there. Watch the arcs. Don't try to do too much in a short space of time. And watch out for IK-hands, especially towards the end where you've got the wrist stuck in place while the left arm moves.

Hannah S.:

Seems a little quick and choppy at some points.

David Shum:

Simplify + cleanup.
lots of great ideas, lost in too many great ideas.

Victor Wong:

Pretty jittery motions here.

Jônatas Kerr de Oliveira:

nice animation, but strange interpolation of frames...

Eric Kramp:

way to many poses

Olivier Ladeuix:

good work but it still seems to be a WIP. you would need to check every controllers one by one starting from root to fingers and clean up kinks in the graph editor.

Please increase the body geometry next time for the final playblast and hide the controllers.

Max Herzfeld:

What you have is good, but it has a lot to improve on.
To many poses and too fast, comes across as jittery and hard to follow.

Work on simplification and keep at it.