meeting
Comments:
(Commenting only available during the rating period)
Jason:
weird. very awkward poses. try not to keep the elbows so far out and try to loosen up the characters. theyre quite stiff
Tomas Jech:
Camera tooooo far. I couldn't see if it was good or not!
Taber Dunipace:
Some stiff mechanical issues. Just work on making it natural. Nice staging though. Could probably use better planning of action too.
Greg M. Johnson:
Good character movement and staging. I think the camera angle hurts here: we're too far away to see what is at the table, and one of the faces is blocked during important movement.
peter wassink:
i guess this is what most people would suggest: to take the camera closer up.
the laughing with the legs cycling in air is a nice solution but it works too mechanical and the falling over is not properly motivated by the character putting his weigth too far sideways, and therefore it doesn't work believable
Christopher Salamat:
Push the camera in closer, you could probably just do an upper body shot. You need to position the characters better so that the right character is not covering the middle. Needs more in-betweens looks too rough.
Erik Westlund:
The body language goes back and forth between very natural and believable in one moment to forced and artificial the next. Feet up, hand extended, "where are we going?"... fantastic. Laughter with feet kicking and hands clapping after hearing female character response reads as fake and forced. Poses and gestures for screen right character saying "Oh, let's not spoil it" don't match statement, aren't communicating anything understandable, and don't address slapping sounds. Fall off of chair is completely unsupported... it just happens for no reason. Whatever it is you did in your planning for the readable and convincing parts of this such as frames 60-120, is what you should do for the entire sequence BEFORE you start animating a single frame. Do that and the rest of us will be scrambling to keep up.
Max Rodriguez:
I don't understand the arm wave she does, but the laughing is pretty good. Just needs to be faster.
Aaron Clement:
I like the laughing on the chair... A little muppetty at times. Why do they all freeze at the end?









Animator: li jia yi
Description: hope to have you opinion
Experience: 1 month
Time taken: 5 days